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three.js/examples/webgl_postprocessing.html
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<!DOCTYPE HTML>
<html lang="en">
<head>
<title>three.js webgl - postprocessing</title>
<meta charset="utf-8">
<style type="text/css">
body {
color: #000;
font-family:Monospace;
font-size:13px;
text-align:center;
font-weight: bold;
background-color: #fff;
margin: 0px;
overflow: hidden;
}
#info {
color:#000;
background-color: rgba( 255, 255, 255, 0.95 );
position: relative;
margin: 0 auto -2em;
top: 0px;
width: 550px;
padding: 5px;
z-index:100;
}
a { color: red; }
</style>
</head>
<body>
<div id="info">
<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl postprocessing example -
<a href="http://www.ir-ltd.net/infinite-3d-head-scan-released/" target="_blank">Lee Perry-Smith</a> head
</div>
<div id="container"></div>
<script type="text/javascript" src="../build/Three.js"></script>
<script type="text/javascript" src="js/postprocessing/EffectComposer.js"></script>
<script type="text/javascript" src="js/postprocessing/RenderPass.js"></script>
<script type="text/javascript" src="js/postprocessing/BloomPass.js"></script>
<script type="text/javascript" src="js/postprocessing/FilmPass.js"></script>
<script type="text/javascript" src="js/postprocessing/SepiaPass.js"></script>
<script type="text/javascript" src="js/postprocessing/DotScreenPass.js"></script>
<script type="text/javascript" src="js/postprocessing/ScreenPass.js"></script>
<script type="text/javascript" src="js/Detector.js"></script>
<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
<script type="text/javascript" src="js/Stats.js"></script>
<!-- Time modulated procedural color fragment shader -->
<script id="fs-colors" type="x-shader/x-fragment">
varying vec2 vUv;
uniform float time;
void main() {
gl_FragColor = vec4( time, vUv.x, vUv.y, 1.0 );
}
</script>
<!-- Generic vertex shader -->
<script id="vs-generic" type="x-shader/x-vertex">
varying vec2 vUv;
void main() {
vUv = vec2( uv.x, 1.0 - uv.y );
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}
</script>
<script type="text/javascript">
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
var container, stats;
var composerScene, composer1, composer2, composer3, composer4;
var cameraOrtho, cameraPerspective, sceneModel, sceneBG, renderer, mesh, directionalLight;
var halfWidth = window.innerWidth / 2;
var halfHeight = window.innerHeight / 2;
var rtTexture, materialColor, material2D, quadBG1, quadBG2;
var delta = 0.01;
init();
animate();
function init() {
container = document.getElementById( 'container' );
cameraOrtho = new THREE.OrthoCamera( -halfWidth, halfWidth, halfHeight, -halfHeight, -10000, 10000 );
cameraOrtho.position.z = 100;
cameraPerspective = new THREE.Camera( 50, window.innerWidth / window.innerHeight, 1, 10000 );
cameraPerspective.position.z = 900;
//
sceneModel = new THREE.Scene();
directionalLight = new THREE.DirectionalLight( 0xffffff );
directionalLight.position.set( 0, 0, 1 );
directionalLight.position.normalize();
sceneModel.addLight( directionalLight );
loader = new THREE.JSONLoader( true );
document.body.appendChild( loader.statusDomElement );
loader.load( { model: "obj/leeperrysmith/LeePerrySmith.js", callback: function( geometry ) { createMesh( geometry, sceneModel, 100 ) } } );
//
sceneBG = new THREE.Scene();
materialColor = new THREE.MeshShaderMaterial( {
uniforms: { time: { type: "f", value: 0.0 } },
vertexShader: getText( 'vs-generic' ),
fragmentShader: getText( 'fs-colors' ),
depthTest: false
} );
var plane = new THREE.PlaneGeometry( 1, 1 );
quadBG1 = new THREE.Mesh( plane, materialColor );
quadBG1.position.z = -500;
quadBG1.scale.set( window.innerWidth, window.innerHeight, 1 );
sceneBG.addObject( quadBG1 );
//
renderer = new THREE.WebGLRenderer( { antialias: false } );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.autoClear = false;
container.appendChild( renderer.domElement );
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
container.appendChild( stats.domElement );
//
var effectBloom = new THREE.BloomPass( 0.75 );
var effectFilm = new THREE.FilmPass( 0.35, 0.5, 2048, false );
var effectFilmBW = new THREE.FilmPass( 0.35, 0.5, 2048, true );
var effectSepia = new THREE.SepiaPass( 1.0 );
var effectScreen = new THREE.ScreenPass();
var effectDotScreen = new THREE.DotScreenPass( new THREE.Vector2( 0, 0 ), 0.5, 0.4 );
