Files
three.js/utils
alteredq 3ee99dc4c5 Added cube mapping to WebGLRenderer. Also added cube map example. Finally ;)
TODO:

  - maybe image array loader should go into TextureCube.js so that people could just reuse the code

  - it may be worth to be able to specify different combination of environment map and underlying material (in single render pass),
    currently color/color map/environment map are multiplied, though addition also produces very interesting looking materials
2010-11-18 02:00:11 +01:00
..
2010-11-15 01:56:10 +00:00
2010-11-09 06:27:44 +00:00
2010-11-09 06:27:44 +00:00
2010-11-17 05:45:35 +00:00