Files
three.js/build
alteredq 2ecbe2dec2 A lot of bugfixing and refactoring.
- getters/setters are no more in Vector3
  - object hierarchies thus don't use "isDirty"
  - this was completely killing performance for anything that was touching a lot of Vector3 like creation of meshes and dynamic buffers
  - even without this, performance of hierarchies went up (a lot)

- objects do not get passed renderer anymore
  - camera was almost also removed, but this is useful for LOD (though there may be some cleaner way to do this?)

- material ids are now unified, this makes "geometry.sortFacesByMaterial" faster (thus scene init / GUI blocking is shorter)

- all WebGL examples should work now (render-to-texture has weird lights and in some camera control feels different)

- CanvasRender still broken, despite many efforts :(
   - currently only points and lines work, faces don't show up. I think this may need assistance from mrdoob.
2011-02-18 00:31:08 +01:00
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2011-02-18 00:31:08 +01:00