Files
three.js/utils
alteredq 76a56f2f5c First attempt at fog ;)
For the moment, it works just on Basic / Lambert / Phong materials.

Fog must be added to the scene before initialization of WebGLRenderer and scene must be passed to WebGLRenderer constructor (like for lights).

I don't know yet how to solve properly MeshShaderMaterial & co :(
2010-12-21 01:22:44 +01:00
..
2010-12-21 01:22:44 +01:00
2010-12-01 07:41:35 +00:00
2010-12-06 10:32:38 +00:00