Files
three.js/examples/webgl_lines_splines.html
T
Mr.doob 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc)
WebGLRenderer antialias is off by default (considering Firefox doesn't support it...)
Formatting clean up here and there
2011-04-09 12:38:39 +01:00

358 lines
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HTML

<!DOCTYPE HTML>
<html lang="en">
<head>
<title>three.js webgl - lines - splines</title>
<meta charset="utf-8">
<style type="text/css">
body {
background-color: #000000;
margin: 0px;
overflow: hidden;
}
a {
color:#0078ff;
}
#info {
position: absolute;
top: 10px; width: 100%;
color: #ffffff;
padding: 5px;
font-family: Monospace;
font-size: 13px;
text-align: center;
z-index:100;
}
a {
color: orange;
text-decoration: none;
}
a:hover {
color: #0080ff;
}
</style>
</head>
<body>
<div id="info">
<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - splines WebGL demo
[<a href="http://en.wikipedia.org/wiki/Hilbert_curve">Hilbert curve</a> thanks to <a href="http://www.openprocessing.org/visuals/?visualID=15599">Thomas Diewald</a>]
</div>
<script type="text/javascript" src="../build/Three.js"></script>
<script type="text/javascript" src="js/Detector.js"></script>
<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
<script type="text/javascript" src="js/Stats.js"></script>
<script type="text/javascript">
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
var postprocessing = false;
var mouseX = 0, mouseY = 0,
windowHalfX = window.innerWidth / 2,
windowHalfY = window.innerHeight / 2,
camera, scene, renderer, material;
var cameraOrtho, sceneScreen, rtTexture1, rtTexture2, rtTexture3, materialScreen, materialConvolution, blurx, blury, quadScreen;
init();
animate();
function init() {
var i, n_sub, container;
container = document.createElement('div');
document.body.appendChild(container);
camera = new THREE.Camera( 33, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.z = 700;
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.autoClear = false;
container.appendChild( renderer.domElement );
var geometry = new THREE.Geometry(),
geometry2 = new THREE.Geometry(),
geometry3 = new THREE.Geometry(),
points = hilbert3D( new THREE.Vector3( 0,0,0 ), 200.0, 1, 0, 1, 2, 3, 4, 5, 6, 7 ),
colors = [], colors2 = [], colors3 = [];
n_sub = 6;
var position, index;
var spline = new THREE.Spline( points );
for ( i = 0; i < points.length * n_sub; i ++ ) {
index = i / ( points.length * n_sub );
position = spline.getPoint( index );
geometry.vertices[ i ] = new THREE.Vertex( new THREE.Vector3( position.x, position.y, position.z ) );
colors[ i ] = new THREE.Color( 0xffffff );
colors[ i ].setHSV( 0.6, ( 200 + position.x ) / 400, 1.0 );
colors2[ i ] = new THREE.Color( 0xffffff );
//colors2[ i ].setHSV( 0.1, 1.0, ( 200 + position.x ) / 400 );
colors2[ i ].setHSV( 0.9, ( 200 + position.y ) / 400, 1.0 );
colors3[ i ] = new THREE.Color( 0xffffff );
colors3[ i ].setHSV( i / ( points.length * n_sub ), 1.0, 1.0 );
}
geometry2.vertices = geometry3.vertices = geometry.vertices;
geometry.colors = colors;
geometry2.colors = colors2;
geometry3.colors = colors3;
// lines
material = new THREE.LineBasicMaterial( { color: 0xffffff, opacity: 1, linewidth: 3 } );
var line, p, scale = 0.3, d = 225,
parameters = [ [ material, scale*1.5, [-d,0,0], geometry ],
[ material, scale*1.5, [0,0,0], geometry2 ],
[ material, scale*1.5, [d,0,0], geometry3 ] ];
material.vertexColors = true;
for ( i = 0; i < parameters.length; ++i ) {
p = parameters[ i ];
line = new THREE.Line( p[ 3 ], p[ 0 ] );
line.scale.x = line.scale.y = line.scale.z = p[ 1 ];
line.position.x = p[ 2 ][ 0 ];
line.position.y = p[ 2 ][ 1 ];
line.position.z = p[ 2 ][ 2 ];
scene.addObject( line );
}
// postprocessing
cameraOrtho = new THREE.Camera();
cameraOrtho.projectionMatrix = THREE.Matrix4.makeOrtho( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, -10000, 10000 );
cameraOrtho.position.z = 100;
sceneScreen = new THREE.Scene();
var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter };
rtTexture1 = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, pars );
rtTexture2 = new THREE.WebGLRenderTarget( 512, 512, pars );
rtTexture3 = new THREE.WebGLRenderTarget( 512, 512, pars );
var screen_shader = THREE.ShaderUtils.lib["screen"];
var screen_uniforms = THREE.UniformsUtils.clone( screen_shader.uniforms );
screen_uniforms["tDiffuse"].texture = rtTexture1;
screen_uniforms["opacity"].value = 1.0;
materialScreen = new THREE.MeshShaderMaterial( {
uniforms: screen_uniforms,
vertexShader: screen_shader.vertexShader,
fragmentShader: screen_shader.fragmentShader,
blending: THREE.AdditiveBlending
} );
var convolution_shader = THREE.ShaderUtils.lib["convolution"];
var convolution_uniforms = THREE.UniformsUtils.clone( convolution_shader.uniforms );
