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three.js/src/extras/io/SceneLoader.js
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JavaScript

/**
* @author alteredq / http://alteredqualia.com/
*/
THREE.SceneLoader = function () {
this.onLoadStart = function () {};
this.onLoadProgress = function() {};
this.onLoadComplete = function () {};
this.callbackSync = function () {};
this.callbackProgress = function () {};
};
THREE.SceneLoader.prototype = {
load : function ( url, callbackFinished ) {
var scope = this;
var worker = new Worker( url );
worker.postMessage( 0 );
var urlBase = THREE.Loader.prototype.extractUrlbase( url );
worker.onmessage = function( event ) {
var dg, dm, dd, dl, dc, df, dt,
g, o, m, l, p, c, t, f, tt, pp,
geometry, material, camera, fog,
texture, images,
materials, light,
data, binLoader, jsonLoader,
counter_models, counter_textures,
total_models, total_textures,
result;
data = event.data;
binLoader = new THREE.BinaryLoader();
jsonLoader = new THREE.JSONLoader();
counter_models = 0;
counter_textures = 0;
result = {
scene: new THREE.Scene(),
geometries: {},
materials: {},
textures: {},
objects: {},
cameras: {},
lights: {},
fogs: {},
triggers: {},
empties: {}
};
// find out if there are some colliders
var hasColliders = false;
for( dd in data.objects ) {
o = data.objects[ dd ];
if ( o.meshCollider ) {
hasColliders = true;
break;
}
}
if ( hasColliders ) {
result.scene.collisions = new THREE.CollisionSystem();
}
if ( data.transform ) {
var position = data.transform.position,
rotation = data.transform.rotation,
scale = data.transform.scale;
if ( position )
result.scene.position.set( position[ 0 ], position[ 1 ], position [ 2 ] );
if ( rotation )
result.scene.rotation.set( rotation[ 0 ], rotation[ 1 ], rotation [ 2 ] );
if ( scale )
result.scene.scale.set( scale[ 0 ], scale[ 1 ], scale [ 2 ] );
if ( position || rotation || scale )
result.scene.updateMatrix();
}
function get_url( source_url, url_type ) {
if ( url_type == "relativeToHTML" ) {
return source_url;
} else {
return urlBase + "/" + source_url;
}
};
function handle_objects() {
for( dd in data.objects ) {
if ( !result.objects[ dd ] ) {
o = data.objects[ dd ];
if ( o.geometry !== undefined ) {
geometry = result.geometries[ o.geometry ];
// geometry already loaded
if ( geometry ) {
var hasNormals = false;
materials = [];
for( i = 0; i < o.materials.length; i++ ) {
materials[ i ] = result.materials[ o.materials[i] ];
hasNormals = materials[ i ] instanceof THREE.MeshShaderMaterial;
}
if ( hasNormals ) {
geometry.computeTangents();
}
p = o.position;
r = o.rotation;
q = o.quaternion;
s = o.scale;
// turn off quaternions, for the moment
q = 0;
if ( materials.length == 0 ) {
materials[ 0 ] = new THREE.MeshFaceMaterial();
}
// dirty hack to handle meshes with multiple materials
// just use face materials defined in model
if ( materials.length > 1 ) {
materials = [ new THREE.MeshFaceMaterial() ];
}
object = new THREE.Mesh( geometry, materials );
object.name = dd;
object.position.set( p[0], p[1], p[2] );
if ( q ) {
object.quaternion.set( q[0], q[1], q[2], q[3] );
object.useQuaternion = true;
} else {
object.rotation.set( r[0], r[1], r[2] );
}
object.scale.set( s[0], s[1], s[2] );
object.visible = o.visible;
result.scene.addObject( object );
result.objects[ dd ] = object;
if ( o.meshCollider ) {
