Files
three.js/src/animation/Animation.js
T
alteredq 2127bdeb50 Merged morphing from empaempa.
Everything should work except skinning.
2011-03-16 04:53:39 +01:00

492 lines
10 KiB
JavaScript

/**
* @author mikael emtinger / http://gomo.se/
* @author mrdoob / http://mrdoob.com/
* @author alteredq / http://alteredqualia.com/
*/
THREE.Animation = function( root, data, interpolationType, JITCompile ) {
this.root = root;
this.data = THREE.AnimationHandler.get( data );
this.hierarchy = THREE.AnimationHandler.parse( root );
this.currentTime = 0;
this.timeScale = 1;
this.isPlaying = false;
this.isPaused = true;
this.loop = true;
this.interpolationType = interpolationType !== undefined ? interpolationType : THREE.AnimationHandler.LINEAR;
this.JITCompile = JITCompile !== undefined ? JITCompile : true;
this.points = [];
this.target = new THREE.Vector3();
};
// Play
THREE.Animation.prototype.play = function( loop, startTimeMS ) {
if( !this.isPlaying ) {
this.isPlaying = true;
this.loop = loop !== undefined ? loop : true;
this.currentTime = startTimeMS !== undefined ? startTimeMS : 0;
// reset key cache
var h, hl = this.hierarchy.length,
object;
for ( h = 0; h < hl; h++ ) {
object = this.hierarchy[ h ];
if ( this.interpolationType !== THREE.AnimationHandler.CATMULLROM_FORWARD ) {
object.useQuaternion = true;
}
object.matrixAutoUpdate = true;
if ( object.animationCache === undefined ) {
object.animationCache = {};
object.animationCache.prevKey = { pos: 0, rot: 0, scl: 0 };
object.animationCache.nextKey = { pos: 0, rot: 0, scl: 0 };
object.animationCache.originalMatrix = object instanceof THREE.Bone ? object.skinMatrix : object.matrix;
}
var prevKey = object.animationCache.prevKey;
var nextKey = object.animationCache.nextKey;
prevKey.pos = this.data.hierarchy[ h ].keys[ 0 ];
prevKey.rot = this.data.hierarchy[ h ].keys[ 0 ];
prevKey.scl = this.data.hierarchy[ h ].keys[ 0 ];
nextKey.pos = this.getNextKeyWith( "pos", h, 1 );
nextKey.rot = this.getNextKeyWith( "rot", h, 1 );
nextKey.scl = this.getNextKeyWith( "scl", h, 1 );
}
this.update( 0 );
}
this.isPaused = false;
THREE.AnimationHandler.addToUpdate( this );
};
// Pause
THREE.Animation.prototype.pause = function() {
if( this.isPaused ) {
THREE.AnimationHandler.addToUpdate( this );
} else {
THREE.AnimationHandler.removeFromUpdate( this );
}
this.isPaused = !this.isPaused;
};
// Stop
THREE.Animation.prototype.stop = function() {
this.isPlaying = false;
this.isPaused = false;
THREE.AnimationHandler.removeFromUpdate( this );
// reset JIT matrix and remove cache
for ( var h = 0; h < this.hierarchy.length; h++ ) {
if ( this.hierarchy[ h ].animationCache !== undefined ) {
if( this.hierarchy[ h ] instanceof THREE.Bone ) {
this.hierarchy[ h ].skinMatrix = this.hierarchy[ h ].animationCache.originalMatrix;
} else {
this.hierarchy[ h ].matrix = this.hierarchy[ h ].animationCache.originalMatrix;
}
delete this.hierarchy[ h ].animationCache;
}
}
};
// Update
THREE.Animation.prototype.update = function( deltaTimeMS ) {
// early out
if( !this.isPlaying ) return;
// vars
var types = [ "pos", "rot", "scl" ];
var type;
var scale;
var vector;
var prevXYZ, nextXYZ;
var prevKey, nextKey;
var object;
var animationCache;
var frame;
var JIThierarchy = this.data.JIT.hierarchy;
var currentTime, unloopedCurrentTime;
var currentPoint, forwardPoint, angle;
// update
this.currentTime += deltaTimeMS * this.timeScale;
unloopedCurrentTime = this.currentTime;
currentTime = this.currentTime = this.currentTime % this.data.length;
frame = parseInt( Math.min( currentTime * this.data.fps, this.data.length * this.data.fps ), 10 );
// update
for ( var h = 0, hl = this.hierarchy.length; h < hl; h++ ) {
object = this.hierarchy[ h ];
animationCache = object.animationCache;
// use JIT?
