mirror of
https://github.com/wahyd4/three.js.git
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* Removed MeshFaceColorFillMaterial and MeshFaceColorStrokeMaterial * Added MeshFaceMaterial ( it uses the face.material for that pass ) * CanvasRenderer and SVGRenderer per face material logic changed. * SVGRenderer supports particles again. * WebGLRenderer currently broken :/ * Code clean up
19 lines
384 B
JavaScript
19 lines
384 B
JavaScript
/**
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* @author mr.doob / http://mrdoob.com/
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*/
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THREE.MeshBitmapMaterial = function ( bitmap, mode ) {
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this.bitmap = bitmap;
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this.mode = mode || THREE.MeshBitmapMaterialMode.UVMAPPING;
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this.toString = function () {
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return 'THREE.MeshBitmapUVMappingMaterial ( bitmap: ' + this.bitmap + ', mode: ' + this.mode + ' )';
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};
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};
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THREE.MeshBitmapMaterialMode = { UVMAPPING: 0 };
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