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Changed WebGLRenderer to use 3x3 normal matrix. Limitations of WebGL lights: - currently handles only single one of each ambient/directional/point light - light intensity modifier not yet taken into account - only diffuse term (this applies also in CanvasRenderer)
4 lines
49 B
ApacheConf
4 lines
49 B
ApacheConf
<Files *.js>
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SetOutputFilter DEFLATE
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</Files>
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