Files
three.js/utils/build.py
T
alteredq 23e315cb33 Merged zz85's Path / Shape / Extrude geometry. Cleaned up and refactored it a bit.
All three classes are now in separate files.
Updated build script.
Fixed runaway globals.
Optimized loops ("in" should be used just for iterating over object properties, for arrays it's slow and also traversal order is not guaranteed).
Cleaned whitespace.
Bit more polished example.
Fixed inverted side faces for fish shape.
2011-07-12 00:46:57 +02:00

450 lines
12 KiB
Python

#!/usr/bin/env python
try:
import argparse
ap = 1
except ImportError:
import optparse
ap = 0
import os
import tempfile
import sys
COMMON_FILES = [
'Three.js',
'core/Color.js',
'core/Vector2.js',
'core/Vector3.js',
'core/Vector4.js',
'core/Ray.js',
'core/Rectangle.js',
'core/Matrix3.js',
'core/Matrix4.js',
'core/Object3D.js',
'core/Quaternion.js',
'core/Vertex.js',
'core/Face3.js',
'core/Face4.js',
'core/UV.js',
'core/Geometry.js',
'core/Spline.js',
'core/Edge.js',
'cameras/Camera.js',
'lights/Light.js',
'lights/AmbientLight.js',
'lights/DirectionalLight.js',
'lights/PointLight.js',
'lights/LensFlare.js',
'materials/Material.js',
'materials/Mappings.js',
'materials/LineBasicMaterial.js',
'materials/MeshBasicMaterial.js',
'materials/MeshLambertMaterial.js',
'materials/MeshPhongMaterial.js',
'materials/MeshDepthMaterial.js',
'materials/MeshNormalMaterial.js',
'materials/MeshFaceMaterial.js',
'materials/MeshShaderMaterial.js',
'materials/ShadowVolumeDynamicMaterial.js',
'materials/ParticleBasicMaterial.js',
'materials/ParticleCanvasMaterial.js',
'materials/ParticleDOMMaterial.js',
'materials/Texture.js',
'objects/Particle.js',
'objects/ParticleSystem.js',
'objects/Line.js',
'objects/Mesh.js',
'objects/Bone.js',
'objects/SkinnedMesh.js',
'objects/Ribbon.js',
'objects/LOD.js',
'objects/ShadowVolume.js',
'objects/Sprite.js',
'scenes/Scene.js',
'scenes/Fog.js',
'scenes/FogExp2.js',
'renderers/Projector.js',
'renderers/DOMRenderer.js',
'renderers/CanvasRenderer.js',
'renderers/SVGRenderer.js',
'renderers/WebGLShaders.js',
'renderers/WebGLRenderer.js',
'renderers/WebGLRenderTarget.js',
'renderers/renderables/RenderableVertex.js',
'renderers/renderables/RenderableFace3.js',
'renderers/renderables/RenderableFace4.js',
'renderers/renderables/RenderableObject.js',
'renderers/renderables/RenderableParticle.js',
'renderers/renderables/RenderableLine.js'
]
EXTRAS_FILES = [
'extras/ColorUtils.js',
'extras/GeometryUtils.js',
'extras/ImageUtils.js',
'extras/SceneUtils.js',
'extras/ShaderUtils.js',
'extras/animation/AnimationHandler.js',
'extras/animation/Animation.js',
'extras/cameras/FirstPersonCamera.js',
'extras/cameras/PathCamera.js',
'extras/cameras/FlyCamera.js',
'extras/cameras/RollCamera.js',
'extras/cameras/TrackballCamera.js',
'extras/cameras/QuakeCamera.js',
'extras/geometries/Path.js',
'extras/geometries/Shape.js',
'extras/geometries/CubeGeometry.js',
'extras/geometries/CylinderGeometry.js',
'extras/geometries/ExtrudeGeometry.js',
'extras/geometries/IcosahedronGeometry.js',
'extras/geometries/LatheGeometry.js',
'extras/geometries/PlaneGeometry.js',
'extras/geometries/SphereGeometry.js',
'extras/geometries/TextGeometry.js',
'extras/geometries/TorusGeometry.js',
'extras/geometries/TorusKnotGeometry.js',
'extras/io/Loader.js',
'extras/io/JSONLoader.js',
'extras/io/BinaryLoader.js',
'extras/io/SceneLoader.js',
'extras/objects/MarchingCubes.js',
'extras/objects/Trident.js',
'extras/physics/Collisions.js',
'extras/physics/CollisionUtils.js',
'extras/renderers/AnaglyphWebGLRenderer.js',
'extras/renderers/CrosseyedWebGLRenderer.js'
]
CANVAS_FILES = [
'Three.js',
'core/Color.js',
'core/Vector2.js',
'core/Vector3.js',
'core/Vector4.js',
'core/Ray.js',
'core/Rectangle.js',
'core/Matrix3.js',
'core/Matrix4.js',
'core/Object3D.js',
'core/Quaternion.js',
'core/Vertex.js',
'core/Face3.js',
'core/Face4.js',
'core/UV.js',
'core/Geometry.js',
'cameras/Camera.js',
'lights/Light.js',
'lights/AmbientLight.js',
'lights/DirectionalLight.js',
'lights/PointLight.js',
'materials/Material.js',
'materials/Mappings.js',
'materials/LineBasicMaterial.js',
'materials/MeshBasicMaterial.js',
