Files
three.js/examples/misc_materials_multimaterials.html
T
alteredq 942a6c89c9 Updated Clock to be more compatible with Timer (now uses seconds and getDelta API).
Lots of code got cleaner with seconds, seems we used them before all around.

Also changed examples that didn't need deltas to simple Date.now() plus some more examples cleaning, trying to get rid of obsolescence warnings.
2011-10-15 00:57:50 +02:00

342 lines
9.2 KiB
HTML

<!doctype html>
<html lang="en">
<head>
<title>three.js misc - materials - multi-materials</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
background:#fff;
padding:0;
margin:0;
overflow:hidden;
font-family:georgia;
text-align:center;
}
h1 { }
a { color:skyblue }
canvas { pointer-events:none; z-index:10; }
#d { text-align:center; margin:1em 0 -15.7em 0; z-index:0; position:relative; display:block }
.button { background:#000; color:#fff; padding:0.2em 0.5em; cursor:pointer }
.inactive { background:#999; color:#eee }
</style>
</head>
<body>
<div id="d">
<h1>Multi-materials test</h1>
<span id="rcanvas" class="button inactive">2d canvas renderer</span>
<span id="rwebgl" class="button">WebGL renderer</span>
<br/>
<p>Model by <a href="http://sketchup.google.com/3dwarehouse/details?mid=2c6fd128fca34052adc5f5b98d513da1">Reallusion iClone</a>
<br/>
<p>Best viewed in Chrome 9 or Firefox 4 using WebGL renderer.
<p>Canvas renderer is very slow on anything other than Chrome.
</div>
<script src="../build/Three.js"></script>
<script src="js/RequestAnimationFrame.js"></script>
<script src="js/Stats.js"></script>
<script>
var SCREEN_WIDTH = window.innerWidth;
var SCREEN_HEIGHT = window.innerHeight;
var FLOOR = - 250;
var container;
var stats;
var camera, target;
var scene;
var canvasRenderer, webglRenderer;
var mesh, zmesh, geometry;
var directionalLight;
var mouseX = 0;
var mouseY = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
var render_canvas = 1, render_gl = 1;
var has_gl = 0;
var bcanvas = document.getElementById( 'rcanvas' );
var bwebgl = document.getElementById( 'rwebgl' );
document.addEventListener('mousemove', onDocumentMouseMove, false);
init();
animate();
render_canvas = !has_gl;
bwebgl.style.display = has_gl ? "inline" : "none";
bcanvas.className = render_canvas ? "button" : "button inactive";
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
camera.position.z = 500;
target = new THREE.Vector3( 0, 0, 0 );
scene = new THREE.Scene();
// SPHERES
sphere = new THREE.SphereGeometry( 100, 16, 8 );
for ( var i = 0; i < 10; i ++ ) {
mesh = new THREE.Mesh( sphere, [ new THREE.MeshLambertMaterial( { color: 0xffffff } ), new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, wireframeLinewidth: 1.5 } ) ] );
mesh.position.x = 500 * ( Math.random() - 0.5 );
mesh.position.y = 500 * ( Math.random() - 0.5 );
mesh.position.z = 500 * ( Math.random() - 0.5 );
mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.25 * ( Math.random() + 0.5 );
scene.add( mesh );
}
// LIGHTS
var ambient = new THREE.AmbientLight( 0x101010 );
scene.add( ambient );
directionalLight = new THREE.DirectionalLight( 0xffffff );
directionalLight.position.set( 0, -70, 100 );
directionalLight.position.normalize();
scene.add( directionalLight );
mesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xff0000 } ) );
mesh.scale.set( 0.1, 0.1, 0.1 );
mesh.position.set( 0, 0, 120 );
scene.add( mesh );
if ( render_gl ) {
try {
webglRenderer = new THREE.WebGLRenderer();
webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
webglRenderer.domElement.style.position = "relative";
container.appendChild( webglRenderer.domElement );
has_gl = 1;
}
catch (e) {
}
}
if ( render_canvas ) {
canvasRenderer = new THREE.CanvasRenderer();
canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
container.appendChild( canvasRenderer.domElement );
}
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
stats.domElement.style.zIndex = 100;
container.appendChild( stats.domElement );
bcanvas.addEventListener("click", toggleCanvas, false);
bwebgl.addEventListener("click", toggleWebGL, false);
//var loader = new THREE.BinaryLoader(),
var loader = new THREE.JSONLoader(),
callback = function( geometry ) { createScene( geometry ) };
loader.load( "obj/female02/Female02_slim.js", callback );
//loader.load( "obj/female02/Female02_bin.js", callback );
