Files
three.js/examples/webgl_stencil.html
T
2011-03-29 20:50:45 +02:00

175 lines
4.1 KiB
HTML

<!DOCTYPE HTML>
<html lang="en">
<head>
<title>three.js webgl - stencil shadow</title>
<meta charset="utf-8">
<style type="text/css">
body {
background:#fff;
padding:0;
margin:0;
font-weight: bold;
overflow:hidden;
}
</style>
</head>
<body>
<script type="text/javascript" src="../build/Three.js"></script>
<script type="text/javascript" src="js/Stats.js"></script>
<script type="text/javascript">
var statsEnabled = true;
var container, stats;
var camera, scene, renderer;
var mesh, boxMesh, light, lightCube, light2, lightCube2, zmesh, lightMesh, geometry;
var mouseX = 0, mouseY = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
init();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.z = 250;
scene = new THREE.Scene();
// world
var cube = new Cube( 300, 300, 10 );
var material0 = new THREE.MeshPhongMaterial( { color:0xff00ff } );
var material1 = new THREE.MeshLambertMaterial( { color:0x00ff00 } );
var material2 = new THREE.MeshLambertMaterial( { color:0x0000ff } );
var mesh1 = new THREE.Mesh( cube, material0 );
mesh1.position.z = -150;
scene.addChild( mesh1 );
var mesh2 = new THREE.Mesh( cube, material1 );
mesh2.position.x = -150;
mesh2.rotation.y = 90 * Math.PI / 180;
scene.addChild( mesh2 );
var mesh3 = new THREE.Mesh( cube, material2 );
mesh3.position.y = -150;
mesh3.rotation.x = 90 * Math.PI / 180;
scene.addChild( mesh3 );
new THREE.ShadowVolume( mesh1 )
new THREE.ShadowVolume( mesh2 )
new THREE.ShadowVolume( mesh3 )
// moving objects
var cube = new Cube( 40, 40, 40 );
var torus = new Torus( 40, 10 );
var sphere = new Sphere( 40 );
var cylinder = new Cylinder( 10, 10, 20, 40, 0, 0 );
mesh = new THREE.Mesh( torus, material1 );
scene.addChild( mesh );
boxMesh = new THREE.Mesh( cube, material2 );
scene.addChild( boxMesh );
new THREE.ShadowVolume( mesh );
new THREE.ShadowVolume( boxMesh );
// lights
light = new THREE.DirectionalLight( 0xffffff );
light.position.set( 0, 1, 0 );
scene.addChild( light );
var cube = new Sphere( 5 );
lightCube = new THREE.Mesh( cube, material2 );
scene.addChild( lightCube );
// renderer
renderer = new THREE.WebGLRenderer();
renderer.setClearColorHex( 0xaaaaaa, 1 );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
if ( statsEnabled ) {
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
stats.domElement.style.zIndex = 100;
container.appendChild( stats.domElement );
}
setInterval( loop, 1000 / 60 );
}
function onDocumentMouseMove(event) {
mouseX = ( event.clientX - windowHalfX );
mouseY = ( event.clientY - windowHalfY );
}
var t = 0;
function loop() {
mesh.position.x = Math.sin( t ) * 100;
mesh.position.y = Math.cos( t ) * 100;
mesh.rotation.x += 0.5 * Math.PI / 180;
mesh.rotation.y += 1.0 * Math.PI / 180;
mesh.rotation.z += 1.5 * Math.PI / 180;
boxMesh.position.z = Math.sin( t ) * 100;
boxMesh.rotation.x = Math.sin( t ) * 180 * Math.PI / 180;
light.position.x = Math.sin( t );
light.position.y = 1.5;
light.position.z = Math.cos( t );
lightCube.position.copy( light.position );
lightCube.position.multiplyScalar( 200 );
t += 0.02;
camera.position.x += ( mouseX - camera.position.x ) * .05;
camera.position.y += ( - mouseY - camera.position.y ) * .05;
renderer.render( scene, camera );
if ( statsEnabled ) stats.update();
}
function log( text ) {
var e = document.getElementById("log");
e.innerHTML = text + "<br/>" + e.innerHTML;
}
</script>
</body>
</html>