Files
three.js/examples/geometry_vr.html
T
Mr.doob 7935bc8ab9 - Changed Camera system. (Thx [Paul Brunt](http://github.com/supereggbert))
- Object3D.overdraw = true to enable CanvasRenderer screen space point expansion hack.
2010-06-22 22:31:48 +01:00

253 lines
7.8 KiB
HTML

<!DOCTYPE HTML>
<html lang="en">
<head>
<title>three.js - vr</title>
<meta charset="utf-8">
<style type="text/css">
body {
background-color: #ffffff;
margin: 0px;
overflow: hidden;
}
#info {
position: absolute;
top: 0px; width: 100%;
color: #ffffff;
padding: 5px;
font-family:Monospace;
font-size:13px;
text-align:center;
}
a {
color: #ffffff;
}
</style>
</head>
<body>
<div id="container"></div>
<div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - vr demo. skybox by <a href="http://www.zfight.com/" target="_blank">Jochum Skoglund</a></div>
<!-- <script type="text/javascript" src="../build/three.js"></script> -->
<script type="text/javascript" src="../src/Three.js"></script>
<script type="text/javascript" src="../src/core/Color.js"></script>
<script type="text/javascript" src="../src/core/Vector2.js"></script>
<script type="text/javascript" src="../src/core/Vector3.js"></script>
<script type="text/javascript" src="../src/core/Vector4.js"></script>
<script type="text/javascript" src="../src/core/Rectangle.js"></script>
<script type="text/javascript" src="../src/core/Matrix4.js"></script>
<script type="text/javascript" src="../src/core/Vertex.js"></script>
<script type="text/javascript" src="../src/core/Face3.js"></script>
<script type="text/javascript" src="../src/core/Face4.js"></script>
<script type="text/javascript" src="../src/core/Geometry.js"></script>
<script type="text/javascript" src="../src/cameras/Camera.js"></script>
<script type="text/javascript" src="../src/objects/Object3D.js"></script>
<script type="text/javascript" src="../src/objects/Mesh.js"></script>
<script type="text/javascript" src="../src/objects/Particle.js"></script>
<script type="text/javascript" src="../src/objects/Line.js"></script>
<script type="text/javascript" src="../src/materials/BitmapUVMappingMaterial.js"></script>
<script type="text/javascript" src="../src/materials/ColorFillMaterial.js"></script>
<script type="text/javascript" src="../src/materials/ColorStrokeMaterial.js"></script>
<script type="text/javascript" src="../src/materials/FaceColorFillMaterial.js"></script>
<script type="text/javascript" src="../src/materials/FaceColorStrokeMaterial.js"></script>
<script type="text/javascript" src="../src/scenes/Scene.js"></script>
<script type="text/javascript" src="../src/renderers/Renderer.js"></script>
<script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
<script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
<script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
<script type="text/javascript" src="../src/renderers/renderables/RenderableFace4.js"></script>
<script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
<script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
<script type="text/javascript" src="primitives/Plane.js"></script>
<script type="text/javascript">
var SCREEN_WIDTH = window.innerWidth, SCREEN_HEIGHT = window.innerHeight;
var camera, scene, renderer;
var texture_placeholder, wireframe,
isUserInteracting = false,
onMouseDownMouseX = 0, onMouseDownMouseY = 0,
lon = 90, onMouseDownLon = 0,
lat = 0, onMouseDownLat = 0,
phi = 0, theta = 0;
init();
function init() {
var container, mesh;
container = document.getElementById( 'container' );
camera = new THREE.Camera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 0.0001, 10000 );
scene = new THREE.Scene();
texture_placeholder = document.createElement( 'canvas' );
texture_placeholder.width = 128;