}
function createScene( geometry ) {
// PROCEDURAL TEXTURES (decals)
var x1 = document.createElement( "canvas" );
var xc1 = x1.getContext("2d");
x1.width = x1.height = 256;
xc1.shadowBlur = 3;
xc1.shadowColor = "#000";
xc1.font = "7pt arial";
xc1.fillStyle = "hsla("+0+",90%,50%,1);"
xc1.fillText("Three", 57, 29);
xc1.fillStyle = "hsla("+0+",90%,50%,0.15);"
xc1.fillRect(40, 70, 60, 50);
for( var i = 0; i < 500; i ++ ) {
xc1.fillStyle = "hsla("+60*Math.random()+",90%,50%,0.5);"
xc1.fillRect( 40+60*Math.random(), 118+10*Math.random(), 2, 10 );
}
var x2 = document.createElement( "canvas" );
var xc2 = x2.getContext("2d");
x2.width = x2.height = 128;
xc2.fillStyle = "rgba(0,0,0,0.5)";
for( var i = 0; i < 14; i ++ ) {
xc2.fillRect( 0, 5+i*4, 54, 2 );
xc2.fillRect( i*4, 5, 2, 54 );
}
var xm1 = new THREE.MeshLambertMaterial( { map: new THREE.Texture( x1 ), transparent: true } );
var xm2 = new THREE.MeshLambertMaterial( { map: new THREE.Texture( x2 ), transparent: true } );
xm1.map.needsUpdate = true;
xm2.map.needsUpdate = true;
geometry.materials[0].push( xm1 ); // goes to faces with material 0
geometry.materials[1].push( xm2 ); // goes to faces with material 1
geometry.materials[4].push( new THREE.MeshLambertMaterial( { color: 0xff0000, opacity: 0.5, transparent: true } ) );
var materials = [ new THREE.MeshFaceMaterial() ];
// full-mesh wireframe overlay
//materials.push( new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true, wireframeLinewidth: 1.5 } ) );
// full-mesh color overlay
//materials.push( new THREE.MeshBasicMaterial { color: 0xff0000, opacity: 0.5 } ) );
zmesh = new THREE.Mesh( geometry, materials );
zmesh.position.x = -80;
zmesh.position.z = 50;
zmesh.position.y = FLOOR;
zmesh.scale.x = zmesh.scale.y = zmesh.scale.z = 3;
zmesh.overdraw = true;
scene.add(zmesh);
// PLANES with all materials from the model
createMaterialsPalette( geometry.materials, 100, 0 );
}
function createMaterialsPalette( materials, size, bottom ) {
for ( var i = 0; i < materials.length; i ++ ) {
// material
mesh = new THREE.Mesh( new THREE.PlaneGeometry( size, size ), materials[i] );
mesh.position.x = i * ( size + 5 ) - ( ( materials.length - 1 ) * ( size + 5 ) / 2 );
mesh.position.y = FLOOR + size / 2 + bottom;
mesh.position.z = -100;
mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
mesh.doubleSided = true;
scene.add(mesh);
// number
var x = document.createElement( "canvas" );
var xc = x.getContext("2d");
x.width = x.height = 128;
xc.shadowColor = "#000";
xc.shadowBlur = 7;
xc.fillStyle = "orange";
xc.font = "50pt arial bold";
xc.fillText(i, 10, 64);
var xm = new THREE.MeshBasicMaterial( { map: new THREE.Texture( x ), transparent: true } );
xm.map.needsUpdate = true;
mesh = new THREE.Mesh( new THREE.PlaneGeometry( size, size ), xm );
mesh.position.x = i * ( size + 5 ) - ( ( materials.length - 1 ) * ( size + 5 ) / 2 );
mesh.position.y = FLOOR + size / 2 + bottom;
mesh.position.z = - 99;
mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
mesh.doubleSided = true;
scene.add(mesh);
}
}
function onDocumentMouseMove(event) {
mouseX = ( event.clientX - windowHalfX );
mouseY = ( event.clientY - windowHalfY );
}
//
function animate() {
requestAnimationFrame( animate );
render();
stats.update();
}
function render() {
camera.position.x += ( mouseX - camera.position.x ) * .05;
camera.position.y += ( - mouseY - camera.position.y ) * .05;
camera.lookAt( target );
if ( render_canvas ) canvasRenderer.render( scene, camera );
if ( render_gl && has_gl ) webglRenderer.render( scene, camera );
}
function toggleCanvas() {
render_canvas = !render_canvas;
bcanvas.className = render_canvas ? "button" : "button inactive";
render_gl = !render_canvas;
bwebgl.className = render_gl ? "button" : "button inactive";
if( has_gl )
webglRenderer.domElement.style.display = render_gl ? "block" : "none";
canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
}
function toggleWebGL() {
render_gl = !render_gl;
bwebgl.className = render_gl ? "button" : "button inactive";
render_canvas = !render_gl;
bcanvas.className = render_canvas ? "button" : "button inactive";
if( has_gl )
webglRenderer.domElement.style.display = render_gl ? "block" : "none";
canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
}
</script>
</body>
</html>