Files
three.js/gui/js/UI.Viewport.js
Mr.doob 8db9d6fd61 GUI: Snap to axis (press x,y or z when moving). Added TrackballControls
Added this.enabled property to TrackballControls.
Simplified TrackballControls code.
2011-10-08 19:43:11 +02:00

255 lines
5.2 KiB
JavaScript

UI.Viewport = function () {
var _width, _height;
var _isMouseDown = false;
var _snapToAxis = null;
var _HOVERED, _SELECTED;
var _offset = new THREE.Vector3();
//
var _domElement = document.createElement( 'div' );
_domElement.style.position = 'absolute';
_domElement.style.backgroundColor = '#808080';
//
var _camera = new THREE.PerspectiveCamera( 50, 1, 1, 5000 );
_camera.position.x = 500;
_camera.position.y = 250;
_camera.position.z = 500;
_camera.lookAt( new THREE.Vector3() );
var _controls = new THREE.TrackballControls( _camera );
_controls.rotateSpeed = 1.0;
_controls.zoomSpeed = 1.2;
_controls.panSpeed = 0.8;
_controls.noZoom = false;
_controls.noPan = false;
_controls.staticMoving = true;
_controls.dynamicDampingFactor = 0.3;
// guides
var _sceneHelpers = new THREE.Scene();
var _grid = new THREE.Mesh( new THREE.PlaneGeometry( 1000, 1000, 20, 20 ), new THREE.MeshBasicMaterial( { color: 0x606060, wireframe: true, transparent: true } ) );
_grid.rotation.x = Math.PI / 2;
_sceneHelpers.add( _grid );
//
var _scene = new THREE.Scene();
/*
var light = new THREE.AmbientLight( 0x404040 );
_scene.add( light );
var light = new THREE.DirectionalLight( 0xffffff );
light.position.set( 1000, 1000, - 1000 );
light.position.normalize();
_scene.add( light );
*/
var _plane = new THREE.Mesh( new THREE.PlaneGeometry( 2000, 2000, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0x000000, opacity: 0.25, transparent: true, wireframe: true } ) );
_plane.visible = false;
_sceneHelpers.add( _plane );
var _projector = new THREE.Projector();
var _renderer = new THREE.WebGLRenderer();
_renderer.autoClear = false;
_renderer.domElement.addEventListener( 'mousedown', function ( event ) {
event.preventDefault();
_isMouseDown = true;
var vector = new THREE.Vector3( ( event.clientX / _width ) * 2 - 1, - ( event.clientY / _height ) * 2 + 1, 0.5 );
_projector.unprojectVector( vector, _camera );
var ray = new THREE.Ray( _camera.position, vector.subSelf( _camera.position ).normalize() );
var intersects = ray.intersectScene( _scene );
if ( intersects.length ) {
_SELECTED = intersects[ 0 ].object;
_controls.enabled = false;
var intersects = ray.intersectObject( _plane );
_offset.copy( intersects[ 0 ].point ).subSelf( _plane.position );
}
}, false );
_renderer.domElement.addEventListener( 'mousemove', function ( event ) {
event.preventDefault();
var vector = new THREE.Vector3( ( event.clientX / _width ) * 2 - 1, - ( event.clientY / _height ) * 2 + 1, 0.5 );
_projector.unprojectVector( vector, _camera );
var ray = new THREE.Ray( _camera.position, vector.subSelf( _camera.position ).normalize() );
var intersects = ray.intersectScene( _scene );
if ( _SELECTED ) {
var intersects = ray.intersectObject( _plane );
_SELECTED.position.copy( intersects[ 0 ].point.subSelf( _offset ) );
switch ( _snapToAxis ) {
case 'x':
_SELECTED.position.y = _plane.position.y;
_SELECTED.position.z = _plane.position.z;
break;
case 'y':
_SELECTED.position.x = _plane.position.x;
_SELECTED.position.z = _plane.position.z;
break;
case 'z':
_SELECTED.position.x = _plane.position.x;
_SELECTED.position.y = _plane.position.y;
break;
}
_render();
signals.updated.dispatch( _scene );
return;
}
if ( intersects.length ) {
_HOVERED = intersects[ 0 ].object;
_plane.position.set( 0, 0, 0 );
_plane.lookAt( _camera.position );
_plane.position.copy( _HOVERED.position );
} else {
_HOVERED = null;
}
_render();
}, false );
_renderer.domElement.addEventListener( 'mouseup', function ( event ) {
// event.preventDefault();
_isMouseDown = false;
_snapToAxis = null;
_controls.enabled = true;
if ( _SELECTED ) {
_plane.position.copy( _SELECTED.position );
_SELECTED = null;
}
}, false );
/*
_renderer.domElement.addEventListener( 'mousewheel', function ( event ) {
if ( event.wheelDeltaY ) {
event.preventDefault();
var vector = _camera.position.clone();
var amount = event.wheelDeltaY * 0.2;
if ( vector.length() - amount < 10 ) return;
vector.normalize().multiplyScalar( amount );
_camera.position.subSelf( vector );
_render();
}
}, false );
*/
document.addEventListener( 'keydown', function ( event ) {
if ( _isMouseDown ) {
// console.log( event.keyCode );
switch ( event.keyCode ) {
case 88: // x
_snapToAxis = 'x';
break;
case 89: // y
_snapToAxis = 'y';
break;
case 90: // z
_snapToAxis = 'z';
break;
}
}
}, false );
_domElement.appendChild( _renderer.domElement );
// signals
signals.added.add( function ( object ) {
_scene.add( object );
_render();
signals.updated.dispatch( _scene );
} );
//
this.getDOMElement = function () {
return _domElement;
};
this.setSize = function ( width, height ) {
_width = width;
_height = height;
_camera.aspect = width / height;
_camera.updateProjectionMatrix();
_renderer.setSize( width, height );
_render();
};
var _render = function () {
_controls.update();
_renderer.clear();
_renderer.render( _sceneHelpers, _camera );
_renderer.render( _scene, _camera );
};
}