if ( this.JITCompile && JIThierarchy[ h ][ frame ] !== undefined ) {
if( object instanceof THREE.Bone ) {
object.skinMatrix = JIThierarchy[ h ][ frame ];
object.matrixAutoUpdate = false;
object.matrixWorldNeedsUpdate = false;
} else {
object.matrix = JIThierarchy[ h ][ frame ];
object.matrixAutoUpdate = false;
object.matrixWorldNeedsUpdate = true;
}
// use interpolation
} else {
// make sure so original matrix and not JIT matrix is set
if ( this.JITCompile ) {
if( object instanceof THREE.Bone ) {
object.skinMatrix = object.animationCache.originalMatrix;
} else {
object.matrix = object.animationCache.originalMatrix;
}
}
// loop through pos/rot/scl
for ( var t = 0; t < 3; t++ ) {
// get keys
type = types[ t ];
prevKey = animationCache.prevKey[ type ];
nextKey = animationCache.nextKey[ type ];
// switch keys?
if ( nextKey.time <= unloopedCurrentTime ) {
// did we loop?
if ( currentTime < unloopedCurrentTime ) {
if ( this.loop ) {
prevKey = this.data.hierarchy[ h ].keys[ 0 ];
nextKey = this.getNextKeyWith( type, h, 1 );
while( nextKey.time < currentTime ) {
prevKey = nextKey;
nextKey = this.getNextKeyWith( type, h, nextKey.index + 1 );
}
} else {
this.stop();
return;
}
} else {
do {
prevKey = nextKey;
nextKey = this.getNextKeyWith( type, h, nextKey.index + 1 );
} while( nextKey.time < currentTime )
}
animationCache.prevKey[ type ] = prevKey;
animationCache.nextKey[ type ] = nextKey;
}
object.matrixAutoUpdate = true;
object.matrixWorldNeedsUpdate = true;
scale = ( currentTime - prevKey.time ) / ( nextKey.time - prevKey.time );
prevXYZ = prevKey[ type ];
nextXYZ = nextKey[ type ];
// check scale error
if ( scale < 0 || scale > 1 ) {
console.log( "THREE.Animation.update: Warning! Scale out of bounds:" + scale + " on bone " + h );
scale = scale < 0 ? 0 : 1;
}
// interpolate
if ( type === "pos" ) {
vector = object.position;
if( this.interpolationType === THREE.AnimationHandler.LINEAR ) {
vector.x = prevXYZ[ 0 ] + ( nextXYZ[ 0 ] - prevXYZ[ 0 ] ) * scale;
vector.y = prevXYZ[ 1 ] + ( nextXYZ[ 1 ] - prevXYZ[ 1 ] ) * scale;
vector.z = prevXYZ[ 2 ] + ( nextXYZ[ 2 ] - prevXYZ[ 2 ] ) * scale;
} else if ( this.interpolationType === THREE.AnimationHandler.CATMULLROM ||
this.interpolationType === THREE.AnimationHandler.CATMULLROM_FORWARD ) {
this.points[ 0 ] = this.getPrevKeyWith( "pos", h, prevKey.index - 1 )[ "pos" ];
this.points[ 1 ] = prevXYZ;
this.points[ 2 ] = nextXYZ;
this.points[ 3 ] = this.getNextKeyWith( "pos", h, nextKey.index + 1 )[ "pos" ];
scale = scale * 0.33 + 0.33;
currentPoint = this.interpolateCatmullRom( this.points, scale );
vector.x = currentPoint[ 0 ];
vector.y = currentPoint[ 1 ];
vector.z = currentPoint[ 2 ];
if( this.interpolationType === THREE.AnimationHandler.CATMULLROM_FORWARD ) {
forwardPoint = this.interpolateCatmullRom( this.points, scale * 1.01 );
this.target.set( forwardPoint[ 0 ], forwardPoint[ 1 ], forwardPoint[ 2 ] );
this.target.subSelf( vector );
this.target.y = 0;
this.target.normalize();
angle = Math.atan2( this.target.x, this.target.z );
object.rotation.set( 0, angle, 0 );
}
}
} else if ( type === "rot" ) {
THREE.Quaternion.slerp( prevXYZ, nextXYZ, object.quaternion, scale );
} else if( type === "scl" ) {
vector = object.scale;
vector.x = prevXYZ[ 0 ] + ( nextXYZ[ 0 ] - prevXYZ[ 0 ] ) * scale;
vector.y = prevXYZ[ 1 ] + ( nextXYZ[ 1 ] - prevXYZ[ 1 ] ) * scale;
vector.z = prevXYZ[ 2 ] + ( nextXYZ[ 2 ] - prevXYZ[ 2 ] ) * scale;
}
}
}
}
// update JIT?
