Files
three.js/examples/canvas_materials_reflection.html
T
Mr.doob 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc)
WebGLRenderer antialias is off by default (considering Firefox doesn't support it...)
Formatting clean up here and there
2011-04-09 12:38:39 +01:00

102 lines
2.3 KiB
HTML

<!DOCTYPE HTML>
<html lang="en">
<head>
<title>three.js canvas - spherical reflection</title>
<meta charset="utf-8">
<style type="text/css">
body {
background-color: #000000;
margin: 0px;
overflow: hidden;
}
#info {
position: absolute;
top: 0px; width: 100%;
color: #ffffff;
padding: 5px;
font-family: Monospace;
font-size: 13px;
text-align: center;
}
a {
color: #ffffff;
}
a:hover {
color: #0080ff;
}
</style>
</head>
<body>
<div id="container"></div>
<div id="info">
<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - spherical reflection demo.<br />
Walt Disney head by <a href="http://www.davidoreilly.com/2009/01/walt-disneys-head-on-a-plate" target="_blank">David OReilly</a>. Reflection texture by <a href="http://kewlers.scene.org/" target="_blank">Kewlers</a>.
</div>
<script type="text/javascript" src="../build/Three.js"></script>
<script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
<script type="text/javascript" src="obj/WaltHead.js"></script>
<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
<script type="text/javascript">
var camera, scene, renderer,
particle1, particle2, particle2,
light1, light2, light3,
geometry, mesh;
init();
animate();
function init() {
var container = document.getElementById( 'container' );
camera = new THREE.Camera( 65, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.z = 100;
scene = new THREE.Scene();
geometry = new WaltHead();
geometry.computeVertexNormals();
mesh = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { envMap: THREE.ImageUtils.loadTexture( 'textures/metal.jpg', new THREE.SphericalReflectionMapping() ) } ) );
mesh.overdraw = true;
scene.addObject( mesh );
renderer = new THREE.CanvasRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
}
//
function animate() {
requestAnimationFrame( animate );
render();
}
function render() {
var time = new Date().getTime() * 0.0005;
mesh.rotation.y -= 0.01;
renderer.render( scene, camera );
}
</script>
</body>
</html>