mirror of
https://github.com/wahyd4/three.js.git
synced 2026-08-09 13:06:01 +10:00
It doesn't have effect there anyway as scene is rendered to FBO without multisampling. Turning antialiasing off here didn't have much effect on performance though (unlike for particles).
339 lines
9.9 KiB
HTML
339 lines
9.9 KiB
HTML
<!DOCTYPE HTML>
|
|
<html lang="en">
|
|
<head>
|
|
<title>three.js webgl - lines - cubes - colors</title>
|
|
<meta charset="utf-8">
|
|
<style type="text/css">
|
|
body {
|
|
background-color: #000000;
|
|
margin: 0px;
|
|
overflow: hidden;
|
|
}
|
|
|
|
a {
|
|
color:#0078ff;
|
|
}
|
|
|
|
#info {
|
|
position: absolute;
|
|
top: 10px; width: 100%;
|
|
color: #ffffff;
|
|
padding: 5px;
|
|
font-family: Monospace;
|
|
font-size: 13px;
|
|
text-align: center;
|
|
z-index:100;
|
|
}
|
|
|
|
a {
|
|
color: orange;
|
|
text-decoration: none;
|
|
}
|
|
|
|
a:hover {
|
|
color: #0080ff;
|
|
}
|
|
|
|
</style>
|
|
</head>
|
|
<body>
|
|
|
|
<div id="info">
|
|
<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - color lines WebGL demo
|
|
[<a href="http://en.wikipedia.org/wiki/Hilbert_curve">Hilbert curve</a> thanks to <a href="http://www.openprocessing.org/visuals/?visualID=15599">Thomas Diewald</a>]
|
|
</div>
|
|
|
|
<script type="text/javascript" src="../build/Three.js"></script>
|
|
|
|
<script type="text/javascript" src="js/Detector.js"></script>
|
|
<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
|
|
<script type="text/javascript" src="js/Stats.js"></script>
|
|
|
|
<script type="text/javascript">
|
|
|
|
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
|
|
|
|
var mouseX = 0, mouseY = 0,
|
|
|
|
windowHalfX = window.innerWidth / 2,
|
|
windowHalfY = window.innerHeight / 2,
|
|
|
|
camera, scene, renderer, material;
|
|
|
|
var cameraOrtho, sceneScreen, rtTexture1, rtTexture2, rtTexture3, materialScreen, materialConvolution, blurx, blury, quadScreen;
|
|
|
|
init();
|
|
animate();
|
|
|
|
function init() {
|
|
|
|
var i, container;
|
|
|
|
container = document.createElement('div');
|
|
document.body.appendChild(container);
|
|
|
|
camera = new THREE.Camera( 33, window.innerWidth / window.innerHeight, 1, 10000 );
|
|
camera.position.z = 700;
|
|
|
|
scene = new THREE.Scene();
|
|
|
|
renderer = new THREE.WebGLRenderer( { antialias: false } );
|
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
|
renderer.autoClear = false;
|
|
container.appendChild( renderer.domElement );
|
|
|
|
var geometry = new THREE.Geometry(),
|
|
geometry2 = new THREE.Geometry(),
|
|
geometry3 = new THREE.Geometry(),
|
|
points = hilbert3D( new THREE.Vector3( 0,0,0 ), 200.0, 2, 0, 1, 2, 3, 4, 5, 6, 7 ),
|
|
colors = [], colors2 = [], colors3 = [];
|
|
|
|
for ( i = 0; i < points.length; i ++ ) {
|
|
|
|
geometry.vertices.push( new THREE.Vertex( points[ i ] ) );
|
|
|
|
colors[ i ] = new THREE.Color( 0xffffff );
|
|
colors[ i ].setHSV( 0.6, ( 200 + points[ i ].x ) / 400, 1.0 );
|
|
|
|
colors2[ i ] = new THREE.Color( 0xffffff );
|
|
colors2[ i ].setHSV( 0.3, 1.0, ( 200 + points[ i ].x ) / 400 );
|
|
|
|
colors3[ i ] = new THREE.Color( 0xffffff );
|
|
colors3[ i ].setHSV( i / points.length, 1.0, 1.0 );
|
|
|
|
}
|
|
|
|
geometry2.vertices = geometry3.vertices = geometry.vertices;
|
|
|
|
geometry.colors = colors;
|
|
geometry2.colors = colors2;
|
|
geometry3.colors = colors3;
|
|
|
|
// lines
|
|
|
|
material = new THREE.LineBasicMaterial( { color: 0xffffff, opacity: 1, linewidth: 3 } );
|
|
|
|
var line, p, scale = 0.3, d = 225,
|
|
parameters = [ [ material, scale*1.5, [-d,0,0], geometry ],
|
|
