mirror of
https://github.com/wahyd4/three.js.git
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237 lines
3.1 KiB
JavaScript
237 lines
3.1 KiB
JavaScript
/**
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* @author mr.doob / http://mrdoob.com/
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* @author kile / http://kile.stravaganza.org/
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* @author philogb / http://blog.thejit.org/
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*/
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THREE.Vector3 = function ( x, y, z ) {
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this.x = x || 0;
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this.y = y || 0;
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this.z = z || 0;
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};
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THREE.Vector3.prototype = {
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set: function ( x, y, z ) {
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this.x = x;
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this.y = y;
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this.z = z;
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return this;
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},
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copy: function ( v ) {
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this.x = v.x;
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this.y = v.y;
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this.z = v.z;
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return this;
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},
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add: function ( a, b ) {
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this.x = a.x + b.x;
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this.y = a.y + b.y;
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this.z = a.z + b.z;
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return this;
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},
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addSelf: function ( v ) {
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this.x += v.x;
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this.y += v.y;
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this.z += v.z;
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return this;
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},
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addScalar: function ( s ) {
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this.x += s;
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this.y += s;
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this.z += s;
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return this;
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},
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sub: function( a, b ) {
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this.x = a.x - b.x;
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this.y = a.y - b.y;
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this.z = a.z - b.z;
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return this;
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},
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subSelf: function ( v ) {
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this.x -= v.x;
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this.y -= v.y;
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this.z -= v.z;
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return this;
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},
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cross: function ( a, b ) {
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this.x = a.y * b.z - a.z * b.y;
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this.y = a.z * b.x - a.x * b.z;
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this.z = a.x * b.y - a.y * b.x;
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return this;
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},
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crossSelf: function ( v ) {
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var tx = this.x, ty = this.y, tz = this.z;
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this.x = ty * v.z - tz * v.y;
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this.y = tz * v.x - tx * v.z;
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this.z = tx * v.y - ty * v.x;
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return this;
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},
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multiply: function ( a, b ) {
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this.x = a.x * b.x;
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this.y = a.y * b.y;
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this.z = a.z * b.z;
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return this;
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},
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multiplySelf: function ( v ) {
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this.x *= v.x;
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this.y *= v.y;
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this.z *= v.z;
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return this;
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},
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multiplyScalar: function ( s ) {
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this.x *= s;
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this.y *= s;
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this.z *= s;
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return this;
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},
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divideSelf: function ( v ) {
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this.x /= v.x;
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this.y /= v.y;
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this.z /= v.z;
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return this;
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},
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divideScalar: function ( s ) {
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this.x /= s;
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this.y /= s;
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this.z /= s;
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return this;
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},
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dot: function ( v ) {
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return this.x * v.x + this.y * v.y + this.z * v.z;
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},
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distanceTo: function ( v ) {
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var dx = this.x - v.x, dy = this.y - v.y, dz = this.z - v.z;
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return Math.sqrt( dx * dx + dy * dy + dz * dz );
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},
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distanceToSquared: function ( v ) {
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var dx = this.x - v.x, dy = this.y - v.y, dz = this.z - v.z;
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return dx * dx + dy * dy + dz * dz;
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},
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length: function () {
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return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z );
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},
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lengthSq: function () {
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return this.x * this.x + this.y * this.y + this.z * this.z;
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},
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negate: function () {
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this.x = - this.x;
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this.y = - this.y;
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this.z = - this.z;
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return this;
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},
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normalize: function () {
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var length = Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z );
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length > 0 ? this.multiplyScalar( 1 / length ) : this.set( 0, 0, 0 );
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return this;
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},
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setLength: function( len ) {
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return this.normalize().multiplyScalar( len );
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},
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isZero: function () {
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var almostZero = 0.0001;
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return ( Math.abs( this.x ) < almostZero ) && ( Math.abs( this.y ) < almostZero ) && ( Math.abs( this.z ) < almostZero );
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},
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clone: function () {
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return new THREE.Vector3( this.x, this.y, this.z );
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},
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toString: function () {
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return 'THREE.Vector3 ( ' + this.x + ', ' + this.y + ', ' + this.z + ' )';
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}
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};
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