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4b2de9b91d52c42c7a3ccd0da2b6214e312b4ef6
three.js/src
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Mr.doob 4b2de9b91d Reverted to proper Matrix4.multiply() (thanks @lukem1)
2011-06-23 15:37:16 +02:00
..
cameras
Merged greggman's offset camera pull request.
2011-06-03 23:57:38 +02:00
core
Reverted to proper Matrix4.multiply() (thanks @lukem1)
2011-06-23 15:37:16 +02:00
extras
Updated builds.
2011-06-19 16:24:01 +02:00
lights
Added .castShadow to DirectionalLight and check this in the renderStencilShadow function in WebGLRenderer. castShadow is set to false by default. Updated examples.
2011-04-13 12:14:52 +02:00
materials
Added polygonOffset parameters to THREE.Material. The WebGLRenderer evaluates this right after depthTest for opaque and transparent passes through the setPolygonOffset function.
2011-06-17 11:56:32 +02:00
objects
Add optional scaleByViewport parameter to Sprite.js
2011-06-19 20:28:54 -07:00
renderers
Add optional scaleByViewport parameter to Sprite.js
2011-06-19 20:28:54 -07:00
scenes
Renamed Ray::intersectArray to Ray::intersectObjects.
2011-05-07 16:15:20 -07:00
Three.js
Added namespace to all the objects that missed it (geometries, uniforms, etc)
2011-04-09 12:38:39 +01:00
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