[ material, scale*1.5, [0,0,0], geometry2 ],
|
|
[ material, scale*1.5, [d,0,0], geometry3 ] ];
|
|
|
|
material.vertexColors = true;
|
|
|
|
for ( i = 0; i < parameters.length; ++i ) {
|
|
|
|
p = parameters[ i ];
|
|
line = new THREE.Line( p[ 3 ], p[ 0 ] );
|
|
line.scale.x = line.scale.y = line.scale.z = p[ 1 ];
|
|
line.position.x = p[ 2 ][ 0 ];
|
|
line.position.y = p[ 2 ][ 1 ];
|
|
line.position.z = p[ 2 ][ 2 ];
|
|
scene.addObject( line );
|
|
|
|
}
|
|
|
|
// postprocessing
|
|
|
|
cameraOrtho = new THREE.Camera();
|
|
cameraOrtho.projectionMatrix = THREE.Matrix4.makeOrtho( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, -10000, 10000 );
|
|
cameraOrtho.position.z = 100;
|
|
|
|
sceneScreen = new THREE.Scene();
|
|
|
|
var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter };
|
|
rtTexture1 = new THREE.RenderTarget( window.innerWidth, window.innerHeight, pars );
|
|
rtTexture2 = new THREE.RenderTarget( 512, 512, pars );
|
|
rtTexture3 = new THREE.RenderTarget( 512, 512, pars );
|
|
|
|
var screen_shader = ShaderUtils.lib["screen"];
|
|
var screen_uniforms = Uniforms.clone( screen_shader.uniforms );
|
|
|
|
screen_uniforms["tDiffuse"].texture = rtTexture1;
|
|
screen_uniforms["opacity"].value = 1.0;
|
|
|
|
materialScreen = new THREE.MeshShaderMaterial( {
|
|
|
|
uniforms: screen_uniforms,
|
|
vertexShader: screen_shader.vertexShader,
|
|
fragmentShader: screen_shader.fragmentShader,
|
|
blending: THREE.AdditiveBlending
|
|
|
|
} );
|
|
|
|
var convolution_shader = ShaderUtils.lib["convolution"];
|
|
var convolution_uniforms = Uniforms.clone( convolution_shader.uniforms );
|
|
|
|
blurx = new THREE.Vector2( 0.001953125, 0.0 ),
|
|
blury = new THREE.Vector2( 0.0, 0.001953125 );
|
|
|
|
convolution_uniforms["tDiffuse"].texture = rtTexture1;
|
|
convolution_uniforms["uImageIncrement"].value = blurx;
|
|
convolution_uniforms["cKernel"].value = ShaderUtils.buildKernel( 4.0 );
|
|
|
|
materialConvolution = new THREE.MeshShaderMaterial( {
|
|
|
|
uniforms: convolution_uniforms,
|
|
vertexShader: "#define KERNEL_SIZE 25.0\n" + convolution_shader.vertexShader,
|
|
fragmentShader: "#define KERNEL_SIZE 25\n" + convolution_shader.fragmentShader
|
|
|
|
} );
|
|
|
|
var plane = new Plane( window.innerWidth, window.innerHeight );
|
|
|
|
quadScreen = new THREE.Mesh( plane, materialConvolution );
|
|
quadScreen.position.z = -100;
|
|
sceneScreen.addObject( quadScreen );
|
|
|
|
stats = new Stats();
|
|
stats.domElement.style.position = 'absolute';
|
|
stats.domElement.style.top = '0px';
|
|
//container.appendChild(stats.domElement);
|
|
|
|
|
|
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
|
|
document.addEventListener( 'touchstart', onDocumentTouchStart, false );
|
|
document.addEventListener( 'touchmove', onDocumentTouchMove, false );
|
|
|
|
}
|
|
|
|
// port of Processing Java code by Thomas Diewald
|
|
// http://www.openprocessing.org/visuals/?visualID=15599
|
|
|
|
function hilbert3D( center, side, iterations, v0, v1, v2, v3, v4, v5, v6, v7 ) {
|
|
|
|
var half = side/2,
|
|
|
|
vec_s = [
|
|
|
|
new THREE.Vector3( center.x - half, center.y + half, center.z - half ),
|
|
new THREE.Vector3( center.x - half, center.y + half, center.z + half ),
|
|
new THREE.Vector3( center.x - half, center.y - half, center.z + half ),
|
|
new THREE.Vector3( center.x - half, center.y - half, center.z - half ),
|
|
new THREE.Vector3( center.x + half, center.y - half, center.z - half ),
|
|
new THREE.Vector3( center.x + half, center.y - half, center.z + half ),
|
|
new THREE.Vector3( center.x + half, center.y + half, center.z + half ),
