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three.js/build
Mr.doob 13e4f78a28 Reverting my thought
Actually, I think this can be handled magically instead of requiring understanding of the concept that the camera is part of the scenegraph.
While I was at it, I fixed it so you can use a camera for rendering different scenes (the renderer will add it and remove from each scene graph)	.
2011-10-25 05:47:13 +02:00
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2011-10-25 05:47:13 +02:00
2011-10-25 05:47:13 +02:00