Files
three.js/examples/webgl_materials_cubemap_refraction.html
T
alteredq cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there.
Went through all examples, all should work.

JSON files exported from Blender / converted from OBJ files still use underscored property names internally. I don't know, should these also be changed?
2011-02-28 14:52:04 +01:00

196 lines
5.7 KiB
HTML

<!DOCTYPE HTML>
<html lang="en">
<head>
<title>three.js webgl - materials - cube refraction [Lucy]</title>
<meta charset="utf-8">
<style type="text/css">
body {
background:#000;
color:#fff;
padding:0;
margin:0;
overflow:hidden;
font-family:georgia;
text-align:center;
}
a { color: #ff0080; text-decoration: none; }
a:hover { color: #0080ff; }
canvas { pointer-events:none; z-index:10; }
#log { position:absolute; top:50px; text-align:left; display:block; z-index:100; pointer-events:none; }
#d { text-align:center; margin:1em auto -9.5em; z-index:200; position:relative; display:block;
background:rgba(0,0,0,0.5); padding:0.5em; width:400px; border-radius:15px; -webkit-box-shadow: 0px 0px 10px rgba(0,0,0,0.5) }
#oldie { margin-top:15em !important }
</style>
</head>
<body>
<div id="d">
<p><a href="http://github.com/mrdoob/three.js">Three.js</a> cube map refraction demo
<p>Lucy model from <a href="http://graphics.stanford.edu/data/3Dscanrep/">Stanford 3d scanning repository</a>
<p>Texture by <a href="http://www.humus.name/index.php?page=Textures" target="_blank">Humus</a>
</div>
<pre id="log"></pre>
<script type="text/javascript" src="../build/Three.js"></script>
<script type="text/javascript" src="js/Detector.js"></script>
<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
<script type="text/javascript" src="js/Stats.js"></script>
<script type="text/javascript">
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
var FLOOR = -250;
var container, stats;
var camera, scene, webglRenderer;
var cameraCube, sceneCube;
var mesh, zmesh, lightMesh, geometry;
var loader;
var directionalLight, pointLight;
var mouseX = 0, mouseY = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
init();
animate();
function init() {
container = document.createElement('div');
document.body.appendChild(container);
camera = new THREE.Camera( 50, window.innerWidth / window.innerHeight, 1, 100000 );
camera.position.z = 2000;
cameraCube = new THREE.Camera( 50, window.innerWidth / window.innerHeight, 1, 100000 );
scene = new THREE.Scene();
sceneCube = new THREE.Scene();
// LIGHTS
var ambient = new THREE.AmbientLight( 0xffffff );
scene.addLight( ambient );
pointLight = new THREE.PointLight( 0xffffff, 2 );
scene.addLight( pointLight );
// light representation
sphere = new Sphere( 100, 16, 8 );
lightMesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color:0xffaa00 } ) );
lightMesh.position = pointLight.position;
lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05;
scene.addObject(lightMesh);
// material samples
var r = "textures/cube/Park3Med/";
var urls = [ r + "px.jpg", r + "nx.jpg",
r + "py.jpg", r + "ny.jpg",
r + "pz.jpg", r + "nz.jpg" ];
var textureCube = ImageUtils.loadTextureCube( urls, new THREE.CubeRefractionMapping() );
var cubeMaterial3 = new THREE.MeshBasicMaterial( { color: 0xccddff, envMap: textureCube, refractionRatio: 0.98, reflectivity:0.9 } );
var cubeMaterial2 = new THREE.MeshBasicMaterial( { color: 0xccfffd, envMap: textureCube, refractionRatio: 0.985 } );
var cubeMaterial1 = new THREE.MeshBasicMaterial( { color: 0xffffff, envMap: textureCube, refractionRatio: 0.98 } )
//SceneUtils.addPanoramaCubePlanes( sceneCube, 100000, images );
//SceneUtils.addPanoramaCube( sceneCube, 100000, images );
SceneUtils.addPanoramaCubeWebGL( sceneCube, 100000, textureCube );
webglRenderer = new THREE.WebGLRenderer();
webglRenderer.setSize( window.innerWidth, window.innerHeight );
webglRenderer.autoClear = false;
container.appendChild( webglRenderer.domElement );
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
stats.domElement.style.zIndex = 100;
container.appendChild( stats.domElement );
loader = new THREE.Loader( true );
document.body.appendChild( loader.statusDomElement );
loader.loadBinary( { model: 'obj/lucy/Lucy100k_bin.js', callback: function( geometry ) { createScene( geometry, cubeMaterial1, cubeMaterial2, cubeMaterial3 ) } } );
document.addEventListener('mousemove', onDocumentMouseMove, false);
}
function createScene( geometry, m1, m2, m3 ) {
var s = 1.5, z = -1000;
SceneUtils.addMesh( scene, geometry, s, 0, 0, z, 0,0,0, m1 );
SceneUtils.addMesh( scene, geometry, s, -900, 0, z, 0,0,0, m2 );
SceneUtils.addMesh( scene, geometry, s, 900, 0, z, 0,0,0, m3 );
loader.statusDomElement.style.display = "none";
}
function onDocumentMouseMove(event) {
mouseX = ( event.clientX - windowHalfX ) * 4;
mouseY = ( event.clientY - windowHalfY ) * 4;
}
//
function animate() {
requestAnimationFrame( animate );
render();
stats.update();
}
function render() {
var timer = - new Date().getTime() * 0.0002;
camera.position.x += ( mouseX - camera.position.x ) * .05;
camera.position.y += ( - mouseY - camera.position.y ) * .05;
cameraCube.target.position.x = - camera.position.x;
cameraCube.target.position.y = - camera.position.y;
cameraCube.target.position.z = - camera.position.z;
lightMesh.position.x = 1500 * Math.cos( timer );
lightMesh.position.z = 1500 * Math.sin( timer );
webglRenderer.clear();
webglRenderer.render( sceneCube, cameraCube );
webglRenderer.render( scene, camera );
}
function log(text) {
var e = document.getElementById("log");
e.innerHTML = text + "<br/>" + e.innerHTML;
}
</script>
</body>
</html>