Files
three.js/examples/js
alteredq 89dc5b1b53 Added luminosity shader.
Dynamic terrain example now creates a specular texture from the color texture. That saves 2.17 MB download.

Just I had to drop materials pre-initialization, for some reason this doesn't play nice with having extra scene / render target :S.

In theory also detail normal texture could be computed from the color texture, just we need some nicer normal map filter (Gimp plugin has 9 different ones).
2011-11-09 23:53:32 +01:00
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2011-03-22 18:58:06 +00:00
2011-11-09 23:53:32 +01:00
2011-09-13 15:15:36 -07:00
2011-10-16 11:36:09 +02:00
2011-08-17 14:20:17 +02:00