Files
three.js/examples/webgl_geometry_dynamic.html
T
Mr.doob fef3c084b1 Changed build setup:
build/Three.js - Includes all renderers + extras
	build/custom/ThreeCanvas.js - Canvas renderer only
	build/custom/ThreeDOM.js - DOM renderer only
	build/custom/ThreeSVG.js - SVG renderer only
	build/custom/ThreeWebGL.js - WebGL renderer only
	build/custom/ThreeExtras.js - Extras only

Moved `THREE.Detector.js` to `examples/js/Detector.js`.

Updated examples to reflect these changes.
2011-02-23 12:35:31 +00:00

279 lines
6.5 KiB
HTML

<!DOCTYPE HTML>
<html lang="en">
<head>
<title>three.js webgl - geometry - dynamic</title>
<meta charset="utf-8">
<style type="text/css">
body {
color: #61443e;
font-family:Monospace;
font-size:13px;
text-align:center;
background-color: #aaccff;
margin: 0px;
overflow: hidden;
}
#info {
color: #ffffff;
position: absolute;
top: 0px; width: 100%;
padding: 5px;
}
a {
color: yellow;
}
#oldie {
background:rgb(0,0,50) !important;
color:#fff !important;
}
</style>
</head>
<body>
<div id="container"></div>
<div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - dynamic geometry demo - webgl<br />(left click: forward, right click: backward)</div>
<script type="text/javascript" src="../build/Three.js"></script>
<script type="text/javascript" src="js/Detector.js"></script>
<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
<script type="text/javascript" src="js/Stats.js"></script>
<script type="text/javascript">
if ( ! Detector.webgl ) {
Detector.addGetWebGLMessage();
document.getElementById( 'container' ).innerHTML = "";
}
var container, stats;
var camera, scene, renderer;
var mesh, texture,geometry, material;
var worldWidth = 128, worldDepth = 128,
worldHalfWidth = worldWidth / 2, worldHalfDepth = worldDepth / 2;
var mouseX = 0, mouseY = 0,
lat = 0, lon = 0, phy = 0, theta = 0;
var direction = new THREE.Vector3(),
moveForward = false, moveBackward = false, moveLeft = false, moveRight = false;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
init();
animate();
function init() {
container = document.getElementById( 'container' );
camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 20000 );
camera.target.position.z = - 100;
scene = new THREE.Scene();
scene.fog = new THREE.FogExp2( 0xaaccff, 0.0007 );
//var light = new THREE.PointLight( 0xffffff, 2 );
//light.position.y = 500;
//scene.addLight( light );
camera.position.y = 200;
camera.target.position.y = camera.position.y;
geometry = new Plane( 20000, 20000, worldWidth - 1, worldDepth - 1 );
var i, j, il, jl;
for ( i = 0, il = geometry.vertices.length; i < il; i ++ ) {
geometry.vertices[ i ].position.z = 35 * Math.sin( i/2 );
}
for( i = 0; i < geometry.uvs.length; i++ ) {
var uvs = geometry.uvs[ i ];
for ( j = 0, jl = uvs.length; j < jl; j++ ) {
uvs[ j ].u *= 5;
uvs[ j ].v *= 5;
}
}
//console.log( "triangles: " + geometry.faces.length * 2 + " faces: " + geometry.faces.length + " vertices: " + geometry.vertices.length );
geometry.computeFaceNormals();
geometry.computeVertexNormals();
var texture = ImageUtils.loadTexture( "textures/water.jpg" );
texture.wrap_s = texture.wrap_t = THREE.RepeatWrapping;
material = new THREE.MeshBasicMaterial( { color:0x0044ff, opacity:1, map: texture } );
mesh = new THREE.Mesh( geometry, material );
mesh.rotation.x = - 90 * Math.PI / 180;
scene.addObject( mesh );
renderer = new THREE.WebGLRenderer( { clearColor:0xaaccff, clearAlpha: 1 } );
renderer.setSize( window.innerWidth, window.innerHeight );
container.innerHTML = "";
container.appendChild( renderer.domElement );
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
container.appendChild( stats.domElement );
document.addEventListener( 'mousedown', onDocumentMouseDown, false );
document.addEventListener( 'mouseup', onDocumentMouseUp, false );
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
document.addEventListener( 'contextmenu', function ( event ) { event.preventDefault(); }, false );
document.addEventListener( 'keydown', onDocumentKeyDown, false );
document.addEventListener( 'keyup', onDocumentKeyUp, false );
}
function onDocumentMouseDown( event ) {
event.preventDefault();
event.stopPropagation();
switch ( event.button ) {
case 0: moveForward = true; break;
case 2: moveBackward = true; break;
}
}
function onDocumentMouseUp( event ) {
event.preventDefault();
event.stopPropagation();
switch ( event.button ) {
case 0: moveForward = false; break;
case 2: moveBackward = false; break;
}
}
function onDocumentMouseMove(event) {
mouseX = event.clientX - windowHalfX;
mouseY = event.clientY - windowHalfY;
}
function onDocumentKeyDown( event ) {
switch( event.keyCode ) {
case 38: /*up*/
case 87: /*W*/ moveForward = true; break;
case 37: /*left*/
case 65: /*A*/ moveLeft = true; break;
case 40: /*down*/
case 83: /*S*/ moveBackward = true; break;
case 39: /*right*/
case 68: /*D*/ moveRight = true; break;
}
}
function onDocumentKeyUp( event ) {
switch( event.keyCode ) {
case 38: /*up*/
case 87: /*W*/ moveForward = false; break;
case 37: /*left*/
case 65: /*A*/ moveLeft = false; break;
case 40: /*down*/
case 83: /*S*/ moveBackward = false; break;
case 39: /*right*/
case 68: /*D*/ moveRight = false; break;
}
}
//
function animate() {
requestAnimationFrame( animate );
render();
stats.update();
}
function render() {
var time = new Date().getTime() * 0.01;
if ( moveForward ) camera.translateZ( - 10 );
if ( moveBackward ) camera.translateZ( 10 );
if ( moveLeft ) camera.translateX( - 10 );
if ( moveRight ) camera.translateX( 10 );
lon += mouseX * 0.004;
lat -= mouseY * 0.004;
lat = Math.max( - 85, Math.min( 85, lat ) );
phi = ( 90 - lat ) * Math.PI / 180;
theta = lon * Math.PI / 180;
camera.target.position.x = 100 * Math.sin( phi ) * Math.cos( theta ) + camera.position.x;
camera.target.position.y = 100 * Math.cos( phi ) + camera.position.y;
camera.target.position.z = 100 * Math.sin( phi ) * Math.sin( theta ) + camera.position.z;
for ( var i = 0, l = geometry.vertices.length; i < l; i ++ ) {
geometry.vertices[ i ].position.z = 35 * Math.sin( i/5 + (time + i)/7 );
}
//geometry.computeFaceNormals();
//geometry.computeVertexNormals();
mesh.geometry.__dirtyVertices = true;
//mesh.geometry.__dirtyNormals = true;
renderer.render(scene, camera);
}
</script>
</body>
</html>