Files
three.js/examples/test.html
T
Mr.doob 1b1fb7affe * Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating
* Minor fixes (Geometry normal calculation)
* Isolated Matrix3 code into `Matrix3.js`
* README and TODO updated
2010-10-28 21:27:58 +01:00

253 lines
9.0 KiB
HTML

<!DOCTYPE HTML>
<html lang="en">
<head>
<title>three.js - geometry - canvas polyfield</title>
<meta charset="utf-8">
<style type="text/css">
body {
background-color: #ffffff;
margin: 0px;
overflow: hidden;
}
</style>
</head>
<body>
<!-- <script type="text/javascript" src="../build/Three.js"></script> -->
<script type="text/javascript" src="../src/Three.js"></script>
<script type="text/javascript" src="../src/core/Color.js"></script>
<script type="text/javascript" src="../src/core/Vector2.js"></script>
<script type="text/javascript" src="../src/core/Vector3.js"></script>
<script type="text/javascript" src="../src/core/Vector4.js"></script>
<script type="text/javascript" src="../src/core/Rectangle.js"></script>
<script type="text/javascript" src="../src/core/Matrix3.js"></script>
<script type="text/javascript" src="../src/core/Matrix4.js"></script>
<script type="text/javascript" src="../src/core/Vertex.js"></script>
<script type="text/javascript" src="../src/core/Face3.js"></script>
<script type="text/javascript" src="../src/core/Face4.js"></script>
<script type="text/javascript" src="../src/core/UV.js"></script>
<script type="text/javascript" src="../src/core/Geometry.js"></script>
<script type="text/javascript" src="../src/cameras/Camera.js"></script>
<script type="text/javascript" src="../src/lights/Light.js"></script>
<script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
<script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
<script type="text/javascript" src="../src/lights/PointLight.js"></script>
<script type="text/javascript" src="../src/objects/Object3D.js"></script>
<script type="text/javascript" src="../src/objects/Particle.js"></script>
<script type="text/javascript" src="../src/objects/Line.js"></script>
<script type="text/javascript" src="../src/objects/Mesh.js"></script>
<script type="text/javascript" src="../src/materials/LineColorMaterial.js"></script>
<script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
<script type="text/javascript" src="../src/materials/MeshBitmapMaterial.js"></script>
<script type="text/javascript" src="../src/materials/MeshColorFillMaterial.js"></script>
<script type="text/javascript" src="../src/materials/MeshColorStrokeMaterial.js"></script>
<script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
<script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
<script type="text/javascript" src="../src/materials/ParticleBitmapMaterial.js"></script>
<script type="text/javascript" src="../src/scenes/Scene.js"></script>
<script type="text/javascript" src="../src/renderers/Projector.js"></script>
<script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
<script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
<script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
<script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
<script type="text/javascript" src="../src/renderers/renderables/RenderableFace4.js"></script>
<script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
<script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
<script type="text/javascript" src="geometry/Qrcode.js"></script>
<script type="text/javascript" src="geometry/primitives/Cube.js"></script>
<script type="text/javascript" src="geometry/primitives/Plane.js"></script>
<script type="text/javascript" src="geometry/primitives/Cylinder.js"></script>
<script type="text/javascript" src="js/Stats.js"></script>
<script type="text/javascript">
var SCREEN_WIDTH = window.innerWidth / 3;
var SCREEN_HEIGHT = window.innerHeight;
var AMOUNT = 100;
var container;
var stats;
var camera;
var scene;
var canvasRenderer, svgRenderer, webglRenderer;
var mesh, qrcode;
var mouseX = 0;
var mouseY = 0;
var windowHalfX = window.innerWidth >> 1;
var windowHalfY = window.innerHeight >> 1;
document.addEventListener('mousemove', onDocumentMouseMove, false);
init();
// loop();
setInterval(loop, 1000/60);
function init() {
container = document.createElement('div');
document.body.appendChild(container);
