Files
three.js/examples/canvas_camera_orthographic2.html
T
2011-10-06 06:15:03 +02:00

186 lines
5.7 KiB
HTML

<!doctype html>
<html lang="en">
<head>
<title>three.js canvas - combo camera - orthographic + perspective</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #f0f0f0;
margin: 0px;
overflow: hidden;
color: purple;
}
a {
color: red;
}
</style>
</head>
<body>
<script src="../build/Three.js"></script>
<script src="../src/extras/cameras/CombinedCamera.js"></script>
<script src="js/RequestAnimationFrame.js"></script>
<script src="js/Stats.js"></script>
<script>
var container, stats;
var camera, scene, renderer;
init();
animate();
function setFov(fov) {
camera.setFov(fov);
document.getElementById('fov').innerHTML = 'FOV '+ fov.toFixed(2) +'&deg;' ;
}
function setLens(lens) {
// try adding a tween effect while changing focal length, and it'd be even cooler!
var fov = camera.setLens(lens);
document.getElementById('fov').innerHTML = 'Converted ' + lens + 'mm lens to FOV '+ fov.toFixed(2) +'&deg;' ;
}
function setOrthographic() {
camera.toOrthographic();
document.getElementById('fov').innerHTML = 'Orthographic mode' ;
}
function setPerspective() {
camera.toPerspective();
document.getElementById('fov').innerHTML = 'Perspective mode' ;
}
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
var info = document.createElement( 'div' );
info.style.position = 'absolute';
info.style.top = '10px';
info.style.width = '100%';
info.style.textAlign = 'center';
info.innerHTML = '<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - Combo Camera' +
'<br/>View: <a href="#" onclick="setOrthographic();return false;"> Orthographic</a> | <a href="#" onclick="setPerspective();return false;">Perspective</a>' +
'<br/>Lens: <a href="#" onclick="setLens(12);return false;">12mm</a> | <a href="#" onclick="setLens(16);return false;">16mm</a> | <a href="#" onclick="setLens(24);return false;">24mm</a> | ' +
'<a href="#" onclick="setLens(35);return false;">35mm</a> | <a href="#" onclick="setLens(50);return false;">50mm</a> | <a href="#" onclick="setLens(60);return false;">60mm</a> |' +
' <a href="#" onclick="setLens(85);return false;">85mm</a> | <a href="#" onclick="setLens(105);return false;">105mm</a>' +
'<br/>Fov: <a href="#" onclick="setFov(30);return false;">30&deg;</a> | <a href="#" onclick="setFov(50);return false;">50&deg;</a> | <a href="#" onclick="setFov(70);return false;">70&deg;</a> | <a href="#" onclick="setFov(100);return false;">100&deg;</a> <br/><div id="fov"/>';
container.appendChild( info );
camera = new THREE.CombinedCamera( window.innerWidth, window.innerHeight, 70, 1, 1000, -1000, 1000, 1000 );
camera.position.x = 200;
camera.position.y = 100;
camera.position.z = 200;
scene = new THREE.Scene();
// Grid
var geometry = new THREE.Geometry();
geometry.vertices.push( new THREE.Vertex( new THREE.Vector3( - 500, 0, 0 ) ) );
geometry.vertices.push( new THREE.Vertex( new THREE.Vector3( 500, 0, 0 ) ) );
for ( var i = 0; i <= 20; i ++ ) {
var line = new THREE.Line( geometry, new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.2 } ) );
line.position.z = ( i * 50 ) - 500;
scene.add( line );
var line = new THREE.Line( geometry, new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.2 } ) );
line.position.x = ( i * 50 ) - 500;
line.rotation.y = 90 * Math.PI / 180;
scene.add( line );
}
// Cubes
var geometry = new THREE.CubeGeometry( 50, 50, 50 );
var material = new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading } );
for ( var i = 0; i < 100; i ++ ) {
var cube = new THREE.Mesh( geometry, material );
cube.overdraw = true;
cube.scale.y = Math.floor( Math.random() * 2 + 1 );
cube.position.x = Math.floor( ( Math.random() * 1000 - 500 ) / 50 ) * 50 + 25;
cube.position.y = ( cube.scale.y * 50 ) / 2;
cube.position.z = Math.floor( ( Math.random() * 1000 - 500 ) / 50 ) * 50 + 25;
scene.add(cube);
}
// Lights
var ambientLight = new THREE.AmbientLight( Math.random() * 0x10 );
scene.add( ambientLight );
var directionalLight = new THREE.DirectionalLight( Math.random() * 0xffffff );
directionalLight.position.x = Math.random() - 0.5;
directionalLight.position.y = Math.random() - 0.5;
directionalLight.position.z = Math.random() - 0.5;
directionalLight.position.normalize();
scene.add( directionalLight );
var directionalLight = new THREE.DirectionalLight( Math.random() * 0xffffff );
directionalLight.position.x = Math.random() - 0.5;
directionalLight.position.y = Math.random() - 0.5;
directionalLight.position.z = Math.random() - 0.5;
directionalLight.position.normalize();
scene.add( directionalLight );
renderer = new THREE.CanvasRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
container.appendChild( stats.domElement );
}
//
function animate() {
requestAnimationFrame( animate );
render();
stats.update();
}
function render() {
var timer = new Date().getTime() * 0.0001;
camera.position.x = Math.cos( timer ) * 200;
camera.position.z = Math.sin( timer ) * 200;
camera.lookAt( scene.position );
renderer.render( scene, camera );
}
</script>
</body>
</html>