Files
three.js/examples/scene_test.html
T

298 lines
6.8 KiB
HTML

<!DOCTYPE HTML>
<html lang="en">
<head>
<title>three.js - scene loader test</title>
<meta charset="utf-8">
<style type="text/css">
body {
background:#000;
color:#fff;
padding:0;
margin:0;
overflow:hidden;
font-family:georgia;
text-align:center;
}
#info {
position: absolute;
top: 0px; width: 100%;
padding: 5px;
font-family: Monospace;
font-size: 13px;
text-align: center;
z-index:100;
}
#progress {
color:red;
top:7em;
width: 100%;
font-size:3em;
font-variant:small-caps;
font-weight:bold;
position:absolute;
z-index:100;
text-align: center;
text-shadow: #000 0px 0px 10px;
display:none;
}
#start {
color:#fff;
text-shadow: #000 0px 0px 2px;
padding:0.1em 0.3em;
width:3em;
text-align: center;
display:none;
}
.shadow {
-moz-box-shadow: 0px 0px 5px #000;
-webkit-box-shadow: 0px 0px 5px #000;
box-shadow: 0px 0px 5px #000;
}
#progressbar {
text-align: center;
background: white;
width: 250px;
height: 10px;
}
#bar {
background:#d00;
width:50px;
height:10px;
}
.enabled {
color: lime!important;
cursor:pointer;
}
.enabled:hover {
text-shadow: #0f0 0px 0px 5px !important;
}
.disabled {
background:gray;
cursor:default;
}
a { color:red }
canvas { pointer-events:none; z-index:10; }
#log { position:absolute; top:0; display:block; text-align:left; z-index:1000; pointer-events:none; }
</style>
</head>
<body>
<div id="info">
<a href="http://github.com/mrdoob/three.js">three.js</a> - scene loader test
</div>
<div id="progress">
<span id="message">Loading ...</span>
<center>
<div id="progressbar" class="shadow"><div id="bar" class="shadow"></div></div>
<div id="start" class="disabled">Start</div>
</center>
</div>
<pre id="log"></pre>
<script type="text/javascript" src="../build/ThreeExtras.js"></script>
<script type="text/javascript" src="js/Stats.js"></script>
<script type="text/javascript">
var SCREEN_WIDTH = window.innerWidth;
var SCREEN_HEIGHT = window.innerHeight;
var container,stats;
var camera, scene, loaded;
var renderer;
var mesh, zmesh, geometry;
var mouseX = 0, mouseY = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
init();
function $( id ) {
return document.getElementById( id );
}
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
var loadScene = createLoadScene();
scene = loadScene.scene;
camera = loadScene.camera;
renderer = new THREE.WebGLRenderer();
renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
renderer.domElement.style.position = "relative";
container.appendChild( renderer.domElement );
$( "start" ).addEventListener( 'click', onStartClick, false );
setInterval( loop, 1000/60 );
var callback_progress = function( progress ) {
var bar = 250;
if ( progress.total_models + progress.total_textures )
bar = Math.floor( 250 * ( progress.loaded_models + progress.loaded_textures ) / ( progress.total_models + progress.total_textures ) );
$( "bar" ).style.width = bar + "px";
}
var callback_sync = function( result ) {
/*
scene = result.scene;
camera = result.currentCamera;
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setClearColor( result.bgColor.hex, result.bgAlpha );
*/
}
var callback_async = function( result ) {
loaded = result;
var mat_veyron = result.geometries[ "veyron" ].materials;
mat_veyron[ 0 ][ 0 ] = result.materials[ "interior" ];
mat_veyron[ 1 ][ 0 ] = result.materials[ "chrome" ];
mat_veyron[ 2 ][ 0 ] = result.materials[ "darkerchrome" ];
mat_veyron[ 3 ][ 0 ] = result.materials[ "glass" ];
mat_veyron[ 4 ][ 0 ] = result.materials[ "chrome" ];
mat_veyron[ 5 ][ 0 ] = result.materials[ "chrome" ];
$( "message" ).style.display = "none";
$( "progressbar" ).style.display = "none";
$( "start" ).style.display = "block";
$( "start" ).className = "enabled";
}
$( "progress" ).style.display = "block";
SceneUtils.loadScene( "scenes/test_scene.js", callback_sync, callback_async, callback_progress );
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
stats.domElement.style.zIndex = 100;
container.appendChild( stats.domElement );
}
function setButtonActive( id ) {
$( "start" ).style.backgroundColor = "green";
}
function onStartClick() {
$( "progress" ).style.display = "none";
scene = loaded.scene;
camera = loaded.currentCamera;
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setClearColor( loaded.bgColor.hex, loaded.bgAlpha );
}
function onDocumentMouseMove(event) {
mouseX = ( event.clientX - windowHalfX );
mouseY = ( event.clientY - windowHalfY );
}
function createLoadScene() {
var result = {
scene: new THREE.Scene(),
camera: new THREE.Camera( 65, window.innerWidth / window.innerHeight, 1, 1000 )
};
result.camera.position.z = 100;
var object, geometry, material, light, count = 100, range = 150;
material = new THREE.MeshLambertMaterial( { color:0xffffff } );
geometry = new Cube( 5, 5, 5 );
for( var i = 0; i < count; i++ ) {
object = new THREE.Mesh( geometry, material );
object.position.x = ( Math.random() - 0.5 ) * range;
object.position.y = ( Math.random() - 0.5 ) * range;
object.position.z = ( Math.random() - 0.5 ) * range;
object.rotation.x = Math.random() * 6;
object.rotation.y = Math.random() * 6;
object.rotation.z = Math.random() * 6;
result.scene.addObject( object );
}
light = new THREE.PointLight( 0xffffff );
result.scene.addLight( light );
light = new THREE.DirectionalLight( 0x111111 );
light.position.x = 1;
result.scene.addLight( light );
return result;
}
function loop() {
camera.position.x += ( mouseX - camera.position.x ) * .001;
camera.position.y += ( - mouseY - camera.position.y ) * .001;
renderer.render( scene, camera );
stats.update();
}
function log( text ) {
var e = $("log");
e.innerHTML = text + "<br/>" + e.innerHTML;
}
</script>
</body>
</html>