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Made face flipping heuristics optional, it messes up scenes that are ok. For scenes that after exporting have objects with flipped normals, original assets can be fixed in Max in a following way: 1. find out problematic objects in Max 1. select all objects 2. set View -> xView to show "Face Orientation" 3. select all object that are fully/mostly green 4. in Utilities apply Reset XForm to selected objects (this will show messed normals also in Max, otherwise they are hidden) 2. fix problematic objects 1. apply Normals => flipNormals modifier to selected object