Files
three.js/examples/webgl_utf8loader.html
T
2011-10-06 06:15:03 +02:00

173 lines
4.3 KiB
HTML

<!doctype html>
<html lang="en">
<head>
<title>three.js webgl - io - UTF8 loader</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #000;
color: #fff;
margin: 0px;
overflow: hidden;
}
#info {
color: #fff;
position: absolute;
top: 10px;
width: 100%;
text-align: center;
z-index: 100;
display:block;
}
#info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
</style>
</head>
<body>
<div id="info">
<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> -
<a href="http://code.google.com/p/webgl-loader/" target="_blank">UTF8 format</a> loader test -
models from <a href="http://www.sci.utah.edu/~wald/animrep/" target="_blank">The Utah 3D Animation Repository</a>
</div>
<script src="../build/Three.js"></script>
<script src="js/Detector.js"></script>
<script src="js/RequestAnimationFrame.js"></script>
<script src="js/Stats.js"></script>
<script>
var SCREEN_WIDTH = window.innerWidth;
var SCREEN_HEIGHT = window.innerHeight;
var FLOOR = -150;
var container, stats;
var camera, scene, renderer;
var mesh, zmesh, geometry;
var mouseX = 0, mouseY = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
document.addEventListener('mousemove', onDocumentMouseMove, false);
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 20, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 2000 );
camera.position.z = 800;
scene = new THREE.Scene();
scene.fog = new THREE.Fog( 0x000000, 800, camera.far );
var path = "textures/cube/SwedishRoyalCastle/";
var format = '.jpg';
var urls = [
path + 'px' + format, path + 'nx' + format,
path + 'py' + format, path + 'ny' + format,
path + 'pz' + format, path + 'nz' + format
];
reflectionCube = THREE.ImageUtils.loadTextureCube( urls );
// LIGHTS
var ambient = new THREE.AmbientLight( 0x221100 );
scene.add( ambient );
var directionalLight = new THREE.DirectionalLight( 0xffeedd );
directionalLight.position.set( 0, 0, 1 ).normalize();
scene.add( directionalLight );
// RENDERER
renderer = new THREE.WebGLRenderer();
renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
renderer.setClearColor( scene.fog.color, 1 );
renderer.domElement.style.position = "relative";
container.appendChild( renderer.domElement );
// STATS
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
stats.domElement.style.zIndex = 100;
container.appendChild( stats.domElement );
var loader = new THREE.UTF8Loader();
loader.load( { model: "utf8/hand.utf8",
scale: 0.815141, offsetX: -0.371823, offsetY: -0.011920, offsetZ: -0.416061,
callback: function( geometry ) { callbackModel( geometry, 400, 0xffffff, 125, FLOOR, 0 ); } } );
loader.load( { model: "utf8/ben.utf8",
scale: 0.707192, offsetX: -0.109362, offsetY: -0.006435, offsetZ: -0.268751,
callback: function( geometry ) { callbackModel( geometry, 400, 0xffaa00, -125, FLOOR, 0 ); } } );
}
function callbackModel( geometry, s, color, x, y, z ) {
var material = new THREE.MeshLambertMaterial( { color: color, map: THREE.ImageUtils.loadTexture( "textures/UV.jpg" ), envMap: reflectionCube, combine: THREE.MixOperation, reflectivity: 0.3 } );
//material.shading = THREE.FlatShading;
var mesh = new THREE.Mesh( geometry, material );
mesh.position.set( x, y, z );
mesh.scale.set( s, s, s );
scene.add( mesh );
}
function onDocumentMouseMove( event ) {
mouseX = ( event.clientX - windowHalfX );
mouseY = ( event.clientY - windowHalfY );
}
//
function animate() {
requestAnimationFrame( animate );
render();
stats.update();
}
function render() {
camera.position.x += ( mouseX - camera.position.x ) * .05;
camera.position.y += ( - mouseY - camera.position.y ) * .05;
camera.lookAt( scene.position );
renderer.render( scene, camera );
}
</script>
</body>
</html>