camera = new THREE.Camera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
// camera.position.x = - 5000;
// camera.position.y = 50000;
camera.position.z = 500
scene = new THREE.Scene();
// QRCODE
qrcode = mesh = new THREE.Mesh( new Qrcode(), new THREE.MeshFaceMaterial() );
mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
mesh.updateMatrix();
scene.add(mesh);
// CUBES
var cube = new Cube(100, 100, 100);
mesh = new THREE.Mesh( cube, new THREE.MeshColorFillMaterial( 0x0000ff, 0.5 ) );
mesh.position.x = 500;
mesh.rotation.x = Math.random();
mesh.rotation.y = Math.random();
mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
mesh.updateMatrix();
scene.add(mesh);
mesh = new THREE.Mesh( cube, new THREE.MeshColorFillMaterial( Math.random() * 0xffffff ) );
mesh.position.x = 500;
mesh.position.y = 500;
mesh.rotation.x = Math.random();
mesh.rotation.y = Math.random();
mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
mesh.updateMatrix();
scene.add(mesh);
// PLANE
mesh = new THREE.Mesh( new Plane( 100, 100 ), new THREE.MeshColorFillMaterial( Math.random() * 0xffffff ) );
mesh.position.y = -500;
mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
mesh.doubleSided = true;
mesh.updateMatrix();
scene.add(mesh);
// CYLINDER
mesh = new THREE.Mesh( new Cylinder( 10, 20, 100, 200, - 50, - 20 ), new THREE.MeshColorFillMaterial( Math.random() * 0xffffff ) );
mesh.position.x = -500;
mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
mesh.updateMatrix();
scene.add(mesh);
// POLYFIELD
var geometry = new THREE.Geometry();
for (var i = 0; i < 100; i ++) {
var v = new THREE.Vector3( Math.random() * 1000 - 500, Math.random() * 1000 - 500, Math.random() * 1000 - 500 );
var v0 = new THREE.Vertex( new THREE.Vector3( Math.random() * 100 - 50, Math.random() * 100 - 50, Math.random() * 100 - 50 ) );
var v1 = new THREE.Vertex( new THREE.Vector3( Math.random() * 100 - 50, Math.random() * 100 - 50, Math.random() * 100 - 50 ) );
var v2 = new THREE.Vertex( new THREE.Vector3( Math.random() * 100 - 50, Math.random() * 100 - 50, Math.random() * 100 - 50 ) );
v0.position.addSelf( v );
v1.position.addSelf( v );
v2.position.addSelf( v );
var face = new THREE.Face3( geometry.vertices.push( v0 ) - 1, geometry.vertices.push( v1 ) - 1, geometry.vertices.push( v2 ) - 1, null, new THREE.MeshColorFillMaterial( Math.random() * 0xffffff ) );
geometry.faces.push( face );
}
geometry.computeNormals();
mesh = new THREE.Mesh( geometry, [ new THREE.MeshFaceMaterial(), new THREE.MeshColorStrokeMaterial( 0xff0000, 0.5, 10 ) ] );
mesh.doubleSided = true;
mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
scene.add(mesh);
// PARTICLES
for (var i = 0; i < 100; i ++) {
particle = new THREE.Particle( new THREE.ParticleCircleMaterial( Math.random() * 0xffffff ) );
particle.position.x = Math.random() * 1000 - 500;
particle.position.y = Math.random() * 1000 - 500;
particle.position.z = Math.random() * 1000 - 500;
particle.scale.x = particle.scale.y = 10;
scene.add(particle);
}
// LIGHTS
var ambient = new THREE.AmbientLight( 0x80ffff );
scene.addLight( ambient );
var directional = new THREE.DirectionalLight( 0xffff00 );
scene.addLight( directional );
canvasRenderer = new THREE.CanvasRenderer();
canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
container.appendChild( canvasRenderer.domElement );
svgRenderer = new THREE.SVGRenderer();
svgRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
svgRenderer.setQuality( 'low' );
container.appendChild( svgRenderer.domElement );
webglRenderer = new THREE.WebGLRenderer();
webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
container.appendChild( webglRenderer.domElement );
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
container.appendChild( stats.domElement );
}
function onDocumentMouseMove(event) {
mouseX = ( event.clientX - windowHalfX );
mouseY = ( event.clientY - windowHalfY );
}
function loop() {
camera.position.x += ( mouseX - camera.position.x ) * .05;
camera.position.y += ( - mouseY - camera.position.y ) * .05;
camera.updateMatrix();
mesh.rotation.y += 0.01;
mesh.updateMatrix();
/*
qrcode.rotation.x += 0.01;
qrcode.rotation.z += 0.02;
*/
canvasRenderer.render( scene, camera );
svgRenderer.render( scene, camera );
webglRenderer.render( scene, camera );
stats.update();
}
</script>
</body>
</html>