Files
three.js/examples/lights_pointlights_gl.html
T
2010-11-15 01:56:10 +00:00

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<!DOCTYPE HTML>
<html lang="en">
<head>
<title>three.js - point light WebGL</title>
<meta charset="utf-8">
<style type="text/css">
body {
background-color: #000;
margin: 0px;
overflow: hidden;
}
#info {
position: absolute;
top: 0px; width: 100%;
color: #ffffff;
padding: 5px;
font-family: Monospace;
font-size: 13px;
text-align: center;
}
a {
color: #ff0080;
text-decoration: none;
}
a:hover {
color: #0080ff;
}
</style>
</head>
<body>
<div id="container"></div>
<div id="info">
<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - point lights WebGL demo.<br />
Walt Disney head by <a href="http://www.davidoreilly.com/2009/01/walt-disneys-head-on-a-plate" target="_blank">David OReilly</a>
</div>
<!--
<script type="text/javascript" src="../build/Three.js"></script>
-->
<script type="text/javascript" src="../src/Three.js"></script>
<script type="text/javascript" src="../src/core/Color.js"></script>
<script type="text/javascript" src="../src/core/Vector2.js"></script>
<script type="text/javascript" src="../src/core/Vector3.js"></script>
<script type="text/javascript" src="../src/core/Vector4.js"></script>
<script type="text/javascript" src="../src/core/Rectangle.js"></script>
<script type="text/javascript" src="../src/core/Matrix3.js"></script>
<script type="text/javascript" src="../src/core/Matrix4.js"></script>
<script type="text/javascript" src="../src/core/Vertex.js"></script>
<script type="text/javascript" src="../src/core/Face3.js"></script>
<script type="text/javascript" src="../src/core/Face4.js"></script>
<script type="text/javascript" src="../src/core/UV.js"></script>
<script type="text/javascript" src="../src/core/Geometry.js"></script>
<script type="text/javascript" src="../src/cameras/Camera.js"></script>
<script type="text/javascript" src="../src/io/Loader.js"></script>
<script type="text/javascript" src="../src/lights/Light.js"></script>
<script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
<script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
<script type="text/javascript" src="../src/lights/PointLight.js"></script>
<script type="text/javascript" src="../src/objects/Object3D.js"></script>
<script type="text/javascript" src="../src/objects/Mesh.js"></script>
<script type="text/javascript" src="../src/objects/Particle.js"></script>
<script type="text/javascript" src="../src/objects/Line.js"></script>
<script type="text/javascript" src="../src/materials/Material.js"></script>
<script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
<script type="text/javascript" src="../src/materials/MeshBasicMaterial.js"></script>
<script type="text/javascript" src="../src/materials/MeshLambertMaterial.js"></script>
<script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
<script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
<script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
<script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
<script type="text/javascript" src="../src/materials/Texture.js"></script>
<script type="text/javascript" src="../src/scenes/Scene.js"></script>
<script type="text/javascript" src="../src/renderers/Projector.js"></script>
<script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
<script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
<script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
<script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
<script type="text/javascript" src="../src/renderers/renderables/RenderableFace4.js"></script>
<script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
<script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
<script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
<script type="text/javascript" src="js/Stats.js"></script>
<script type="text/javascript">
var camera, scene, renderer,
particle1, particle2, particle2,
light1, light2, light3,
object;
init();
setInterval( loop, 1000 / 60 );
function init() {
var container = document.getElementById( 'container' );
camera = new THREE.Camera( 65, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.z = 100;
scene = new THREE.Scene();
var loader = new THREE.Loader();
loader.loadAscii( "obj/walt/WaltHead_slim.js", function( geometry ) {
object = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial( { ambient: 0x555555, color: 0x555555, specular: 0xffffff, shininess: 50 } ) );
object.scale.x = object.scale.y = object.scale.z = 0.80;
object.overdraw = true;
scene.addObject( object );
});
/*
loader.loadBinary( "obj/walt/WaltHead_bin.js", function( geometry ) {
object = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial( 0x555555, 0x555555, 0xffffff, 50, 1.0 ) );
object.scale.x = object.scale.y = object.scale.z = 0.80;
object.overdraw = true;
scene.addObject( object );
}, "obj/walt");
*/
/*
var directionalLight = new THREE.DirectionalLight( 0x111111, 0.9 );
directionalLight.position.x = 1;
directionalLight.position.y = 1;
directionalLight.position.z = 2;
directionalLight.position.normalize();
scene.addLight( directionalLight );
*/
scene.addLight( new THREE.AmbientLight( 0x00020 ) );
scene.addLight( new THREE.AmbientLight( 0x00000 ) );
light1 = new THREE.PointLight( 0xff0040 );
scene.addLight( light1 );
light2 = new THREE.PointLight( 0x0040ff );
scene.addLight( light2 );
light3 = new THREE.PointLight( 0x80ff80 );
scene.addLight( light3 );
var sphere = new Sphere( 0.5, 16, 8, 1 );
var l1 = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xff0040 } ) );
l1.position = light1.position;
scene.addObject( l1 );
var l2 = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0x0040ff } ) );
l2.position = light2.position;
scene.addObject( l2 );
var l3 = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0x80ff80 } ) );
l3.position = light3.position;
scene.addObject( l3 );
//renderer = new THREE.CanvasRenderer();
renderer = new THREE.WebGLRenderer( );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
/*
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
stats.domElement.style.zIndex = 100;
container.appendChild( stats.domElement );
*/
}
function loop() {
var time = new Date().getTime() * 0.0005;
if( object ) object.rotation.y -= 0.01;
light1.position.x = Math.sin( time * 0.7 ) * 30;
light1.position.y = Math.cos( time * 0.5 ) * 40;
light1.position.z = Math.cos( time * 0.3 ) * 30;
light2.position.x = Math.cos( time * 0.3 ) * 30;
light2.position.y = Math.sin( time * 0.5 ) * 40;
light2.position.z = Math.sin( time * 0.7 ) * 30;
light3.position.x = Math.sin( time * 0.7 ) * 30;
light3.position.y = Math.cos( time * 0.3 ) * 40;
light3.position.z = Math.sin( time * 0.5 ) * 30;
renderer.render(scene, camera);
//stats.update();
}
function log() {
}
</script>
</body>
</html>