var meshCollider = THREE.CollisionUtils.MeshColliderWBox( object );
result.scene.collisions.colliders.push( meshCollider );
}
if ( o.castsShadow ) {
//object.visible = true;
//object.materials = [ new THREE.MeshBasicMaterial( { color: 0xff0000 } ) ];
var shadow = new THREE.ShadowVolume( geometry )
result.scene.addChild( shadow );
shadow.position = object.position;
shadow.rotation = object.rotation;
shadow.scale = object.scale;
}
if ( o.trigger && o.trigger.toLowerCase() != "none" ) {
var trigger = {
"type" : o.trigger,
"object" : o
};
result.triggers[ object.name ] = trigger;
}
}
// pure Object3D
} else {
p = o.position;
r = o.rotation;
q = o.quaternion;
s = o.scale;
// turn off quaternions, for the moment
q = 0;
object = new THREE.Object3D();
object.name = dd;
object.position.set( p[0], p[1], p[2] );
if ( q ) {
object.quaternion.set( q[0], q[1], q[2], q[3] );
object.useQuaternion = true;
} else {
object.rotation.set( r[0], r[1], r[2] );
}
object.scale.set( s[0], s[1], s[2] );
object.visible = ( o.visible !== undefined ) ? o.visible : false;
result.scene.addObject( object );
result.objects[ dd ] = object;
result.empties[ dd ] = object;
if ( o.trigger && o.trigger.toLowerCase() != "none" ) {
var trigger = {
"type" : o.trigger,
"object" : o
};
result.triggers[ object.name ] = trigger;
}
}
}
}
};
function handle_mesh( geo, id ) {
result.geometries[ id ] = geo;
handle_objects();
};
function create_callback( id ) {
return function( geo ) {
handle_mesh( geo, id );
counter_models -= 1;
scope.onLoadComplete();
async_callback_gate();
}
};
function create_callback_embed( id ) {
return function( geo ) {
result.geometries[ id ] = geo;
}
};
function async_callback_gate() {
var progress = {
totalModels : total_models,
totalTextures : total_textures,
loadedModels : total_models - counter_models,
loadedTextures : total_textures - counter_textures
};
scope.callbackProgress( progress, result );
scope.onLoadProgress();
if( counter_models == 0 && counter_textures == 0 ) {
callbackFinished( result );
}
};
var callbackTexture = function( images ) {
counter_textures -= 1;
async_callback_gate();
scope.onLoadComplete();
};
// first go synchronous elements
// cameras
for( dc in data.cameras ) {
c = data.cameras[ dc ];
if ( c.type == "perspective" ) {
camera = new THREE.Camera( c.fov, c.aspect, c.near, c.far );
} else if ( c.type == "ortho" ) {
camera = new THREE.Camera();
camera.projectionMatrix = THREE.Matrix4.makeOrtho( c.left, c.right, c.top, c.bottom, c.near, c.far );
}
p = c.position;
t = c.target;
camera.position.set( p[0], p[1], p[2] );
camera.target.position.set( t[0], t[1], t[2] );
result.cameras[ dc ] = camera;
}
// lights
var hex, intensity;
for ( dl in data.lights ) {
l = data.lights[ dl ];
hex = ( l.color !== undefined ) ? l.color : 0xffffff;
intensity = ( l.intensity !== undefined ) ? l.intensity : 1;
if ( l.type == "directional" ) {
p = l.direction;
light = new THREE.DirectionalLight( hex, intensity );
light.position.set( p[0], p[1], p[2] );
light.position.normalize();
} else if ( l.type == "point" ) {
p = l.position;
d = l.distance;
light = new THREE.PointLight( hex, intensity, d );
light.position.set( p[0], p[1], p[2] );
} else if ( l.type == "ambient" ) {
light = new THREE.AmbientLight( hex );
}
result.scene.addLight( light );
result.lights[ dl ] = light;
}
// fogs
for( df in data.fogs ) {
f = data.fogs[ df ];
if ( f.type == "linear" ) {
