mirror of
https://github.com/wahyd4/three.js.git
synced 2026-08-23 20:05:56 +10:00
196 lines
5.7 KiB
Python
196 lines
5.7 KiB
Python
__author__ = "Mr.doob"
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__url__ = ("http://mrdoob.com")
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__version__ = "1"
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__bpydoc__ = """\
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This script exports the selected object for the three.js engine.
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"""
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import bpy
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def rvec3d(v):
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return round(v[0], 6), round(v[1], 6), round(v[2], 6)
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def rvec2d(v):
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return round(v[0], 6), round(v[1], 6)
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def write(filename, scene, ob, \
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EXPORT_APPLY_MODIFIERS=True,\
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EXPORT_NORMALS=True,\
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EXPORT_UV=True,\
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EXPORT_COLORS=True):
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if not filename.lower().endswith('.js'):
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filename += '.js'
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if not ob:
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raise Exception("Error, Select the object to export")
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return
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file = open(filename, 'w')
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if EXPORT_APPLY_MODIFIERS:
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mesh = ob.create_mesh(True, 'PREVIEW')
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else:
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mesh = ob.data
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if not mesh:
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raise ("Error, could not get mesh data from selected object")
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return
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faceUV = len(mesh.uv_textures) > 0
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vertexUV = len(mesh.sticky) > 0
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vertexColors = len(mesh.vertex_colors) > 0
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if (not faceUV) and (not vertexUV):
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EXPORT_UV = False
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if not vertexColors:
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EXPORT_COLORS = False
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if not EXPORT_UV:
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faceUV = vertexUV = False
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if not EXPORT_COLORS:
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vertexColors = False
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if faceUV:
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active_uv_layer = mesh.active_uv_texture
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if not active_uv_layer:
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EXPORT_UV = False
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faceUV = None
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else:
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active_uv_layer = active_uv_layer.data
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if vertexColors:
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active_col_layer = mesh.active_vertex_color
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if not active_col_layer:
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EXPORT_COLORS = False
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vertexColors = None
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else:
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active_col_layer = active_col_layer.data
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# incase
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color = uvcoord = uvcoord_key = normal = normal_key = None
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file.write('var %s = function () {\n\n' % filename)
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file.write('\tvar scope = this;\n\n')
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file.write('\tTHREE.Geometry.call(this);\n\n')
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for v in mesh.verts:
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file.write('\tv( %.6f, %.6f, %.6f );\n' % (v.co.x, v.co.z, -v.co.y)) # co
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"""
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if EXPORT_NORMALS:
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file.write('%.6f %.6f %.6f ' % v[1]) # no
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if EXPORT_UV:
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file.write('%.6f %.6f ' % v) # uv
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if EXPORT_COLORS:
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file.write('%u %u %u' % v[3]) # col
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"""
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file.write('\n')
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for f in mesh.faces:
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if len(f.verts) == 3:
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file.write('\tf3( %d, %d, %d );\n' % (f.verts[0], f.verts[1], f.verts[2]))
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else:
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file.write('\tf4( %d, %d, %d, %d );\n' % (f.verts[0], f.verts[1], f.verts[2], f.verts[3]))
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file.write('\n')
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file.write('\tfunction v( x, y, z ) {\n\n')
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file.write('\t\tscope.vertices.push( new THREE.Vertex( new THREE.Vector3( x, y, z ) ) );\n\n')
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file.write('\t}\n\n')
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file.write('\tfunction f3( a, b, c ) {\n\n')
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file.write('\t\tscope.faces.push( new THREE.Face3( a, b, c ) );\n\n')
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file.write('\t}\n\n')
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file.write('\tfunction f4( a, b, c, d ) {\n\n')
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file.write('\t\tscope.faces.push( new THREE.Face4( a, b, c, d ) );\n\n')
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file.write('\t}\n\n')
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file.write('}\n\n')
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file.write('%s.prototype = new THREE.Geometry();\n' % filename)
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file.write('%s.prototype.constructor = %s;' % (filename, filename))
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file.close()
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print("writing", filename, "done")
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if EXPORT_APPLY_MODIFIERS:
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bpy.data.meshes.remove(mesh)
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from bpy.props import *
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class ExportTHREEJS(bpy.types.Operator):
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'''TODO'''
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bl_idname = "export.three_js"
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bl_label = "Export three.js"
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# List of operator properties, the attributes will be assigned
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# to the class instance from the operator settings before calling.
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path = StringProperty(name="File Path", description="File path used for exporting the PLY file", maxlen=1024, default="")
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check_existing = BoolProperty(name="Check Existing", description="Check and warn on overwriting existing files", default=True, options={'HIDDEN'})
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use_modifiers = BoolProperty(name="Apply Modifiers", description="Apply Modifiers to the exported mesh", default=True)
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use_normals = BoolProperty(name="Normals", description="Export Normals for smooth and hard shaded faces", default=True)
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use_uvs = BoolProperty(name="UVs", description="Exort the active UV layer", default=True)
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use_colors = BoolProperty(name="Vertex Colors", description="Exort the active vertex color layer", default=True)
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def poll(self, context):
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return context.active_object != None
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def execute(self, context):
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# print("Selected: " + context.active_object.name)
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if not self.properties.path:
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raise Exception("filename not set")
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write(self.properties.path, context.scene, context.active_object,\
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EXPORT_APPLY_MODIFIERS=self.properties.use_modifiers,
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EXPORT_NORMALS=self.properties.use_normals,
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EXPORT_UV=self.properties.use_uvs,
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EXPORT_COLORS=self.properties.use_colors,
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)
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return {'FINISHED'}
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def invoke(self, context, event):
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wm = context.manager
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wm.add_fileselect(self)
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return {'RUNNING_MODAL'}
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def draw(self, context):
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layout = self.layout
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props = self.properties
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row = layout.row()
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row.prop(props, "use_modifiers")
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row.prop(props, "use_normals")
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row = layout.row()
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row.prop(props, "use_uvs")
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row.prop(props, "use_colors")
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def menu_func(self, context):
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default_path = bpy.data.filename.replace(".blend", ".js")
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self.layout.operator(ExportTHREEJS.bl_idname, text="three.js (.js)").path = default_path
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def register():
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bpy.types.register(ExportTHREEJS)
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bpy.types.INFO_MT_file_export.append(menu_func)
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def unregister():
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bpy.types.unregister(ExportTHREEJS)
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bpy.types.INFO_MT_file_export.remove(menu_func)
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if __name__ == "__main__":
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register()
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