mirror of
https://github.com/wahyd4/three.js.git
synced 2026-08-11 22:16:05 +10:00
TODO:
- maybe image array loader should go into TextureCube.js so that people could just reuse the code
- it may be worth to be able to specify different combination of environment map and underlying material (in single render pass),
currently color/color map/environment map are multiplied, though addition also produces very interesting looking materials
232 lines
6.8 KiB
HTML
232 lines
6.8 KiB
HTML
<!DOCTYPE HTML>
|
|
<html lang="en">
|
|
<head>
|
|
<title>three.js - cube map WebGL</title>
|
|
<meta charset="utf-8">
|
|
<style type="text/css">
|
|
body {
|
|
background:#000;
|
|
color:#fff;
|
|
padding:0;
|
|
margin:0;
|
|
overflow:hidden;
|
|
font-family:georgia;
|
|
text-align:center;
|
|
}
|
|
a { color: #ff0080; text-decoration: none; }
|
|
a:hover { color: #0080ff; }
|
|
|
|
canvas { pointer-events:none; z-index:10; position:relative; }
|
|
#log { position:absolute; top:50px; text-align:left; display:block; z-index:100 }
|
|
#d { text-align:center; margin:1em 0 -7.5em 0; z-index:1000; position:relative; display:block }
|
|
.button { background:orange; color:#fff; padding:0.2em 0.5em; cursor:pointer }
|
|
.inactive { background:#999; color:#eee }
|
|
</style>
|
|
</head>
|
|
|
|
<body>
|
|
<div id="d">
|
|
<p><a href="http://github.com/mrdoob/three.js">Three.js</a> cube mapping demo
|
|
|
|
<p>Walt Disney head by <a href="http://www.davidoreilly.com/2009/01/walt-disneys-head-on-a-plate" target="_blank">David OReilly</a>
|
|
<p>Texture by <a href="http://www.humus.name/index.php?page=Textures" target="_blank">Humus</a>
|
|
</div>
|
|
|
|
<pre id="log"></pre>
|
|
|
|
<script type="text/javascript" src="../build/Three.js"></script>
|
|
|
|
<script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
|
|
<script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
|
|
<script type="text/javascript" src="../src/extras/io/Loader.js"></script>
|
|
|
|
<script type="text/javascript" src="js/Stats.js"></script>
|
|
|
|
<script type="text/javascript">
|
|
|
|
var SCREEN_WIDTH = window.innerWidth;
|
|
var SCREEN_HEIGHT = window.innerHeight;
|
|
var FLOOR = -250;
|
|
|
|
var container;
|
|
var stats;
|
|
|
|
var camera;
|
|
var scene;
|
|
var webglRenderer;
|
|
|
|
var mesh, zmesh, lightMesh, geometry;
|
|
|
|
var directionalLight, pointLight;
|
|
|
|
var mouseX = 0;
|
|
var mouseY = 0;
|
|
|
|
var windowHalfX = window.innerWidth >> 1;
|
|
var windowHalfY = window.innerHeight >> 1;
|
|
|
|
document.addEventListener('mousemove', onDocumentMouseMove, false);
|
|
|
|
init();
|
|
|
|
loop();
|
|
|
|
setInterval(loop, 1000/60);
|
|
|
|
function addMesh( geometry, scale, x, y, z, rx, ry, rz, material ) {
|
|
|
|
mesh = new THREE.Mesh( geometry, material );
|
|
mesh.scale.x = mesh.scale.y = mesh.scale.z = scale;
|
|
mesh.position.x = x;
|
|
mesh.position.y = y;
|
|
mesh.position.z = z;
|
|
mesh.rotation.x = rx;
|
|
mesh.rotation.y = ry;
|
|
mesh.rotation.z = rz;
|
|
mesh.overdraw = true;
|
|
mesh.updateMatrix();
|
|
scene.addObject(mesh);
|
|
|
|
}
|
|
|
|
function init() {
|
|
|
|
container = document.createElement('div');
|
|
document.body.appendChild(container);
|
|
|
|
camera = new THREE.Camera( 50, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
|
|
camera.position.z = 2000;
|
|
camera.updateMatrix();
|
|
|
|
scene = new THREE.Scene();
|
|
|
|
// LIGHTS
|
|
|
|
var ambient = new THREE.AmbientLight( 0x101010 );
|
|
scene.addLight( ambient );
|
|
|
|
directionalLight = new THREE.DirectionalLight( 0xffffff, 1.0 );
|
|
directionalLight.position.x = 1;
|
|
directionalLight.position.y = 1;
|
|
directionalLight.position.z = 2;
|
|
directionalLight.position.normalize();
|
|
scene.addLight( directionalLight );
