Files
three.js/examples/obj_convert_test.html
T
alteredq 188f36be5d Optimized ASCII model format to use indexed UVs. Updated OBJ slim converter and Loader accordingly.
This saves ~22% from size of textured ASCII models.

TODO: make the same for binary model format.
2010-11-08 18:10:43 +01:00

374 lines
13 KiB
HTML

<!DOCTYPE HTML>
<html lang="en">
<head>
<title>three.js - OBJ converter test</title>
<meta charset="utf-8">
<style type="text/css">
body {
background:#fff;
padding:0;
margin:0;
overflow:hidden;
font-family:georgia;
text-align:center;
}
h1 { }
a { color:skyblue }
canvas { pointer-events:none; z-index:10; position:relative; }
#log { position:absolute; top:0; display:none }
#d { text-align:center; margin:1em 0 -15.7em 0; z-index:0; position:relative; display:block }
.button { background:#000; color:#fff; padding:0.2em 0.5em; cursor:pointer }
.inactive { background:#999; color:#eee }
</style>
</head>
<body>
<div id="d">
<h1>OBJ to Three.js converter test</h1>
<span id="rcanvas" class="button inactive">2d canvas renderer</span>
<span id="rwebgl" class="button">WebGL renderer</span>
<br/>
<p>Models by <a href="http://sketchup.google.com/3dwarehouse/details?mid=2c6fd128fca34052adc5f5b98d513da1">Reallusion<a>
<a href="http://sketchup.google.com/3dwarehouse/details?mid=f526cc4abf7cb68d76cab47c765b7255">iClone</a>.
<p>Using a modified version of <a href="http://github.com/alteredq/three.js">Three.js</a> by mrdoob.
<br/>
<p>Best viewed in Chrome 8/9 or Firefox 4 using WebGL renderer.
<p>Canvas renderer is very slow on anything other than Chrome.
</div>
<div id="log"></div>
<script type="text/javascript" src="../build/Three.js"></script>
<!--
-->
<!--
<script type="text/javascript" src="../src/Three.js"></script>
<script type="text/javascript" src="../src/core/Color.js"></script>
<script type="text/javascript" src="../src/core/Vector2.js"></script>
<script type="text/javascript" src="../src/core/Vector3.js"></script>
<script type="text/javascript" src="../src/core/Vector4.js"></script>
<script type="text/javascript" src="../src/core/Rectangle.js"></script>
<script type="text/javascript" src="../src/core/Matrix3.js"></script>
<script type="text/javascript" src="../src/core/Matrix4.js"></script>
<script type="text/javascript" src="../src/core/Vertex.js"></script>
<script type="text/javascript" src="../src/core/Face3.js"></script>
<script type="text/javascript" src="../src/core/Face4.js"></script>
<script type="text/javascript" src="../src/core/UV.js"></script>
<script type="text/javascript" src="../src/core/Geometry.js"></script>
<script type="text/javascript" src="../src/cameras/Camera.js"></script>
<script type="text/javascript" src="../src/io/Loader.js"></script>
<script type="text/javascript" src="../src/lights/Light.js"></script>
<script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
<script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
<script type="text/javascript" src="../src/lights/PointLight.js"></script>
<script type="text/javascript" src="../src/objects/Object3D.js"></script>
<script type="text/javascript" src="../src/objects/Mesh.js"></script>
<script type="text/javascript" src="../src/objects/Particle.js"></script>
<script type="text/javascript" src="../src/objects/Line.js"></script>
<script type="text/javascript" src="../src/materials/LineColorMaterial.js"></script>
<script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
<script type="text/javascript" src="../src/materials/MeshBitmapMaterial.js"></script>
<script type="text/javascript" src="../src/materials/MeshColorFillMaterial.js"></script>
<script type="text/javascript" src="../src/materials/MeshColorStrokeMaterial.js"></script>
<script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
<script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
<script type="text/javascript" src="../src/materials/ParticleBitmapMaterial.js"></script>