fog = new THREE.Fog( 0x000000, f.near, f.far );
} else if ( f.type == "exp2" ) {
fog = new THREE.FogExp2( 0x000000, f.density );
}
c = f.color;
fog.color.setRGB( c[0], c[1], c[2] );
result.fogs[ df ] = fog;
}
// defaults
if ( result.cameras && data.defaults.camera ) {
result.currentCamera = result.cameras[ data.defaults.camera ];
}
if ( result.fogs && data.defaults.fog ) {
result.scene.fog = result.fogs[ data.defaults.fog ];
}
c = data.defaults.bgcolor;
result.bgColor = new THREE.Color();
result.bgColor.setRGB( c[0], c[1], c[2] );
result.bgColorAlpha = data.defaults.bgalpha;
// now come potentially asynchronous elements
// geometries
// count how many models will be loaded asynchronously
for( dg in data.geometries ) {
g = data.geometries[ dg ];
if ( g.type == "bin_mesh" || g.type == "ascii_mesh" ) {
counter_models += 1;
scope.onLoadStart();
}
}
total_models = counter_models;
for ( dg in data.geometries ) {
g = data.geometries[ dg ];
if ( g.type == "cube" ) {
geometry = new THREE.CubeGeometry( g.width, g.height, g.depth, g.segmentsWidth, g.segmentsHeight, g.segmentsDepth, null, g.flipped, g.sides );
result.geometries[ dg ] = geometry;
} else if ( g.type == "plane" ) {
geometry = new THREE.PlaneGeometry( g.width, g.height, g.segmentsWidth, g.segmentsHeight );
result.geometries[ dg ] = geometry;
} else if ( g.type == "sphere" ) {
geometry = new THREE.SphereGeometry( g.radius, g.segmentsWidth, g.segmentsHeight );
result.geometries[ dg ] = geometry;
} else if ( g.type == "cylinder" ) {
geometry = new THREE.CylinderGeometry( g.numSegs, g.topRad, g.botRad, g.height, g.topOffset, g.botOffset );
result.geometries[ dg ] = geometry;
} else if ( g.type == "torus" ) {
geometry = new THREE.TorusGeometry( g.radius, g.tube, g.segmentsR, g.segmentsT );
result.geometries[ dg ] = geometry;
} else if ( g.type == "icosahedron" ) {
geometry = new THREE.IcosahedronGeometry( g.subdivisions );
result.geometries[ dg ] = geometry;
} else if ( g.type == "bin_mesh" ) {
binLoader.load( { model: get_url( g.url, data.urlBaseType ),
callback: create_callback( dg )
} );
} else if ( g.type == "ascii_mesh" ) {
jsonLoader.load( { model: get_url( g.url, data.urlBaseType ),
callback: create_callback( dg )
} );
} else if ( g.type == "embedded_mesh" ) {
var modelJson = data.embeds[ g.id ],
texture_path = "";
if ( modelJson ) {
jsonLoader.createModel( modelJson, create_callback_embed( dg ), texture_path );
}
}
}
// textures
// count how many textures will be loaded asynchronously
for( dt in data.textures ) {
tt = data.textures[ dt ];
if( tt.url instanceof Array ) {
counter_textures += tt.url.length;
for( var n = 0; n < tt.url.length; n ++ ) {
scope.onLoadStart();
}
} else {
counter_textures += 1;
scope.onLoadStart();
}
}
total_textures = counter_textures;
for( dt in data.textures ) {
tt = data.textures[ dt ];
if ( tt.mapping != undefined && THREE[ tt.mapping ] != undefined ) {
tt.mapping = new THREE[ tt.mapping ]();
}
if( tt.url instanceof Array ) {
var url_array = [];
for( var i = 0; i < tt.url.length; i ++ ) {
url_array[ i ] = get_url( tt.url[ i ], data.urlBaseType );
}
texture = THREE.ImageUtils.loadTextureCube( url_array, tt.mapping, callbackTexture );
} else {
texture = THREE.ImageUtils.loadTexture( get_url( tt.url, data.urlBaseType ), tt.mapping, callbackTexture );
if ( THREE[ tt.minFilter ] != undefined )
