Files
three.js/examples/js
alteredq 59bfd81150 Added MaskPass to postprocessing and clearTarget to WebGLRenderer.
Masking was real pain to get working with multiple render targets :/.

Unfortunately this introduced dependencies on MaskPass.js and ShaderPass.js even for use cases that do not use masking. Bah, will need to figure out some better way for deployment.
2011-09-01 17:41:56 +02:00
..
2011-03-08 17:33:34 +01:00
2011-03-22 18:58:06 +00:00
2011-08-17 14:20:17 +02:00