Files
three.js/examples/webgl_materials_grass.html
T
Mr.doob 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc)
WebGLRenderer antialias is off by default (considering Firefox doesn't support it...)
Formatting clean up here and there
2011-04-09 12:38:39 +01:00

128 lines
2.9 KiB
HTML

<!DOCTYPE HTML>
<html lang="en">
<head>
<title>three.js webgl - materials - grass</title>
<meta charset="utf-8">
<style type="text/css">
body {
background:#030;
color:#fff;
padding:0;
margin:0;
overflow:hidden;
font-family:georgia;
text-align:center;
}
</style>
</head>
<body>
<script type="text/javascript" src="../build/Three.js"></script>
<script type="text/javascript" src="js/Detector.js"></script>
<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
<script type="text/javascript">
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
var camera, scene, renderer,
mesh, levels = [];
init();
animate();
function init() {
camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.y = 75;
camera.position.z = 100;
scene = new THREE.Scene();
var geometry = new THREE.Plane( 100, 100 );
var texture = generateTextureBase();
texture.needsUpdate = true;
for ( var i = 0; i < 20; i ++ ) {
mesh = levels[ i ] = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { map: new THREE.Texture( generateTextureLevel( texture ), new THREE.UVMapping(), THREE.ClampToEdgeWrapping, THREE.ClampToEdgeWrapping ) } ) );
mesh.materials[0].map.needsUpdate = true;
mesh.rotation.x = - 90 * ( Math.PI / 180 );
mesh.position.y = i * 0.25;
scene.addObject( mesh );
}
renderer = new THREE.WebGLRenderer();
renderer.sortObjects = false;
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
}
function generateTextureBase() {
var canvas = document.createElement( 'canvas' );
canvas.width = 1024;
canvas.height = 1024;
var context = canvas.getContext( '2d' );
for ( var i = 0; i < 20000; i ++ ) {
context.fillStyle = 'rgba(0,' + Math.floor( Math.random() * 64 + 32 ) + ',16,1)';
context.beginPath();
context.arc( Math.random() * canvas.width, Math.random() * canvas.height, Math.random() * 3 + 1, 0, Math.PI * 2, true );
context.closePath();
context.fill();
}
context.globalAlpha = 0.05;
context.globalCompositeOperation = 'lighter';
return canvas;
}
function generateTextureLevel( texture ) {
texture.getContext( '2d' ).drawImage( texture, 0, 0 );
var canvas = document.createElement( 'canvas' );
canvas.width = texture.width;
canvas.height = texture.height;
canvas.getContext( '2d' ).drawImage( texture, 0, 0 );
return canvas;
}
//
function animate() {
requestAnimationFrame( animate );
render();
}
function render() {
var time = new Date().getTime() / 6000;
camera.position.x = 80 * Math.cos( time );
camera.position.z = 80 * Math.sin( time );
renderer.render( scene, camera );
}
</script>
</body>
</html>