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three.js/build
Mr.doob 5916682ea6 Reverting again
Actually, this would break cameras added as childs of objects, reverting.
So there is no clear and simple way to handling multiple scenes unfortunatelly.
Encouraging `scene.add( camera )` seems like the right thing to do then, less problems.
2011-10-25 05:59:13 +02:00
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2011-10-25 05:59:13 +02:00
2011-10-25 05:59:13 +02:00