|
|
new THREE.Vector3( center.x + half, center.y + half, center.z - half )
|
|
|
|
],
|
|
|
|
vec = [ vec_s[ v0 ], vec_s[ v1 ], vec_s[ v2 ], vec_s[ v3 ], vec_s[ v4 ], vec_s[ v5 ], vec_s[ v6 ], vec_s[ v7 ] ];
|
|
|
|
if( --iterations >= 0 ) {
|
|
|
|
var tmp = [];
|
|
|
|
tmp = tmp.concat( hilbert3D ( vec[ 0 ], half, iterations, v0, v3, v4, v7, v6, v5, v2, v1 ) );
|
|
tmp = tmp.concat( hilbert3D ( vec[ 1 ], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3 ) );
|
|
tmp = tmp.concat( hilbert3D ( vec[ 2 ], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3 ) );
|
|
tmp = tmp.concat( hilbert3D ( vec[ 3 ], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5 ) );
|
|
tmp = tmp.concat( hilbert3D ( vec[ 4 ], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5 ) );
|
|
tmp = tmp.concat( hilbert3D ( vec[ 5 ], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7 ) );
|
|
tmp = tmp.concat( hilbert3D ( vec[ 6 ], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7 ) );
|
|
tmp = tmp.concat( hilbert3D ( vec[ 7 ], half, iterations, v6, v5, v2, v1, v0, v3, v4, v7 ) );
|
|
|
|
return tmp;
|
|
|
|
}
|
|
|
|
return vec;
|
|
}
|
|
|
|
//
|
|
|
|
function onDocumentMouseMove(event) {
|
|
|
|
mouseX = event.clientX - windowHalfX;
|
|
mouseY = event.clientY - windowHalfY;
|
|
}
|
|
|
|
function onDocumentTouchStart( event ) {
|
|
|
|
if ( event.touches.length > 1 ) {
|
|
|
|
event.preventDefault();
|
|
|
|
mouseX = event.touches[ 0 ].pageX - windowHalfX;
|
|
mouseY = event.touches[ 0 ].pageY - windowHalfY;
|
|
}
|
|
}
|
|
|
|
function onDocumentTouchMove( event ) {
|
|
|
|
if ( event.touches.length == 1 ) {
|
|
|
|
event.preventDefault();
|
|
|
|
mouseX = event.touches[ 0 ].pageX - windowHalfX;
|
|
mouseY = event.touches[ 0 ].pageY - windowHalfY;
|
|
}
|
|
}
|
|
|
|
//
|
|
|
|
function animate() {
|
|
|
|
requestAnimationFrame( animate );
|
|
|
|
render();
|
|
|
|
}
|
|
|
|
function render() {
|
|
|
|
camera.position.x += ( mouseX - camera.position.x ) * .05;
|
|
camera.position.y += ( - mouseY + 200 - camera.position.y ) * .05;
|
|
camera.updateMatrix();
|
|
|
|
var time = new Date().getTime() * 0.0005;
|
|
|
|
for( var i = 0; i<scene.objects.length; i++ ) {
|
|
|
|
scene.objects[i].rotation.y = time * ( i % 2 ? 1 : -1);
|
|
|
|
}
|
|
|
|
//renderer.render( scene, camera );
|
|
|
|
renderer.clear();
|
|
|
|
// Render scene into texture
|
|
|
|
renderer.render( scene, camera, rtTexture1, true );
|
|
|
|
// Render quad with blured scene into texture (convolution pass 1)
|
|
|
|
quadScreen.materials = [ materialConvolution ];
|
|
|
|
materialConvolution.uniforms.tDiffuse.texture = rtTexture1;
|
|
materialConvolution.uniforms.uImageIncrement.value = blurx;
|
|
|
|
renderer.render( sceneScreen, cameraOrtho, rtTexture2, true );
|
|
|
|
// Render quad with blured scene into texture (convolution pass 2)
|
|
|
|
materialConvolution.uniforms.tDiffuse.texture = rtTexture2;
|
|
materialConvolution.uniforms.uImageIncrement.value = blury;
|
|
|
|
renderer.render( sceneScreen, cameraOrtho, rtTexture3, true );
|
|
|
|
// Render original scene with superimposed blur to texture
|
|
|
|
quadScreen.materials = [ materialScreen ];
|
|
|
|
materialScreen.uniforms.tDiffuse.texture = rtTexture3;
|
|
materialScreen.uniforms.opacity.value = 1.3;
|
|
|
|
renderer.render( sceneScreen, cameraOrtho, rtTexture1, false );
|
|
|
|
// Render to screen
|
|
|
|
materialScreen.uniforms.tDiffuse.texture = rtTexture1;
|
|
renderer.render( sceneScreen, cameraOrtho );
|
|
|
|
}
|
|
|
|
|
|
</script>
|
|
</body>
|
|
</html>
|