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31958f790e076d66646c575bc2f60a08c059a454
three.js/src/renderers
T
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alteredq 4570769451 Refactored textures to set parameters before calling texImage2D.
This is supposed to be more efficient as per Apple OpenGL ES recommendations:

http://developer.apple.com/library/ios/#documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/TechniquesForWorkingWithTextureData/TechniquesForWorkingWithTextureData.html

Also we have been generating mipmaps twice for render targets.
2011-11-04 01:54:04 +01:00
..
renderables
Adding RenderableObject once again.
2011-10-24 14:23:12 +02:00
CanvasRenderer.js
CanvasRenderer now (properly) handles textured triangles with determinant to 0
2011-11-03 17:33:30 +01:00
DOMRenderer.js
* Added PointLight
2010-10-06 03:36:21 +01:00
SVGRenderer.js
Some more fixes thanks to verbose Closure compiler errors.
2011-10-28 11:55:12 +02:00
WebGLRenderer.js
Refactored textures to set parameters before calling texImage2D.
2011-11-04 01:54:04 +01:00
WebGLRenderTarget.js
Refactored postprocessing to use double buffering.
2011-09-01 00:19:31 +02:00
WebGLRenderTargetCube.js
Added WebGLRenderTargetCube.
2011-08-26 19:40:56 +02:00
WebGLShaders.js
Removed enableLighting uniform from Lambert.
2011-10-28 19:27:05 +02:00
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