Files
three.js/examples/scene_test.html
T
alteredq 8faa18b620 Added simple scene format loader.
This is very much work in progress - expect things to change and to be broken.
2011-01-25 18:32:07 +01:00

125 lines
2.6 KiB
HTML

<!DOCTYPE HTML>
<html lang="en">
<head>
<title>three.js - scene loader test</title>
<meta charset="utf-8">
<style type="text/css">
body {
background:#fff;
padding:0;
margin:0;
overflow:hidden;
font-family:georgia;
text-align:center;
}
#info {
position: absolute;
top: 0px; width: 100%;
color: #000;
padding: 5px;
font-family: Monospace;
font-size: 13px;
text-align: center;
}
a { color:skyblue }
canvas { pointer-events:none; z-index:10; }
#log { position:absolute; top:0; display:block; text-align:left; z-index:1000; pointer-events:none; }
</style>
</head>
<body>
<div id="info">
<a href="http://github.com/mrdoob/three.js">three.js</a> - scene loader test
</div>
<pre id="log"></pre>
<script type="text/javascript" src="../build/ThreeExtras.js"></script>
<script type="text/javascript" src="js/Stats.js"></script>
<script type="text/javascript">
var SCREEN_WIDTH = window.innerWidth;
var SCREEN_HEIGHT = window.innerHeight;
var container,stats;
var camera, scene;
var renderer;
var mesh, zmesh, geometry;
var mouseX = 0, mouseY = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
document.addEventListener('mousemove', onDocumentMouseMove, false);
init();
function init() {
container = document.createElement('div');
document.body.appendChild(container);
var callback = function( result ) {
scene = result.scene;
camera = result.currentCamera;
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
setInterval(loop, 1000/60);
}
SceneUtils.loadScene( "scenes/test_scene.js", callback );
renderer = new THREE.WebGLRenderer();
renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
renderer.domElement.style.position = "relative";
container.appendChild( renderer.domElement );
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
stats.domElement.style.zIndex = 100;
container.appendChild( stats.domElement );
}
function onDocumentMouseMove(event) {
mouseX = ( event.clientX - windowHalfX );
mouseY = ( event.clientY - windowHalfY );
}
function loop() {
camera.position.x += ( mouseX - camera.position.x ) * .001;
camera.position.y += ( - mouseY - camera.position.y ) * .001;
renderer.render( scene, camera );
stats.update();
}
function log( text ) {
var e = document.getElementById("log");
e.innerHTML = text + "<br/>" + e.innerHTML;
}
</script>
</body>
</html>