if ( this.JITCompile ) {
if ( JIThierarchy[ 0 ][ frame ] === undefined ) {
this.hierarchy[ 0 ].update( undefined, true );
for ( var h = 0; h < this.hierarchy.length; h++ ) {
if( this.hierarchy[ h ] instanceof THREE.Bone ) {
JIThierarchy[ h ][ frame ] = this.hierarchy[ h ].skinMatrix.clone();
} else {
JIThierarchy[ h ][ frame ] = this.hierarchy[ h ].matrix.clone();
}
}
}
}
};
// Catmull-Rom spline
THREE.Animation.prototype.interpolateCatmullRom = function ( points, scale ) {
var c = [], v3 = [],
point, intPoint, weight, w2, w3,
pa, pb, pc, pd;
point = ( points.length - 1 ) * scale;
intPoint = Math.floor( point );
weight = point - intPoint;
c[ 0 ] = intPoint == 0 ? intPoint : intPoint - 1;
c[ 1 ] = intPoint;
c[ 2 ] = intPoint > points.length - 2 ? intPoint : intPoint + 1;
c[ 3 ] = intPoint > points.length - 3 ? intPoint : intPoint + 2;
pa = points[ c[ 0 ] ];
pb = points[ c[ 1 ] ];
pc = points[ c[ 2 ] ];
pd = points[ c[ 3 ] ];
w2 = weight * weight;
w3 = weight * w2;
v3[ 0 ] = this.interpolate( pa[ 0 ], pb[ 0 ], pc[ 0 ], pd[ 0 ], weight, w2, w3 );
v3[ 1 ] = this.interpolate( pa[ 1 ], pb[ 1 ], pc[ 1 ], pd[ 1 ], weight, w2, w3 );
v3[ 2 ] = this.interpolate( pa[ 2 ], pb[ 2 ], pc[ 2 ], pd[ 2 ], weight, w2, w3 );
return v3;
};
THREE.Animation.prototype.interpolate = function( p0, p1, p2, p3, t, t2, t3 ) {
var v0 = ( p2 - p0 ) * 0.5,
v1 = ( p3 - p1 ) * 0.5;
return ( 2 * ( p1 - p2 ) + v0 + v1 ) * t3 + ( - 3 * ( p1 - p2 ) - 2 * v0 - v1 ) * t2 + v0 * t + p1;
};
// Get next key with
THREE.Animation.prototype.getNextKeyWith = function( type, h, key ) {
var keys = this.data.hierarchy[ h ].keys;
if ( this.interpolationType === THREE.AnimationHandler.CATMULLROM ||
this.interpolationType === THREE.AnimationHandler.CATMULLROM_FORWARD ) {
key = key < keys.length - 1 ? key : keys.length - 1;
} else {
key = key % keys.length;
}
for ( ; key < keys.length; key++ ) {
if ( keys[ key ][ type ] !== undefined ) {
return keys[ key ];
}
}
return this.data.hierarchy[ h ].keys[ 0 ];
};
// Get previous key with
THREE.Animation.prototype.getPrevKeyWith = function( type, h, key ) {
var keys = this.data.hierarchy[ h ].keys;
if ( this.interpolationType === THREE.AnimationHandler.CATMULLROM ||
this.interpolationType === THREE.AnimationHandler.CATMULLROM_FORWARD ) {
key = key > 0 ? key : 0;
} else {
key = key >= 0 ? key : key + keys.length;
}
for ( ; key >= 0; key-- ) {
if ( keys[ key ][ type ] !== undefined ) {
return keys[ key ];
}
}
return this.data.hierarchy[ h ].keys[ keys.length - 1 ];
};