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three.js/examples/webgl_geometry_hierarchy2.html
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HTML

<!DOCTYPE HTML>
<html lang="en">
<head>
<title>three.js webgl - geometry hierarchy 2</title>
<meta charset="utf-8">
<style type="text/css">
body {
background:#fff;
padding:0;
margin:0;
font-weight: bold;
overflow:hidden;
}
</style>
</head>
<body>
<script type="text/javascript" src="../build/Three.js"></script>
<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
<script type="text/javascript" src="js/Stats.js"></script>
<script type="text/javascript">
var container, stats;
var camera, scene, renderer;
var geometry, objects;
var mouseX = 0, mouseY = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.z = 500;
scene = new THREE.Scene();
scene.fog = new THREE.Fog( 0xffffff, 1, 10000 );
var geometry = new Cube( 100, 100, 100 );
var material = new THREE.MeshNormalMaterial();
var mesh = new THREE.Mesh( geometry, material );
mesh.position.x = 1000;
objects = [];
objects.push( mesh );
var amount = 200, child, object = mesh;
for ( var i = 0; i < amount; i ++ ) {
child = new THREE.Mesh( geometry, material );
child.position.x = 100;
object.addChild( child );
object = child;
objects.push( child );
}
object = mesh;
for ( var i = 0; i < amount; i ++ ) {
child = new THREE.Mesh( geometry, material );
child.position.x = - 100;
object.addChild( child );
object = child;
objects.push( child );
}
object = mesh;
for ( var i = 0; i < amount; i ++ ) {
child = new THREE.Mesh( geometry, material );
child.position.y = - 100;
object.addChild( child );
object = child;
objects.push( child );
}
object = mesh;
for ( var i = 0; i < amount; i ++ ) {
child = new THREE.Mesh( geometry, material );
child.position.y = 100;
object.addChild( child );
object = child;
objects.push( child );
}
object = mesh;
for ( var i = 0; i < amount; i ++ ) {
child = new THREE.Mesh( geometry, material );
child.position.z = - 100;
object.addChild( child );
object = child;
objects.push( child );
}
object = mesh;
for ( var i = 0; i < amount; i ++ ) {
child = new THREE.Mesh( geometry, material );
child.position.z = 100;
object.addChild( child );
object = child;
objects.push( child );
}
scene.addObject( mesh );
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.sortObjects = false;
container.appendChild( renderer.domElement );
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
stats.domElement.style.zIndex = 100;
container.appendChild( stats.domElement );
}
function onDocumentMouseMove(event) {
mouseX = ( event.clientX - windowHalfX ) * 10;
mouseY = ( event.clientY - windowHalfY ) * 10;
}
//
function animate() {
requestAnimationFrame( animate );
render();
stats.update();
}
function render() {
var rx = Math.sin( new Date().getTime() * 0.0007 ) * 0.2,
ry = Math.sin( new Date().getTime() * 0.0003 ) * 0.1,
rz = Math.sin( new Date().getTime() * 0.0002 ) * 0.1;
camera.position.x += ( mouseX - camera.position.x ) * .05;
camera.position.y += ( - mouseY - camera.position.y ) * .05;
for ( var i = 0, l = objects.length; i < l; i ++ ) {
objects[ i ].rotation.x = rx;
objects[ i ].rotation.y = ry;
objects[ i ].rotation.z = rz;
}
renderer.render( scene, camera );
}
</script>
</body>
</html>