|
|
|
|
pointLight = new THREE.PointLight( 0xffffff );
|
|
pointLight.position.x = 0;
|
|
pointLight.position.y = 0;
|
|
pointLight.position.z = 0;
|
|
scene.addLight( pointLight );
|
|
|
|
// light representation
|
|
sphere = new Sphere( 100, 16, 8, 1 );
|
|
lightMesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color:0xffaa00 } ) );
|
|
lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05;
|
|
lightMesh.position = pointLight.position;
|
|
lightMesh.overdraw = true;
|
|
lightMesh.updateMatrix();
|
|
scene.addObject(lightMesh);
|
|
|
|
// material samples
|
|
var r = "textures/cube/SwedishRoyalCastle/";
|
|
|
|
var urls = [ r + "px.jpg", r + "nx.jpg",
|
|
r + "py.jpg", r + "ny.jpg",
|
|
r + "pz.jpg", r + "nz.jpg" ];
|
|
|
|
var images = loadImageArray( urls );
|
|
|
|
var cubeMaterial3 = new THREE.MeshLambertMaterial( { color: 0xffaa00, env_map: new THREE.TextureCube( images ) } );
|
|
var cubeMaterial2 = new THREE.MeshLambertMaterial( { color: 0xffee00, env_map: new THREE.TextureCube( images ) } );
|
|
var cubeMaterial1 = new THREE.MeshLambertMaterial( { color: 0xffffff, env_map: new THREE.TextureCube( images ) } )
|
|
|
|
var plane = new Plane( 100, 100 );
|
|
|
|
addMesh( plane, 40, 0, 0, -2000, 0, 0,0, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[5] ) } ) );
|
|
addMesh( plane, 40, -2000, 0, 0, 0, 1.57,0, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[0] ) } ) );
|
|
addMesh( plane, 40, 2000, 0, 0, 0,-1.57,0, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[1] ) } ) );
|
|
addMesh( plane, 40, 0, 2000, 0, 1.57, 0,0, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[2] ) } ) );
|
|
addMesh( plane, 40, 0, -2000, 0, -1.57,0,0, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[3] ) } ) );
|
|
|
|
webglRenderer = new THREE.WebGLRenderer( scene );
|
|
webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
|
|
container.appendChild( webglRenderer.domElement );
|
|
|
|
stats = new Stats();
|
|
stats.domElement.style.position = 'absolute';
|
|
stats.domElement.style.top = '0px';
|
|
stats.domElement.style.zIndex = 100;
|
|
container.appendChild( stats.domElement );
|
|
|
|
var loader = new THREE.Loader();
|
|
loader.loadBinary( "obj/walt/WaltHead_bin.js", function( geometry ) { createScene( geometry, cubeMaterial1, cubeMaterial2, cubeMaterial3 ) }, "obj/walt" );
|
|
|
|
}
|
|
|
|
function createScene( geometry, m1, m2, m3 ) {
|
|
|
|
var s = 15;
|
|
|
|
addMesh( geometry, s, 0, 0, -100, 0,0,0, m1 );
|
|
addMesh( geometry, s, -900, 0, -100, 0,0,0, m2 );
|
|
addMesh( geometry, s, 900, 0, -100, 0,0,0, m3 );
|
|
|
|
}
|
|
|
|
function loadImageArray( urls ) {
|
|
|
|
var i, images = [];
|
|
|
|
images.loadCount = 0;
|
|
|
|
for ( i = 0; i < urls.length; ++i ) {
|
|
|
|
images[i] = new Image();
|
|
images[i].loaded = 0;
|
|
images[i].onload = function() { images.loadCount += 1; this.loaded = 1;/*log( images.loadCount );*/ }
|
|
images[i].src = urls[i];
|
|
|
|
}
|
|
|
|
return images;
|
|
|
|
}
|
|
|
|
function onDocumentMouseMove(event) {
|
|
|
|
mouseX = ( event.clientX - windowHalfX );
|
|
mouseY = ( event.clientY - windowHalfY );
|
|
|
|
}
|
|
|
|
var r = 0;
|
|
|
|
function loop() {
|
|
|
|
camera.position.x += ( mouseX - camera.position.x ) * .05;
|
|
camera.position.y += ( - mouseY - camera.position.y ) * .05;
|
|
camera.updateMatrix();
|
|
|
|
lightMesh.position.x = 1500*Math.cos(r);
|
|
lightMesh.position.z = 1500*Math.sin(r);
|
|
lightMesh.updateMatrix();
|
|
|
|
r += 0.01;
|
|
|
|
webglRenderer.render( scene, camera );
|
|
|
|
stats.update();
|
|
|
|
}
|
|
|
|
function log(text) {
|
|
|
|
var e = document.getElementById("log");
|
|
e.innerHTML = text + "<br/>" + e.innerHTML;
|
|
|
|
}
|
|
</script>
|
|
|
|
</body>
|
|
</html>
|