effectFilm.renderToScreen = true;
effectFilmBW.renderToScreen = true;
effectDotScreen.renderToScreen = true;
//
var renderBackground = new THREE.RenderPass( sceneBG, cameraOrtho );
var renderModel = new THREE.RenderPass( sceneModel, cameraPerspective );
renderModel.clear = false;
composerScene = new THREE.EffectComposer( renderer );
composerScene.addPass( renderBackground );
composerScene.addPass( renderModel );
//
scene2D = new THREE.Scene();
var shader = THREE.ShaderUtils.lib[ "screen" ];
material2D = new THREE.MeshShaderMaterial( {
uniforms: THREE.UniformsUtils.clone( shader.uniforms ),
vertexShader: shader.vertexShader,
fragmentShader: shader.fragmentShader
} );
material2D.uniforms[ "tDiffuse" ].texture = composerScene.renderTarget;
quadBG2 = new THREE.Mesh( plane, material2D );
quadBG2.position.z = -500;
quadBG2.scale.set( window.innerWidth, window.innerHeight, 1 );
scene2D.addObject( quadBG2 );
var renderScene = new THREE.RenderPass( scene2D, cameraOrtho );
//
composer1 = new THREE.EffectComposer( renderer );
composer1.addPass( renderScene );
composer1.addPass( effectBloom );
composer1.addPass( effectFilmBW );
//
composer2 = new THREE.EffectComposer( renderer );
composer2.addPass( renderScene );
composer2.addPass( effectDotScreen );
//
composer3 = new THREE.EffectComposer( renderer );
composer3.addPass( renderScene );
composer3.addPass( effectSepia );
composer3.addPass( effectFilm );
//
composer4 = new THREE.EffectComposer( renderer );
composer4.addPass( renderScene );
composer4.addPass( effectBloom );
composer4.addPass( effectSepia );
composer4.addPass( effectScreen );
//
onWindowResize();
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize( event ) {
halfWidth = window.innerWidth / 2;
halfHeight = window.innerHeight / 2;
renderer.setSize( window.innerWidth, window.innerHeight );
cameraPerspective.aspect = window.innerWidth / window.innerHeight;
cameraPerspective.updateProjectionMatrix();
cameraOrtho.left = -halfWidth;
cameraOrtho.right = halfWidth;
cameraOrtho.top = halfHeight;
cameraOrtho.bottom = -halfHeight;
cameraOrtho.updateProjectionMatrix();
composerScene.reset();
composer1.reset();
composer2.reset();
composer3.reset();
composer4.reset();
material2D.uniforms[ "tDiffuse" ].texture = composerScene.renderTarget;
quadBG1.scale.set( window.innerWidth, window.innerHeight, 1 );
quadBG2.scale.set( window.innerWidth, window.innerHeight, 1 );
}
function getText( id ) {
return document.getElementById( id ).textContent;
}
function createMesh( geometry, scene, scale ) {
geometry.computeTangents();
var ambient = 0x444444, diffuse = 0x888888, specular = 0x080810, shininess = 2;
var shader = THREE.ShaderUtils.lib[ "normal" ];
var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
uniforms[ "tNormal" ].texture = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Infinite-Level_02_Tangent_SmoothUV.jpg" );
uniforms[ "uNormalScale" ].value = - 0.75;
uniforms[ "tDiffuse" ].texture = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Map-COL.jpg" );
uniforms[ "enableAO" ].value = false;
uniforms[ "enableDiffuse" ].value = true;
uniforms[ "uDiffuseColor" ].value.setHex( diffuse );
uniforms[ "uSpecularColor" ].value.setHex( specular );
uniforms[ "uAmbientColor" ].value.setHex( ambient );
uniforms[ "uShininess" ].value = shininess;
var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true };
var mat2 = new THREE.MeshShaderMaterial( parameters );
mesh = new THREE.Mesh( geometry, mat2 );
mesh.position.set( 0, -50, 0 );
mesh.scale.set( scale, scale, scale );
scene.addObject( mesh );
loader.statusDomElement.style.display = "none";
}
//
function animate() {
requestAnimationFrame( animate );
render();
stats.update();
}
function render() {
var time = new Date().getTime() * 0.0004;
if ( mesh ) mesh.rotation.y = -time;
if ( materialColor.uniforms.time.value > 1 || materialColor.uniforms.time.value < 0 ) {
delta *= -1;
}
materialColor.uniforms.time.value += delta / 2;
renderer.setViewport( 0, 0, 2 * halfWidth, 2 * halfHeight );
renderer.clear();
composerScene.render( delta );
renderer.setViewport( 0, 0, halfWidth, halfHeight );
composer1.render( delta );
renderer.setViewport( halfWidth, 0, halfWidth, halfHeight );
composer2.render( delta );
renderer.setViewport( 0, halfHeight, halfWidth, halfHeight );
composer3.render( delta );
renderer.setViewport( halfWidth, halfHeight, halfWidth, halfHeight );
composer4.render( delta );
}
</script>
</body>
</html>