Files
three.js/examples/js/postprocessing/VignettePass.js
T

47 lines
1012 B
JavaScript

/**
* @author alteredq / http://alteredqualia.com/
*/
THREE.VignettePass = function( offset, darkness ) {
var shader = THREE.ShaderUtils.lib[ "vignette" ];
this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
if ( offset !== undefined ) this.uniforms[ "offset"].value = offset;
if ( darkness !== undefined ) this.uniforms[ "darkness"].value = darkness;
this.material = new THREE.MeshShaderMaterial( {
uniforms: this.uniforms,
vertexShader: shader.vertexShader,
fragmentShader: shader.fragmentShader
} );
this.renderToScreen = false;
};
THREE.VignettePass.prototype = {
render: function ( renderer, renderTarget, delta ) {
this.uniforms[ "tDiffuse" ].texture = renderTarget;
THREE.EffectComposer.quad.materials[ 0 ] = this.material;
if ( this.renderToScreen ) {
renderer.render( THREE.EffectComposer.scene, THREE.EffectComposer.camera );
} else {
renderer.render( THREE.EffectComposer.scene, THREE.EffectComposer.camera, renderTarget, false );
}
}
};