Files
three.js/src/materials/MeshBitmapMaterial.js
T
Mr.doob 7464f5ff97 * MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default.
* Removed MeshFaceColorFillMaterial and MeshFaceColorStrokeMaterial
* Added MeshFaceMaterial ( it uses the face.material for that pass )
* CanvasRenderer and SVGRenderer per face material logic changed.
* SVGRenderer supports particles again.
* WebGLRenderer currently broken :/
* Code clean up
2010-10-27 08:49:00 +01:00

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JavaScript

/**
* @author mr.doob / http://mrdoob.com/
*/
THREE.MeshBitmapMaterial = function ( bitmap, mode ) {
this.bitmap = bitmap;
this.mode = mode || THREE.MeshBitmapMaterialMode.UVMAPPING;
this.toString = function () {
return 'THREE.MeshBitmapUVMappingMaterial ( bitmap: ' + this.bitmap + ', mode: ' + this.mode + ' )';
};
};
THREE.MeshBitmapMaterialMode = { UVMAPPING: 0 };