Files
three.js/examples
alteredq a03f714244 Added postprocessing example.
For this had to extend WebGLRenderer a bit:

- MeshShaderMaterial now can take non-specific float array uniforms as "fv1"
  (there is already "fv" type for array of 3-item-vectors, which probably should be renamed to "fv3" to be consistent)

- render method has yet another parameter "clear" for clearing newly set framebuffer (defaults to true).
  This is a bit hackish but it seems necessary to control this somehow. I didn't manage to replicate
  desired behavior just with autoClear.

- another dirty thing is accessing GL context from the application side:
    renderer.context.disable( renderer.context.DEPTH_TEST );

    This should be refactored somehow, wrapped in some API call.
2011-01-15 02:20:47 +01:00
..
2011-01-05 16:50:05 -08:00
2010-12-24 21:24:58 +00:00
2011-01-04 08:05:28 +01:00
2010-12-31 17:59:11 +00:00