Files
three.js/src/core
alteredq e7ab9e58a2 Implemented simple forward facing animation type for Catmull-Rom splines.
Gah, that was painful. Obvious solution with object.lookAt doesn't work, forward facing direction (heading and attitude) is fine, but banking gets messed up:( Tried many fixes, none worked, so I just resorted to simple rotation around Y-axis based on direction vector.
2011-03-13 04:48:11 +01:00
..
2011-03-03 13:43:16 +00:00
2011-02-26 11:11:49 +00:00
2011-03-13 01:38:04 +01:00