Files
three.js/examples
alteredq 54e3bc61bd Added elementary support for particles to WebGLRenderer.
It works more or less the same as lines:

  - particles are passed to ParticleSystem object as geometry
  - material is ParticleBasicMaterial (textures should be supported, not tested yet)
  - geometry can be updated by setting "__dirtyVertices" property of the geometry
2011-02-01 14:26:33 +01:00
..
2011-01-23 18:39:14 +01:00
2011-01-05 16:50:05 -08:00
2010-12-24 21:24:58 +00:00
2011-01-04 08:05:28 +01:00
2010-12-31 17:59:11 +00:00