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three.js/src/materials/MeshBasicMaterial.js
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/**
* @author mr.doob / http://mrdoob.com/
* @author alteredq / http://alteredqualia.com/
*
* parameters = {
* color: <hex>,
* opacity: <float>,
* map: new THREE.Texture( <Image> ),
* lightMap: new THREE.Texture( <Image> ),
* envMap: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ),
* combine: THREE.Multiply,
* reflectivity: <float>,
* refractionRatio: <float>,
* shading: THREE.SmoothShading,
* blending: THREE.NormalBlending,
* depthTest: <bool>,
* wireframe: <boolean>,
* wireframeLinewidth: <float>,
* vertexColors: <bool>,
* skinning: <bool>
* }
*/
THREE.MeshBasicMaterial = function ( parameters ) {
this.id = THREE.MaterialCounter.value ++;
this.color = new THREE.Color( 0xffffff );
this.opacity = 1.0;
this.map = null;
this.lightMap = null;
this.envMap = null;
this.combine = THREE.MultiplyOperation;
this.reflectivity = 1.0;
this.refractionRatio = 0.98;
this.fog = true; // implemented just in WebGLRenderer2
this.shading = THREE.SmoothShading;
this.blending = THREE.NormalBlending;
this.depthTest = true;
this.wireframe = false;
this.wireframeLinewidth = 1.0;
this.wireframeLinecap = 'round'; // implemented just in CanvasRenderer
this.wireframeLinejoin = 'round'; // implemented just in CanvasRenderer
this.vertexColors = false;
this.skinning = false;
this.morphTargets = false;
if ( parameters ) {
if ( parameters.color !== undefined ) this.color.setHex( parameters.color );
if ( parameters.opacity !== undefined ) this.opacity = parameters.opacity;
if ( parameters.map !== undefined ) this.map = parameters.map;
if ( parameters.lightMap !== undefined ) this.lightMap = parameters.lightMap;
if ( parameters.envMap !== undefined ) this.envMap = parameters.envMap;
if ( parameters.combine !== undefined ) this.combine = parameters.combine;
if ( parameters.reflectivity !== undefined ) this.reflectivity = parameters.reflectivity;
if ( parameters.refractionRatio !== undefined ) this.refractionRatio = parameters.refractionRatio;
if ( parameters.fog !== undefined ) this.fog = parameters.fog;
if ( parameters.shading !== undefined ) this.shading = parameters.shading;
if ( parameters.blending !== undefined ) this.blending = parameters.blending;
if ( parameters.depthTest !== undefined ) this.depthTest = parameters.depthTest;
if ( parameters.wireframe !== undefined ) this.wireframe = parameters.wireframe;
if ( parameters.wireframeLinewidth !== undefined ) this.wireframeLinewidth = parameters.wireframeLinewidth;
if ( parameters.wireframeLinecap !== undefined ) this.wireframeLinecap = parameters.wireframeLinecap;
if ( parameters.wireframeLinejoin !== undefined ) this.wireframeLinejoin = parameters.wireframeLinejoin;
if ( parameters.vertexColors !== undefined ) this.vertexColors = parameters.vertexColors;
if ( parameters.skinning !== undefined ) this.skinning = parameters.skinning;
if ( parameters.morphTargets !== undefined ) this.morphTargets = parameters.morphTargets;
}
};