<script type="text/javascript" src="../src/scenes/Scene.js"></script>
<script type="text/javascript" src="../src/renderers/Projector.js"></script>
<script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
<script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
<script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
<script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
<script type="text/javascript" src="../src/renderers/renderables/RenderableFace4.js"></script>
<script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
<script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
-->
<script type="text/javascript" src="geometry/primitives/Sphere.js"></script>
<script type="text/javascript" src="geometry/primitives/Plane.js"></script>
<script type="text/javascript" src="js/Stats.js"></script>
<script type="text/javascript">
var SCREEN_WIDTH = window.innerWidth;
var SCREEN_HEIGHT = window.innerHeight;
var FLOOR = -250;
var container;
var stats;
var camera;
var scene;
var canvasRenderer, webglRenderer;
var mesh, zmesh, geometry;
var mouseX = 0;
var mouseY = 0;
var windowHalfX = window.innerWidth >> 1;
var windowHalfY = window.innerHeight >> 1;
var render_canvas = 1, render_gl = 1;
var has_gl = 0;
var bcanvas = document.getElementById("rcanvas");
var bwebgl = document.getElementById("rwebgl");
document.addEventListener('mousemove', onDocumentMouseMove, false);
init();
loop();
render_canvas = !has_gl;
bwebgl.style.display = has_gl ? "inline" : "none";
bcanvas.className = render_canvas ? "button" : "button inactive";
setInterval(loop, 1000/60);
function init() {
container = document.createElement('div');
document.body.appendChild(container);
camera = new THREE.Camera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
camera.position.z = 500;
camera.updateMatrix();
scene = new THREE.Scene();
// GROUND
var x = document.createElement( "canvas" );
var xc = x.getContext("2d");
x.width = x.height = 128;
xc.fillStyle = "#fff";
xc.fillRect(0, 0, 128, 128);
xc.fillStyle = "#000";
xc.fillRect(0, 0, 64, 64);
xc.fillStyle = "#999";
xc.fillRect(32, 32, 32, 32);
xc.fillStyle = "#000";
xc.fillRect(64, 64, 64, 64);
xc.fillStyle = "#555";
xc.fillRect(96, 96, 32, 32);
var xm = new THREE.MeshBitmapMaterial( x );
xm.loaded = 1;
geometry = new Plane( 100, 100, 15, 10 );
for(var i=0; i<geometry.uvs.length; i++) {
var uvs = geometry.uvs[i];
for ( j = 0, jl = uvs.length; j < jl; j++ ) {
uvs[j].u *= 10;
uvs[j].v *= 10;
}
}
mesh = new THREE.Mesh( geometry, xm );
mesh.position.x = 0;
mesh.position.y = FLOOR;
mesh.position.z = 0;
mesh.rotation.x = 1.57;
mesh.scale.x = mesh.scale.y = mesh.scale.z = 10;
mesh.updateMatrix();
scene.addObject(mesh);
// SPHERES
sphere = new Sphere( 100, 16, 8, 1 );
for (var i=0; i<10; i++) {
mesh = new THREE.Mesh( sphere, new THREE.MeshColorFillMaterial( 0xdddddd ) );
mesh.position.x = 500 * (Math.random() - 0.5);
mesh.position.y = 300 * (Math.random() - 0) + FLOOR;
mesh.position.z = 100 * (Math.random() - 1);
mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.25 * (Math.random() + 0.5);
mesh.overdraw = true;
mesh.updateMatrix();
scene.addObject(mesh);
}
// LIGHTS
var ambient = new THREE.AmbientLight( 0x221100 );
scene.addLight( ambient );
var directionalLight = new THREE.DirectionalLight( 0xffeedd );
directionalLight.position.y = -70;
directionalLight.position.z = 100;
directionalLight.position.normalize();
scene.addLight( directionalLight );
var pointLight = new THREE.PointLight( 0xff0000, 1 );
//scene.addLight( pointLight );
if ( render_gl ) {
try {
webglRenderer = new THREE.WebGLRenderer();
webglRenderer.setFaceCulling(0);
webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
container.appendChild( webglRenderer.domElement );
has_gl = 1;
}
catch (e) {
}
}
if( render_canvas ) {
canvasRenderer = new THREE.CanvasRenderer();
canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
