mirror of
https://github.com/wahyd4/three.js.git
synced 2026-08-14 07:26:03 +10:00
324 lines
7.6 KiB
JavaScript
324 lines
7.6 KiB
JavaScript
/**
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* @author alteredq / http://alteredqualia.com/
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*/
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THREE.PathControls = function ( object, domElement ) {
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this.object = object;
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this.domElement = ( domElement !== undefined ) ? domElement : document;
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this.id = "PathControls" + THREE.PathControlsIdCounter ++;
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// API
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this.duration = 10 * 1000; // milliseconds
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this.waypoints = [];
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this.useConstantSpeed = true;
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this.resamplingCoef = 50;
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this.debugPath = new THREE.Object3D();
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this.debugDummy = new THREE.Object3D();
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this.animationParent = new THREE.Object3D();
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this.lookSpeed = 0.005;
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this.lookVertical = true;
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this.lookHorizontal = true;
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this.verticalAngleMap = { srcRange: [ 0, 2 * Math.PI ], dstRange: [ 0, 2 * Math.PI ] };
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this.horizontalAngleMap = { srcRange: [ 0, 2 * Math.PI ], dstRange: [ 0, 2 * Math.PI ] };
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// internals
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this.target = new THREE.Object3D();
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this.mouseX = 0;
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this.mouseY = 0;
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this.lat = 0;
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this.lon = 0;
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this.phi = 0;
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this.theta = 0;
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if ( this.domElement === document ) {
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this.viewHalfX = window.innerWidth / 2;
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this.viewHalfY = window.innerHeight / 2;
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} else {
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this.viewHalfX = this.domElement.offsetWidth / 2;
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this.viewHalfY = this.domElement.offsetHeight / 2;
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this.domElement.setAttribute( 'tabindex', -1 );
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}
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var PI2 = Math.PI * 2,
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PI180 = Math.PI / 180;
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// methods
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this.update = function () {
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var srcRange, dstRange;
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if( this.lookHorizontal ) this.lon += this.mouseX * this.lookSpeed;
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if( this.lookVertical ) this.lat -= this.mouseY * this.lookSpeed;
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this.lon = Math.max( 0, Math.min( 360, this.lon ) );
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this.lat = Math.max( - 85, Math.min( 85, this.lat ) );
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this.phi = ( 90 - this.lat ) * PI180;
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this.theta = this.lon * PI180;
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this.phi = normalize_angle_rad( this.phi );
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// constrain vertical look angle
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srcRange = this.verticalAngleMap.srcRange;
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dstRange = this.verticalAngleMap.dstRange;
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var tmpPhi = map_linear( this.phi, srcRange[ 0 ], srcRange[ 1 ], dstRange[ 0 ], dstRange[ 1 ] );
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var tmpPhiFullRange = dstRange[ 1 ] - dstRange[ 0 ];
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var tmpPhiNormalized = ( tmpPhi - dstRange[ 0 ] ) / tmpPhiFullRange;
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this.phi = QuadraticEaseInOut( tmpPhiNormalized ) * tmpPhiFullRange + dstRange[ 0 ];
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// constrain horizontal look angle
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srcRange = this.horizontalAngleMap.srcRange;
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dstRange = this.horizontalAngleMap.dstRange;
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var tmpTheta = map_linear( this.theta, srcRange[ 0 ], srcRange[ 1 ], dstRange[ 0 ], dstRange[ 1 ] );
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var tmpThetaFullRange = dstRange[ 1 ] - dstRange[ 0 ];
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var tmpThetaNormalized = ( tmpTheta - dstRange[ 0 ] ) / tmpThetaFullRange;
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this.theta = QuadraticEaseInOut( tmpThetaNormalized ) * tmpThetaFullRange + dstRange[ 0 ];
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var targetPosition = this.target.position,
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position = this.object.position;
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targetPosition.x = 100 * Math.sin( this.phi ) * Math.cos( this.theta );
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targetPosition.y = 100 * Math.cos( this.phi );
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targetPosition.z = 100 * Math.sin( this.phi ) * Math.sin( this.theta );
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this.object.lookAt( this.target.position );
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};
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this.onMouseMove = function ( event ) {
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if ( this.domElement === document ) {
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this.mouseX = event.pageX - this.viewHalfX;
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this.mouseY = event.pageY - this.viewHalfY;
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} else {
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this.mouseX = event.pageX - this.domElement.offsetLeft - this.viewHalfX;
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this.mouseY = event.pageY - this.domElement.offsetTop - this.viewHalfY;
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}
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};
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// utils
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function normalize_angle_rad( a ) {
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var b = a % PI2;
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return b >= 0 ? b : b + PI2;
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};
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function cap( x, a, b ) {
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return ( x < a ) ? a : ( ( x > b ) ? b : x );
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};
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function map_linear( x, sa, sb, ea, eb ) {
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return ( x - sa ) * ( eb - ea ) / ( sb - sa ) + ea;
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};
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function distance( a, b ) {
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var dx = a[ 0 ] - b[ 0 ],
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dy = a[ 1 ] - b[ 1 ],
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dz = a[ 2 ] - b[ 2 ];
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return Math.sqrt( dx * dx + dy * dy + dz * dz );
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};
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function QuadraticEaseInOut ( k ) {
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if ( ( k *= 2 ) < 1 ) return 0.5 * k * k;
