Files
three.js/utils
alteredq 91795a3510 Updated Max exporter.
Made face flipping heuristics optional, it messes up scenes that are ok.

For scenes that after exporting have objects with flipped normals, original assets can be fixed in Max in a following way:

1. find out problematic objects in Max
  1. select all objects
  2. set View -> xView to show "Face Orientation"
  3. select all object that are fully/mostly green
  4. in Utilities apply Reset XForm to selected objects (this will show messed normals also in Max, otherwise they are hidden)

2. fix problematic objects
  1. apply Normals => flipNormals modifier to selected object
2011-03-07 04:47:22 +01:00
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2011-03-07 04:47:22 +01:00
2011-02-23 12:35:31 +00:00
2011-02-23 12:35:31 +00:00
2011-03-06 09:41:15 +00:00