Files
three.js/examples/geometry/cube.html
T
Mr.doob 06c7ec335f - Added Camera3D.autoUpdateMatrix
- Added Object3D.autoUpdateMatrix
2010-06-05 21:16:16 +01:00

178 lines
4.5 KiB
HTML

<!DOCTYPE HTML>
<html lang="en">
<head>
<title>three.js - geometry - cube</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; user-scalable=0;"/>
<style type="text/css">
body {
font-family: Monospace;
background-color: #f0f0f0;
margin: 0px;
overflow: hidden;
}
</style>
</head>
<body>
<script type="text/javascript" src="../../build/three.js"></script>
<script type="text/javascript" src="primitives/Cube.js"></script>
<script type="text/javascript" src="primitives/Plane.js"></script>
<script type="text/javascript" src="http://github.com/mrdoob/stats.js/raw/master/build/stats.js"></script>
<script type="text/javascript">
var SCREEN_WIDTH = window.innerWidth;
var SCREEN_HEIGHT = window.innerHeight;
var container;
var stats;
var camera;
var scene;
var renderer;
var cube, plane;
var targetRotation = 0;
var targetRotationOnMouseDown = 0;
var mouseX = 0;
var mouseXOnMouseDown = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
init();
setInterval(loop, 1000/60);
function init() {
container = document.createElement('div');
document.body.appendChild(container);
var info = document.createElement('div');
info.style.position = 'absolute';
info.style.top = '10px';
info.style.width = '100%';
info.style.textAlign = 'center';
info.innerHTML = 'Drag to spin the cube';
container.appendChild(info);
camera = new THREE.Camera(0, 150, 400);
camera.focus = 300;
camera.target.position.y = 150;
camera.updateMatrix();
scene = new THREE.Scene();
// Cube
geometry = new Cube(200, 200, 200);
for (var i = 0; i < geometry.faces.length; i++) {
geometry.faces[i].color.setRGBA( Math.floor( Math.random() * 128), Math.floor( Math.random() * 128 + 128), Math.floor( Math.random() * 128 + 128), 255 );
}
cube = new THREE.Mesh(geometry, new THREE.FaceColorFillMaterial());
cube.position.y = 150;
scene.add(cube);
// Plane
plane = new THREE.Mesh(new Plane(200, 200), new THREE.ColorFillMaterial(0xe0e0e0));
plane.rotation.x = 90 * (Math.PI / 180);
scene.add(plane);
renderer = new THREE.CanvasRenderer();
renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
container.appendChild(renderer.domElement);
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
container.appendChild(stats.domElement);
document.addEventListener('mousedown', onDocumentMouseDown, false);
document.addEventListener('touchstart', onDocumentTouchStart, false);
document.addEventListener('touchmove', onDocumentTouchMove, false);
}
//
function onDocumentMouseDown( event ) {
event.preventDefault();
document.addEventListener('mousemove', onDocumentMouseMove, false);
document.addEventListener('mouseup', onDocumentMouseUp, false);
document.addEventListener('mouseout', onDocumentMouseOut, false);
mouseXOnMouseDown = event.clientX - windowHalfX;
targetRotationOnMouseDown = targetRotation;
}
function onDocumentMouseMove( event ) {
mouseX = event.clientX - windowHalfX;
targetRotation = targetRotationOnMouseDown + (mouseX - mouseXOnMouseDown) * 0.02;
}
function onDocumentMouseUp( event ) {
document.removeEventListener('mousemove', onDocumentMouseMove, false);
document.removeEventListener('mouseup', onDocumentMouseUp, false);
document.removeEventListener('mouseout', onDocumentMouseOut, false);
}
function onDocumentMouseOut( event ) {
document.removeEventListener('mousemove', onDocumentMouseMove, false);
document.removeEventListener('mouseup', onDocumentMouseUp, false);
document.removeEventListener('mouseout', onDocumentMouseOut, false);
}
function onDocumentTouchStart( event ) {
if(event.touches.length == 1) {
event.preventDefault();
mouseXOnMouseDown = event.touches[0].pageX - windowHalfX;
targetRotationOnMouseDown = targetRotation;
}
}
function onDocumentTouchMove( event ) {
if(event.touches.length == 1) {
event.preventDefault();
mouseX = event.touches[0].pageX - windowHalfX;
targetRotation = targetRotationOnMouseDown + (mouseX - mouseXOnMouseDown) * 0.05;
}
}
//
function loop() {
cube.rotation.y += (targetRotation - cube.rotation.y) * 0.05;
plane.rotation.z = -cube.rotation.y;
renderer.render(scene, camera);
stats.update();
}
</script>
</body>
</html>