blurx = new THREE.Vector2( 0.001953125, 0.0 ),
blury = new THREE.Vector2( 0.0, 0.001953125 );
convolution_uniforms["tDiffuse"].texture = rtTexture1;
convolution_uniforms["uImageIncrement"].value = blurx;
convolution_uniforms["cKernel"].value = THREE.ShaderUtils.buildKernel( 4.0 );
materialConvolution = new THREE.MeshShaderMaterial( {
uniforms: convolution_uniforms,
vertexShader: "#define KERNEL_SIZE 25.0\n" + convolution_shader.vertexShader,
fragmentShader: "#define KERNEL_SIZE 25\n" + convolution_shader.fragmentShader
} );
var plane = new THREE.Plane( window.innerWidth, window.innerHeight );
quadScreen = new THREE.Mesh( plane, materialConvolution );
quadScreen.position.z = -100;
sceneScreen.addObject( quadScreen );
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
//container.appendChild(stats.domElement);
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
document.addEventListener( 'touchstart', onDocumentTouchStart, false );
document.addEventListener( 'touchmove', onDocumentTouchMove, false );
}
// port of Processing Java code by Thomas Diewald
// http://www.openprocessing.org/visuals/?visualID=15599
function hilbert3D( center, side, iterations, v0, v1, v2, v3, v4, v5, v6, v7 ) {
var half = side/2,
vec_s = [
new THREE.Vector3( center.x - half, center.y + half, center.z - half ),
new THREE.Vector3( center.x - half, center.y + half, center.z + half ),
new THREE.Vector3( center.x - half, center.y - half, center.z + half ),
new THREE.Vector3( center.x - half, center.y - half, center.z - half ),
new THREE.Vector3( center.x + half, center.y - half, center.z - half ),
new THREE.Vector3( center.x + half, center.y - half, center.z + half ),
new THREE.Vector3( center.x + half, center.y + half, center.z + half ),
new THREE.Vector3( center.x + half, center.y + half, center.z - half )
],
vec = [ vec_s[ v0 ], vec_s[ v1 ], vec_s[ v2 ], vec_s[ v3 ], vec_s[ v4 ], vec_s[ v5 ], vec_s[ v6 ], vec_s[ v7 ] ];
if( --iterations >= 0 ) {
var tmp = [];
tmp = tmp.concat( hilbert3D ( vec[ 0 ], half, iterations, v0, v3, v4, v7, v6, v5, v2, v1 ) );
tmp = tmp.concat( hilbert3D ( vec[ 1 ], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3 ) );
tmp = tmp.concat( hilbert3D ( vec[ 2 ], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3 ) );
tmp = tmp.concat( hilbert3D ( vec[ 3 ], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5 ) );
tmp = tmp.concat( hilbert3D ( vec[ 4 ], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5 ) );
tmp = tmp.concat( hilbert3D ( vec[ 5 ], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7 ) );
tmp = tmp.concat( hilbert3D ( vec[ 6 ], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7 ) );
tmp = tmp.concat( hilbert3D ( vec[ 7 ], half, iterations, v6, v5, v2, v1, v0, v3, v4, v7 ) );
return tmp;
}
return vec;
}
//
function onDocumentMouseMove(event) {
mouseX = event.clientX - windowHalfX;
mouseY = event.clientY - windowHalfY;
}
function onDocumentTouchStart( event ) {
if ( event.touches.length > 1 ) {
event.preventDefault();
mouseX = event.touches[ 0 ].pageX - windowHalfX;
mouseY = event.touches[ 0 ].pageY - windowHalfY;
}
}
function onDocumentTouchMove( event ) {
if ( event.touches.length == 1 ) {
event.preventDefault();
mouseX = event.touches[ 0 ].pageX - windowHalfX;
mouseY = event.touches[ 0 ].pageY - windowHalfY;
}
}
//
function animate() {
requestAnimationFrame( animate );
render();
}
function render() {
camera.position.x += ( mouseX - camera.position.x ) * .05;
camera.position.y += ( - mouseY + 200 - camera.position.y ) * .05;
camera.updateMatrix();
var time = new Date().getTime() * 0.0005;
for( var i = 0; i<scene.objects.length; i++ ) {
scene.objects[i].rotation.y = time * ( i % 2 ? 1 : -1);
}
renderer.clear();
if ( postprocessing ) {
// Render scene into texture
renderer.render( scene, camera, rtTexture1 );
// Render quad with blured scene into texture (convolution pass 1)
quadScreen.materials = [ materialConvolution ];
materialConvolution.uniforms.tDiffuse.texture = rtTexture1;
materialConvolution.uniforms.uImageIncrement.value = blurx;
renderer.render( sceneScreen, cameraOrtho, rtTexture2 );
// Render quad with blured scene into texture (convolution pass 2)
materialConvolution.uniforms.tDiffuse.texture = rtTexture2;
materialConvolution.uniforms.uImageIncrement.value = blury;
renderer.render( sceneScreen, cameraOrtho, rtTexture3 );
// Render original scene with superimposed blur to texture
quadScreen.materials = [ materialScreen ];
materialScreen.uniforms.tDiffuse.texture = rtTexture3;
materialScreen.uniforms.opacity.value = 1.3;
renderer.render( sceneScreen, cameraOrtho, rtTexture1, false );
// Render to screen
materialScreen.uniforms.tDiffuse.texture = rtTexture1;
renderer.render( sceneScreen, cameraOrtho );
} else {
renderer.render( scene, camera );
}
}
</script>
</body>
</html>