texture.minFilter = THREE[ tt.minFilter ];
if ( THREE[ tt.magFilter ] != undefined )
texture.magFilter = THREE[ tt.magFilter ];
if ( tt.repeat ) {
texture.repeat.set( tt.repeat[ 0 ], tt.repeat[ 1 ] );
if ( tt.repeat[ 0 ] != 1 ) texture.wrapS = THREE.RepeatWrapping;
if ( tt.repeat[ 1 ] != 1 ) texture.wrapT = THREE.RepeatWrapping;
}
if ( tt.offset ) {
texture.offset.set( tt.offset[ 0 ], tt.offset[ 1 ] );
}
// handle wrap after repeat so that default repeat can be overriden
if ( tt.wrap ) {
var wrapMap = {
"repeat" : THREE.RepeatWrapping,
"mirror" : THREE.MirroredRepeatWrapping
}
if ( wrapMap[ tt.wrap[ 0 ] ] !== undefined ) texture.wrapS = wrapMap[ tt.wrap[ 0 ] ];
if ( wrapMap[ tt.wrap[ 1 ] ] !== undefined ) texture.wrapT = wrapMap[ tt.wrap[ 1 ] ];
}
}
result.textures[ dt ] = texture;
}
// materials
for ( dm in data.materials ) {
m = data.materials[ dm ];
for ( pp in m.parameters ) {
if ( pp == "envMap" || pp == "map" || pp == "lightMap" ) {
m.parameters[ pp ] = result.textures[ m.parameters[ pp ] ];
} else if ( pp == "shading" ) {
m.parameters[ pp ] = ( m.parameters[ pp ] == "flat" ) ? THREE.FlatShading : THREE.SmoothShading;
} else if ( pp == "blending" ) {
m.parameters[ pp ] = THREE[ m.parameters[ pp ] ] ? THREE[ m.parameters[ pp ] ] : THREE.NormalBlending;
} else if ( pp == "combine" ) {
m.parameters[ pp ] = ( m.parameters[ pp ] == "MixOperation" ) ? THREE.MixOperation : THREE.MultiplyOperation;
} else if ( pp == "vertexColors" ) {
if ( m.parameters[ pp ] == "face" ) {
m.parameters[ pp ] = THREE.FaceColors;
// default to vertex colors if "vertexColors" is anything else face colors or 0 / null / false
} else if ( m.parameters[ pp ] ) {
m.parameters[ pp ] = THREE.VertexColors;
}
}
}
if ( m.parameters.opacity !== undefined && m.parameters.opacity < 1.0 ) {
m.parameters.transparent = true;
}
if ( m.parameters.normalMap ) {
var shader = THREE.ShaderUtils.lib[ "normal" ];
var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
var diffuse = m.parameters.color;
var specular = m.parameters.specular;
var ambient = m.parameters.ambient;
var shininess = m.parameters.shininess;
uniforms[ "tNormal" ].texture = result.textures[ m.parameters.normalMap ];
if ( m.parameters.normalMapFactor ) {
uniforms[ "uNormalScale" ].value = m.parameters.normalMapFactor;
}
if ( m.parameters.map ) {
uniforms[ "tDiffuse" ].texture = m.parameters.map;
uniforms[ "enableDiffuse" ].value = true;
}
if ( m.parameters.lightMap ) {
uniforms[ "tAO" ].texture = m.parameters.lightMap;
uniforms[ "enableAO" ].value = true;
}
if ( m.parameters.specularMap ) {
uniforms[ "tSpecular" ].texture = result.textures[ m.parameters.specularMap ];
uniforms[ "enableSpecular" ].value = true;
}
uniforms[ "uDiffuseColor" ].value.setHex( diffuse );
uniforms[ "uSpecularColor" ].value.setHex( specular );
uniforms[ "uAmbientColor" ].value.setHex( ambient );
uniforms[ "uShininess" ].value = shininess;
if ( m.parameters.opacity ) {
uniforms[ "uOpacity" ].value = m.parameters.opacity;
}
var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true, fog: true };
material = new THREE.MeshShaderMaterial( parameters );
} else {
material = new THREE[ m.type ]( m.parameters );
}
result.materials[ dm ] = material;
}
// objects ( synchronous init of procedural primitives )
handle_objects();
// synchronous callback
scope.callbackSync( result );
};
},
constructor : THREE.SceneLoader
};