'materials/MeshLambertMaterial.js',
'materials/MeshPhongMaterial.js',
'materials/MeshDepthMaterial.js',
'materials/MeshNormalMaterial.js',
'materials/MeshFaceMaterial.js',
'materials/ParticleBasicMaterial.js',
'materials/ParticleCanvasMaterial.js',
'materials/Texture.js',
'objects/Particle.js',
'objects/Line.js',
'objects/Mesh.js',
'objects/Bone.js',
'scenes/Scene.js',
'renderers/Projector.js',
'renderers/CanvasRenderer.js',
'renderers/renderables/RenderableVertex.js',
'renderers/renderables/RenderableFace3.js',
'renderers/renderables/RenderableFace4.js',
'renderers/renderables/RenderableObject.js',
'renderers/renderables/RenderableParticle.js',
'renderers/renderables/RenderableLine.js'
]
DOM_FILES = [
'Three.js',
'core/Color.js',
'core/Vector2.js',
'core/Vector3.js',
'core/Vector4.js',
'core/Ray.js',
'core/Rectangle.js',
'core/Matrix3.js',
'core/Matrix4.js',
'core/Object3D.js',
'core/Quaternion.js',
'core/Vertex.js',
'core/Face3.js',
'core/Face4.js',
'core/UV.js',
'cameras/Camera.js',
'materials/ParticleDOMMaterial.js',
'objects/Particle.js',
'objects/Bone.js',
'scenes/Scene.js',
'renderers/Projector.js',
'renderers/DOMRenderer.js',
'renderers/renderables/RenderableParticle.js'
]
SVG_FILES = [
'Three.js',
'core/Color.js',
'core/Vector2.js',
'core/Vector3.js',
'core/Vector4.js',
'core/Ray.js',
'core/Rectangle.js',
'core/Matrix3.js',
'core/Matrix4.js',
'core/Object3D.js',
'core/Quaternion.js',
'core/Vertex.js',
'core/Face3.js',
'core/Face4.js',
'core/UV.js',
'core/Geometry.js',
'cameras/Camera.js',
'lights/Light.js',
'lights/AmbientLight.js',
'lights/DirectionalLight.js',
'lights/PointLight.js',
'materials/Material.js',
'materials/LineBasicMaterial.js',
'materials/MeshBasicMaterial.js',
'materials/MeshLambertMaterial.js',
'materials/MeshPhongMaterial.js',
'materials/MeshDepthMaterial.js',
'materials/MeshNormalMaterial.js',
'materials/MeshFaceMaterial.js',
'materials/ParticleBasicMaterial.js',
'objects/Particle.js',
'objects/Line.js',
'objects/Mesh.js',
'objects/Bone.js',
'scenes/Scene.js',
'renderers/Projector.js',
'renderers/SVGRenderer.js',
'renderers/renderables/RenderableVertex.js',
'renderers/renderables/RenderableFace3.js',
'renderers/renderables/RenderableFace4.js',
'renderers/renderables/RenderableObject.js',
'renderers/renderables/RenderableParticle.js',
'renderers/renderables/RenderableLine.js'
]
WEBGL_FILES = [
'Three.js',
'core/Color.js',
'core/Vector2.js',
'core/Vector3.js',
'core/Vector4.js',
'core/Ray.js',
'core/Rectangle.js',
'core/Matrix3.js',
'core/Matrix4.js',
'core/Object3D.js',
'core/Quaternion.js',
'core/Vertex.js',
'core/Face3.js',
'core/Face4.js',
'core/UV.js',
'core/Geometry.js',
'core/Spline.js',
'core/Edge.js',
'cameras/Camera.js',
'lights/Light.js',
'lights/AmbientLight.js',
'lights/DirectionalLight.js',
'lights/PointLight.js',
'lights/LensFlare.js',
'materials/Material.js',
'materials/Mappings.js',
'materials/LineBasicMaterial.js',
'materials/MeshBasicMaterial.js',
'materials/MeshLambertMaterial.js',
'materials/MeshPhongMaterial.js',
'materials/MeshDepthMaterial.js',
'materials/MeshNormalMaterial.js',
'materials/MeshFaceMaterial.js',
'materials/MeshShaderMaterial.js',
'materials/ParticleBasicMaterial.js',
'materials/ShadowVolumeDynamicMaterial.js',
'materials/Texture.js',
'objects/Particle.js',
'objects/ParticleSystem.js',
'objects/Line.js',
'objects/Mesh.js',
'objects/Bone.js',
'objects/SkinnedMesh.js',
'objects/Ribbon.js',
'objects/LOD.js',
'objects/ShadowVolume.js',
'objects/Sprite.js',
'scenes/Scene.js',
'scenes/Fog.js',
'scenes/FogExp2.js',
'renderers/Projector.js',
'renderers/WebGLShaders.js',
'renderers/WebGLRenderer.js',
'renderers/WebGLRenderTarget.js'
]
def merge(files):
buffer = []
for filename in files:
with open(os.path.join('..', 'src', filename), 'r') as f:
buffer.append(f.read())
return "".join(buffer)
def output(text, filename):
with open(os.path.join('..', 'build', filename), 'w') as f:
f.write(text)
def compress(text):
in_tuple = tempfile.mkstemp()
with os.fdopen(in_tuple[0], 'w') as handle:
handle.write(text)
out_tuple = tempfile.mkstemp()
os.system("java -jar compiler/compiler.jar --language_in=ECMASCRIPT5_STRICT --js %s --js_output_file %s" % (in_tuple[1], out_tuple[1]))
