Files
three.js/examples/misc_sound.html
T
2011-10-13 22:09:25 +02:00

215 lines
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HTML

<!doctype html>
<html lang="en">
<head>
<title>three.js misc - sound</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
background-color: #000000;
margin: 0px;
overflow: hidden;
font-family:Monospace;
font-size:13px;
text-align:center;
font-weight: bold;
text-align:center;
}
a {
color:#0078ff;
}
#info {
color:#fff;
position: absolute;
top: 0px; width: 100%;
padding: 5px;
z-index:100;
}
</style>
</head>
<body>
<div id="info">
<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl 3d sounds example -
music by <a href="http://www.newgrounds.com/audio/listen/358232" target="_blank">larrylarrybb</a> and
<a href="http://www.newgrounds.com/audio/listen/376737" target="_blank">skullbeatz</a> <br/><br/>
navigate with WASD / arrows / mouse
</div>
<div id="container"></div>
<script src="../build/Three.js"></script>
<script src="js/RequestAnimationFrame.js"></script>
<script src="js/Detector.js"></script>
<script>
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
var container;
var camera, controls, scene, renderer;
var light, pointLight;
var mesh;
var material_sphere1, material_sphere2;
var sound1, sound2;
var clock = new THREE.Clock();
var Sound = function ( sources, radius, volume ) {
var audio = document.createElement( 'audio' );
for ( var i = 0; i < sources.length; i ++ ) {
var source = document.createElement( 'source' );
source.src = sources[ i ];
audio.appendChild( source );
}
this.position = new THREE.Vector3();
this.play = function () {
audio.play();
}
this.update = function ( camera ) {
var distance = this.position.distanceTo( camera.position );
if ( distance <= radius ) {
audio.volume = volume * ( 1 - distance / radius );
} else {
audio.volume = 0;
}
}
}
init();
animate();
function init() {
container = document.getElementById( 'container' );
scene = new THREE.Scene();
scene.fog = new THREE.FogExp2( 0x000000, 0.0035 );
camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.set( 0, 25, 0 );
controls = new THREE.FirstPersonControls( camera );
controls.movementSpeed = 70;
controls.lookSpeed = 0.05;
controls.noFly = true;
controls.lookVertical = false;
light = new THREE.DirectionalLight( 0xffffff );
light.position.set( 0, 0.5, 1 ).normalize();
scene.add( light );
var sphere = new THREE.SphereGeometry( 20, 32, 16 );
material_sphere1 = new THREE.MeshLambertMaterial( { color: 0xffaa00, shading: THREE.FlatShading } );
material_sphere2 = new THREE.MeshLambertMaterial( { color: 0xff2200, shading: THREE.FlatShading } );
var cube = new THREE.CubeGeometry( 5, 40, 5 );
var material_cube = new THREE.MeshLambertMaterial( { color: 0xffff00, shading: THREE.FlatShading } );
material_cube.color.setHSV( 0.1, 0.7, 1 );
// sound spheres
var s = 1;
var mesh1 = new THREE.Mesh( sphere, material_sphere1 );
mesh1.position.set( -250, 30, 0 );
mesh1.scale.set( s, s, s );
scene.add( mesh1 );
sound1 = new Sound( [ 'sounds/358232_j_s_song.mp3', 'sounds/358232_j_s_song.ogg' ], 275, 1 );
sound1.position.copy( mesh1.position );
sound1.play();
//
var mesh2 = new THREE.Mesh( sphere, material_sphere2 );
mesh2.position.set( 250, 30, 0 );
mesh2.scale.set( s, s, s );
scene.add( mesh2 );
sound2 = new Sound( [ 'sounds/376737_Skullbeatz___Bad_Cat_Maste.mp3', 'sounds/376737_Skullbeatz___Bad_Cat_Maste.ogg' ], 275, 1 );
sound2.position.copy( mesh2.position );
sound2.play();
// ground
var material_wireframe = new THREE.MeshLambertMaterial( { color: 0xffaa00, wireframe: true, wireframeLinewidth: 1 } );
material_wireframe.color.setHSV( 0.1, 0.2, 0.25 );
var plane = new THREE.PlaneGeometry( 1000, 1000, 100, 100 );
mesh = new THREE.Mesh( plane, material_wireframe );
mesh.position.y = 0.1;
mesh.rotation.x = -Math.PI/2;
scene.add( mesh );
renderer = new THREE.WebGLRenderer( { clearColor: 0x000000, clearAlpha: 1, antialias: false } );
renderer.setSize( window.innerWidth, window.innerHeight );
container.innerHTML = "";
container.appendChild( renderer.domElement );
renderer.autoClear = false;
}
function animate() {
requestAnimationFrame( animate );
render();
}
function render() {
var delta = clock.delta(),
time = clock.elapsedTime * 0.005;
controls.update( delta );
material_sphere1.color.setHSV( 0.0, 0.3 + 0.7 * ( 1 + Math.cos( time ) ) / 2, 1 );
material_sphere2.color.setHSV( 0.1, 0.3 + 0.7 * ( 1 + Math.sin( time ) ) / 2, 1 );
renderer.clear();
renderer.render( scene, camera );
sound1.update( camera );
sound2.update( camera );
}
</script>
</body>
</html>