texture_placeholder.height = 128;
wireframe = new THREE.ColorStrokeMaterial( 1, 0xffffff, 0 );
var context = texture_placeholder.getContext( '2d' );
context.fillStyle = 'rgba( 200, 200, 200, 1 )';
context.fillRect( 0, 0, texture_placeholder.width, texture_placeholder.height );
mesh = new THREE.Mesh( new Plane( 1000, 1000, 5, 5 ), loadTexture( 'textures/skymap_front1024.jpg' ) );
mesh.position.z = -500;
mesh.overdraw = true;
scene.add( mesh );
mesh = new THREE.Mesh( new Plane( 1000, 1000, 5, 5 ), loadTexture( 'textures/skymap_back1024.jpg' ) );
mesh.position.z = 500;
mesh.rotation.y = 180 * Math.PI / 180;
mesh.overdraw = true;
scene.add( mesh );
mesh = new THREE.Mesh( new Plane( 1000, 1000, 5, 5 ), loadTexture( 'textures/skymap_left1024.jpg' ) );
mesh.position.x = -500;
mesh.rotation.y = 90 * Math.PI / 180;
mesh.overdraw = true;
scene.add( mesh );
mesh = new THREE.Mesh( new Plane( 1000, 1000, 5, 5 ), loadTexture( 'textures/skymap_right1024.jpg' ) );
mesh.position.x = 500;
mesh.rotation.y = -90 * Math.PI / 180;
mesh.overdraw = true;
scene.add( mesh );
mesh = new THREE.Mesh( new Plane( 1000, 1000, 5, 5 ), loadTexture( 'textures/skymap_top1024.jpg' ) );
mesh.position.y = 500;
mesh.rotation.x = 90 * Math.PI / 180;
mesh.overdraw = true;
scene.add( mesh );
mesh = new THREE.Mesh( new Plane( 1000, 1000, 5, 5 ), loadTexture( 'textures/skymap_bottom1024.jpg' ) );
mesh.position.y = -500;
mesh.rotation.x = -90 * Math.PI / 180;
mesh.overdraw = true;
scene.add( mesh );
renderer = new THREE.CanvasRenderer();
renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
container.appendChild( renderer.domElement );
document.addEventListener( 'mousedown', onDocumentMouseDown, false );
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
document.addEventListener( 'mouseup', onDocumentMouseUp, false );
document.addEventListener( 'touchstart', onDocumentTouchStart, false );
document.addEventListener( 'touchmove', onDocumentTouchMove, false );
}
function loadTexture( path ) {
var material = new THREE.BitmapUVMappingMaterial( texture_placeholder );
var texture = new Image();
texture.onload = function () {
material.bitmap = this;
render();
};
texture.src = path;
return [ material, wireframe ];
}
function onDocumentMouseDown( event ) {
event.preventDefault();
isUserInteracting = true;
wireframe.color.setRGBA(255, 255, 255, 0.2);
onPointerDownPointerX = event.clientX;
onPointerDownPointerY = event.clientY;
onPointerDownLon = lon;
onPointerDownLat = lat;
}
function onDocumentMouseMove( event ) {
if ( isUserInteracting ) {
lon = ( onPointerDownPointerX - event.clientX ) * 0.1 + onPointerDownLon;
lat = ( event.clientY - onPointerDownPointerY ) * 0.1 + onPointerDownLat;
render();
}
}
function onDocumentMouseUp( event ) {
isUserInteracting = false;
wireframe.color.setRGBA(255, 255, 255, 0);
render();
}
function onDocumentTouchStart( event ) {
if( event.touches.length == 1 ) {
event.preventDefault();
onPointerDownPointerX = event.touches[0].pageX;
onPointerDownPointerY = event.touches[0].pageY;
onPointerDownLon = lon;
onPointerDownLat = lat;
}
}
function onDocumentTouchMove( event ) {
if( event.touches.length == 1 ) {
event.preventDefault();
lon = ( onPointerDownPointerX - event.touches[0].pageX ) * 0.1 + onPointerDownLon;
lat = ( event.touches[0].pageY - onPointerDownPointerY ) * 0.1 + onPointerDownLat;
render();
}
}
function render() {
lat = Math.max( - 85, Math.min( 85, lat ) );
phi = ( 90 - lat ) * Math.PI / 180;
theta = ( lon + 180 ) * Math.PI / 180;
camera.target.position.x = 500 * Math.sin( phi ) * Math.cos( theta );
camera.target.position.y = 500 * Math.cos( phi );
camera.target.position.z = 500 * Math.sin( phi ) * Math.sin( theta );
renderer.render( scene, camera );
}
</script>
</body>
</html>