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58bbd02e9e0603d72f6fc77f59fb57cf3b0e6cdc
three.js
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src
T
History
alteredq
58bbd02e9e
Added handling of mesh colliders to scene loader. Changed Blender scene exporter to make mesh colliders invisible.
2011-04-08 06:13:12 +02:00
..
animation
Merged morphing from empaempa.
2011-03-16 04:53:39 +01:00
cameras
Reverting Camera.update as how it was before (as it turned out that wasn't the problem). This needs more testing.
2011-03-29 20:23:55 +01:00
core
Added edges computation to OBJ converter.
2011-04-05 03:37:13 +02:00
extras
Added handling of mesh colliders to scene loader. Changed Blender scene exporter to make mesh colliders invisible.
2011-04-08 06:13:12 +02:00
lights
Rewrote lens flares to not use readPixels. There are different solutions based on availablity of vertex textures. If available, occlusion calculation is more exact and handles partial occlusion on screen edges. If not available, occlusion calculation is less exact (because it's made on each fragment so it has to be fast) and partial occlusion by screen edge is not possible (same reason).
2011-04-06 12:17:42 +02:00
materials
Added .fog as parameter (to used for enabeling refreshing and setting of fog uniforms in MeshShaderMateiral)
2011-04-04 00:19:42 +02:00
objects
Merged with empaempa's branch.
2011-04-07 21:29:21 +02:00
physics
Added handling of mesh colliders to scene loader. Changed Blender scene exporter to make mesh colliders invisible.
2011-04-08 06:13:12 +02:00
renderers
Merged with empaempa's branch.
2011-04-07 21:29:21 +02:00
scenes
Fixed bug in FogExp2.
2011-03-10 16:04:58 +01:00
Three.js
- JSLinted
2010-06-19 18:13:00 +01:00