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return - 0.5 * ( --k * ( k - 2 ) - 1 );
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};
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function bind( scope, fn ) {
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return function () {
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fn.apply( scope, arguments );
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};
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};
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function initAnimationPath( parent, spline, name, duration ) {
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var animationData = {
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name: name,
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fps: 0.6,
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length: duration,
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hierarchy: []
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};
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var i,
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parentAnimation, childAnimation,
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path = spline.getControlPointsArray(),
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sl = spline.getLength(),
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pl = path.length,
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t = 0,
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first = 0,
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last = pl - 1;
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parentAnimation = { parent: -1, keys: [] };
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parentAnimation.keys[ first ] = { time: 0, pos: path[ first ], rot: [ 0, 0, 0, 1 ], scl: [ 1, 1, 1 ] };
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parentAnimation.keys[ last ] = { time: duration, pos: path[ last ], rot: [ 0, 0, 0, 1 ], scl: [ 1, 1, 1 ] };
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for ( i = 1; i < pl - 1; i++ ) {
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// real distance (approximation via linear segments)
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t = duration * sl.chunks[ i ] / sl.total;
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// equal distance
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//t = duration * ( i / pl );
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// linear distance
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//t += duration * distance( path[ i ], path[ i - 1 ] ) / sl.total;
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parentAnimation.keys[ i ] = { time: t, pos: path[ i ] };
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}
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animationData.hierarchy[ 0 ] = parentAnimation;
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THREE.AnimationHandler.add( animationData );
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return new THREE.Animation( parent, name, THREE.AnimationHandler.CATMULLROM_FORWARD, false );
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};
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function createSplineGeometry( spline, n_sub ) {
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var i, index, position,
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geometry = new THREE.Geometry();
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for ( i = 0; i < spline.points.length * n_sub; i ++ ) {
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index = i / ( spline.points.length * n_sub );
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position = spline.getPoint( index );
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geometry.vertices[ i ] = new THREE.Vertex( new THREE.Vector3( position.x, position.y, position.z ) );
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}
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return geometry;
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};
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function createPath( parent, spline ) {
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var lineGeo = createSplineGeometry( spline, 10 ),
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particleGeo = createSplineGeometry( spline, 10 ),
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lineMat = new THREE.LineBasicMaterial( { color: 0xff0000, linewidth: 3 } );
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lineObj = new THREE.Line( lineGeo, lineMat );
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particleObj = new THREE.ParticleSystem( particleGeo, new THREE.ParticleBasicMaterial( { color: 0xffaa00, size: 3 } ) );
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lineObj.scale.set( 1, 1, 1 );
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parent.add( lineObj );
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particleObj.scale.set( 1, 1, 1 );
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parent.add( particleObj );
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var waypoint,
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geo = new THREE.SphereGeometry( 1, 16, 8 ),
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mat = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
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for ( i = 0; i < spline.points.length; i++ ) {
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waypoint = new THREE.Mesh( geo, mat );
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waypoint.position.copy( spline.points[ i ] );
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parent.add( waypoint );
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}
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};
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this.init = function ( ) {
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// constructor
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this.spline = new THREE.Spline();
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this.spline.initFromArray( this.waypoints );
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if ( this.useConstantSpeed ) {
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this.spline.reparametrizeByArcLength( this.resamplingCoef );
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}
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if ( this.createDebugDummy ) {
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var dummyParentMaterial = new THREE.MeshLambertMaterial( { color: 0x0077ff } ),
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dummyChildMaterial = new THREE.MeshLambertMaterial( { color: 0x00ff00 } ),
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dummyParentGeo = new THREE.CubeGeometry( 10, 10, 20 ),
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dummyChildGeo = new THREE.CubeGeometry( 2, 2, 10 );
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this.animationParent = new THREE.Mesh( dummyParentGeo, dummyParentMaterial );
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var dummyChild = new THREE.Mesh( dummyChildGeo, dummyChildMaterial );
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dummyChild.position.set( 0, 10, 0 );
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this.animation = initAnimationPath( this.animationParent, this.spline, this.id, this.duration );
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this.animationParent.add( this.object );
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this.animationParent.add( this.target );
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this.animationParent.add( dummyChild );
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} else {
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this.animation = initAnimationPath( this.animationParent, this.spline, this.id, this.duration );
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this.animationParent.add( this.target );
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this.animationParent.add( this.object );
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}
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if ( this.createDebugPath ) {
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createPath( this.debugPath, this.spline );
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}
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this.domElement.addEventListener( 'mousemove', bind( this, this.onMouseMove ), false );
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};
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};
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THREE.PathControlsIdCounter = 0;
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