container.appendChild( canvasRenderer.domElement );
}
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
stats.domElement.style.zIndex = 100;
container.appendChild( stats.domElement );
bcanvas.addEventListener("click", toggleCanvas, false);
bwebgl.addEventListener("click", toggleWebGL, false);
var loader = new THREE.Loader();
//loader.loadAsciiOld( "obj/male02/male02.js", function() { createScene( new Male02( "obj/male02" ), 90, 50, FLOOR, 105 ) } );
//loader.loadAsciiOld( "obj/female02/female02.js", function() { createScene( new Female02( "obj/female02" ), -80, 50, FLOOR, 0 ) } );
loader.loadAscii( "obj/male02/Male02_slim.js", function( geometry ) { createScene( geometry, 90, 50, FLOOR, 105 ) }, "obj/male02" );
loader.loadAscii( "obj/female02/Female02_slim.js", function( geometry ) { createScene( geometry, -80, 50, FLOOR, 0 ) }, "obj/female02" );
//loader.loadBinary( "obj/male02/Male02_bin.js", function( geometry ) { createScene( geometry, 90, 50, FLOOR, 105 ) }, "obj/male02" );
//loader.loadBinary( "obj/female02/Female02_bin.js", function( geometry ) { createScene( geometry, -80, 50, FLOOR, 0 ) }, "obj/female02" );
}
function createScene( geometry, x, y, z, b ) {
zmesh = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial(), 1 );
zmesh.position.x = x;
zmesh.position.z = y;
zmesh.position.y = z;
zmesh.scale.x = zmesh.scale.y = zmesh.scale.z = 3;
zmesh.overdraw = true;
zmesh.updateMatrix();
scene.addObject(zmesh);
createMaterialsPalette( geometry.materials, 100, b );
}
function createMaterialsPalette( materials, size, bottom ) {
for ( var i=0; i<materials.length; ++i ) {
// material
mesh = new THREE.Mesh( new Plane( size, size ), materials[i] );
mesh.position.x = i * (size + 5) - ( ( materials.length - 1 )* ( size + 5 )/2);
mesh.position.y = FLOOR + size/2 + bottom;
mesh.position.z = -100;
mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
mesh.doubleSided = true;
mesh.updateMatrix();
scene.addObject(mesh);
// number
var x = document.createElement( "canvas" );
var xc = x.getContext("2d");
x.width = x.height = 128;
xc.shadowColor = "#000";
xc.shadowBlur = 7;
xc.fillStyle = "orange";
xc.font = "50pt arial bold";
xc.fillText(i, 10, 64);
var xm = new THREE.MeshBitmapMaterial( x );
xm.loaded = 1;
mesh = new THREE.Mesh( new Plane( size, size ), xm );
mesh.position.x = i * (size + 5) - ( ( materials.length - 1 )* ( size + 5 )/2);
mesh.position.y = FLOOR + size/2 + bottom;
mesh.position.z = -99;
mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
mesh.doubleSided = true;
mesh.updateMatrix();
scene.addObject(mesh);
}
}
function onDocumentMouseMove(event) {
mouseX = ( event.clientX - windowHalfX );
mouseY = ( event.clientY - windowHalfY );
}
function loop() {
camera.position.x += ( mouseX - camera.position.x ) * .05;
camera.position.y += ( - mouseY - camera.position.y ) * .05;
camera.updateMatrix();
if ( zmesh && 0 ) {
zmesh.rotation.y += 0.005;
zmesh.updateMatrix();
}
if ( render_canvas ) canvasRenderer.render( scene, camera );
if ( render_gl && has_gl ) webglRenderer.render( scene, camera );
stats.update();
}
function log(text) {
var e = document.getElementById("log");
e.innerHTML = text + "<br/>" + e.innerHTML;
}
function toggleCanvas() {
render_canvas = !render_canvas;
bcanvas.className = render_canvas ? "button" : "button inactive";
render_gl = !render_canvas;
bwebgl.className = render_gl ? "button" : "button inactive";
if( has_gl )
webglRenderer.domElement.style.display = render_gl ? "block" : "none";
canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
}
function toggleWebGL() {
render_gl = !render_gl;
bwebgl.className = render_gl ? "button" : "button inactive";
render_canvas = !render_gl;
bcanvas.className = render_canvas ? "button" : "button inactive";
if( has_gl )
webglRenderer.domElement.style.display = render_gl ? "block" : "none";
canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
}
</script>
</body>
</html>