Files
three.js/examples/webgl_materials_cubemap_escher.html
T
alteredq cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there.
Went through all examples, all should work.

JSON files exported from Blender / converted from OBJ files still use underscored property names internally. I don't know, should these also be changed?
2011-02-28 14:52:04 +01:00

146 lines
3.7 KiB
HTML

<!DOCTYPE HTML>
<html lang="en">
<head>
<title>three.js webgl - materials - cube reflection [Escher]</title>
<meta charset="utf-8">
<style type="text/css">
body {
background:#fff;
color:#fff;
padding:0;
margin:0;
overflow:hidden;
font-family:georgia;
text-align:center;
}
a { color: #ff0080; text-decoration: none; }
a:hover { color: #0080ff; }
#log { position:absolute; top:50px; text-align:left; display:block; z-index:100; pointer-events:none; }
#d { text-align:center; margin:1em auto -9.0em; z-index:1000; position:relative; display:block;
background:rgba(0,0,0,0.75); padding:0.25em; width:300px; border-radius:10px; -webkit-box-shadow: 0px 0px 10px rgba(0,0,0,0.5) }
#oldie { margin-top:15em !important }
</style>
</head>
<body>
<div id="d">
<p><a href="http://github.com/mrdoob/three.js">Three.js</a> cube mapping demo
<p>Original artwork by <a href="http://en.wikipedia.org/wiki/Hand_with_Reflecting_Sphere" target="_blank">M. C. Escher</a>
<p>Texture by <a href="http://brainwagon.org/2002/12/05/fun-with-environment-maps/" target="_blank">Mark VandeWettering</a>
</div>
<pre id="log"></pre>
<script type="text/javascript" src="../build/Three.js"></script>
<script type="text/javascript" src="js/Detector.js"></script>
<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
<script type="text/javascript" src="js/Stats.js"></script>
<script type="text/javascript">
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
var statsEnabled = false;
var container, stats;
var camera, scene, webglRenderer;
var mesh, zmesh, lightMesh, geometry;
var directionalLight, pointLight;
var mouseX = 0;
var mouseY = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
init();
animate();
function init() {
container = document.createElement('div');
document.body.appendChild(container);
camera = new THREE.Camera( 75, window.innerWidth / window.innerHeight, 1, 100000 );
camera.position.z = 3200;
scene = new THREE.Scene();
var r = "textures/cube/Escher/";
var urls = [ r + "px.jpg", r + "nx.jpg",
r + "py.jpg", r + "ny.jpg",
r + "pz.jpg", r + "nz.jpg" ];
var textureCube = ImageUtils.loadTextureCube( urls );
var material = new THREE.MeshBasicMaterial( { color: 0xffffff, envMap: textureCube } )
var geometry = new Sphere( 100, 96, 64 );
var mesh = new THREE.Mesh( geometry, material );
mesh.scale.x = mesh.scale.y = mesh.scale.z = 16;
scene.addObject( mesh );
SceneUtils.addPanoramaCubeWebGL( scene, 6000, textureCube );
webglRenderer = new THREE.WebGLRenderer();
webglRenderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( webglRenderer.domElement );
if ( statsEnabled ) {
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
stats.domElement.style.zIndex = 100;
container.appendChild( stats.domElement );
}
}
function onDocumentMouseMove(event) {
mouseX = ( event.clientX - windowHalfX );
mouseY = ( event.clientY - windowHalfY );
}
//
function animate() {
requestAnimationFrame( animate );
render();
if ( statsEnabled ) stats.update();
}
function render() {
camera.position.x += ( mouseX - camera.position.x ) * .05;
camera.position.y += ( - mouseY - camera.position.y ) * .05;
webglRenderer.render( scene, camera );
}
function log(text) {
var e = document.getElementById("log");
e.innerHTML = text + "<br/>" + e.innerHTML;
}
</script>
</body>
</html>