with os.fdopen(out_tuple[0], 'r') as handle:
compressed = handle.read()
os.unlink(in_tuple[1])
os.unlink(out_tuple[1])
return compressed
def addHeader(text, endFilename):
with open(os.path.join('..', 'REVISION'), 'r') as handle:
revision = handle.read().rstrip()
return ("// %s r%s - http://github.com/mrdoob/three.js\n" % (endFilename, revision)) + text
def makeDebug(text):
position = 0
while True:
position = text.find("/* DEBUG", position)
if position == -1:
break
text = text[0:position] + text[position+8:]
position = text.find("*/", position)
text = text[0:position] + text[position+2:]
return text
def buildLib(files, debug, minified, filename):
text = merge(files)
if debug:
text = makeDebug(text)
filename = filename + 'Debug'
if filename == "Three":
folder = ''
else:
folder = 'custom/'
filename = filename + '.js'
print "=" * 40
print "Compiling", filename
print "=" * 40
if minified:
text = compress(text)
output(addHeader(text, filename), folder + filename)
def buildIncludes(files, filename):
template = '\t\t<script type="text/javascript" src="../src/%s"></script>'
text = "\n".join(template % f for f in files)
output(text, filename + '.js')
def parse_args():
if ap:
parser = argparse.ArgumentParser(description='Build and compress Three.js')
parser.add_argument('--includes', help='Build includes.js', action='store_true')
parser.add_argument('--common', help='Build Three.js', action='store_const', const=True)
parser.add_argument('--extras', help='Build ThreeExtras.js', action='store_const', const=True)
parser.add_argument('--canvas', help='Build ThreeCanvas.js', action='store_true')
parser.add_argument('--webgl', help='Build ThreeWebGL.js', action='store_true')
parser.add_argument('--svg', help='Build ThreeSVG.js', action='store_true')
parser.add_argument('--dom', help='Build ThreeDOM.js', action='store_true')
parser.add_argument('--debug', help='Generate debug versions', action='store_const', const=True, default=False)
parser.add_argument('--minified', help='Generate minified versions', action='store_const', const=True, default=False)
parser.add_argument('--all', help='Build all Three.js versions', action='store_true')
args = parser.parse_args()
else:
parser = optparse.OptionParser(description='Build and compress Three.js')
parser.add_option('--includes', dest='includes', help='Build includes.js', action='store_true')
parser.add_option('--common', dest='common', help='Build Three.js', action='store_const', const=True)
parser.add_option('--extras', dest='extras', help='Build ThreeExtras.js', action='store_const', const=True)
parser.add_option('--canvas', dest='canvas', help='Build ThreeCanvas.js', action='store_true')
parser.add_option('--webgl', dest='webgl', help='Build ThreeWebGL.js', action='store_true')
parser.add_option('--svg', dest='svg', help='Build ThreeSVG.js', action='store_true')
parser.add_option('--dom', dest='dom', help='Build ThreeDOM.js', action='store_true')
parser.add_option('--debug', dest='debug', help='Generate debug versions', action='store_const', const=True, default=False)
parser.add_option('--minified', help='Generate minified versions', action='store_const', const=True, default=False)
parser.add_option('--all', dest='all', help='Build all Three.js versions', action='store_true')
args, remainder = parser.parse_args()
# If no arguments have been passed, show the help message and exit
if len(sys.argv) == 1:
parser.print_help()
sys.exit(1)
return args
def main(argv=None):
args = parse_args()
debug = args.debug
minified = args.minified
config = [
['Three', 'includes', COMMON_FILES + EXTRAS_FILES, args.common],
['ThreeCanvas', 'includes_canvas', CANVAS_FILES, args.canvas],
['ThreeDOM', 'includes_dom', DOM_FILES, args.dom],
['ThreeSVG', 'includes_svg', SVG_FILES, args.svg],
['ThreeWebGL', 'includes_webgl', WEBGL_FILES, args.webgl],
['ThreeExtras', 'includes_extras', EXTRAS_FILES, args.extras]
]
for fname_lib, fname_inc, files, enabled in config:
if enabled or args.all:
buildLib(files, debug, minified, fname_lib)
if args.includes:
buildIncludes(files, fname_inc)
if __name__ == "__main__":
main()