Files
three.js/examples/webgl_collisions_normal.html
T
2011-10-06 06:15:03 +02:00

218 lines
5.0 KiB
HTML

<!doctype html>
<html lang="en">
<head>
<title>three.js webgl - intersection: ray/mesh readinf normal</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #f0f0f0;
margin: 0px;
overflow: hidden;
}
#oldie { background-color: #ddd !important }
#info {
position: absolute;
top: 30px; left: 10px; width: 800px;
color: #000000;
padding: 5px;
font-family: Monospace;
font-size: 13px;
text-align: left;
z-index:100;
}
#options {
position: absolute;
top: 10px; left: 10px; width: 800px;
color: #000000;
padding: 5px;
font-family: Monospace;
font-size: 13px;
text-align: left;
z-index:100;
}
</style>
<script src="../build/Three.js"></script>
<script src="js/RequestAnimationFrame.js"></script>
<script src="js/Stats.js"></script>
<script>
var camera, scene, projector, renderer,
info, mouse = { x: 0, y: 0 }, sun, loader, stats, line;
var meshes = [];
var theta = 0;
var camdist = 500;
var totalFaces = 0, totalColliders = 0;
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
info = document.getElementById("info");
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.z = camdist;
loader = new THREE.JSONLoader( );
scene = new THREE.Scene();
projector = new THREE.Projector();
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
var ambientLight = new THREE.AmbientLight( 0x606060 );
scene.add( ambientLight );
sun = new THREE.DirectionalLight( 0xffffff );
sun.position = camera.position.clone();
scene.add( sun );
loadCube();
var lineMat = new THREE.LineBasicMaterial( { color: 0xff0000, opacity: 1, linewidth: 3 } );
var geom = new THREE.Geometry();
geom.vertices.push( new THREE.Vertex( new THREE.Vector3(-100, 0, 0) ) );
geom.vertices.push( new THREE.Vertex( new THREE.Vector3( 100, 0, 0) ) );
line = new THREE.Line(geom, lineMat);
scene.add( line );
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
container.appendChild( stats.domElement );
container.onmousemove = onDocumentMouseMove;
animate();
}
function loadCube( p ) {
var onGeometry = function( geometry ) {
var sx = 300;
var sy = 240;
var sz = 300;
addCube( new THREE.Vector3( 0, 0, 0 ), geometry );
};
loader.load( { model: "obj/suzanne/suzanneHi.js", callback: onGeometry } );
}
function addCube( p, g) {
totalFaces += g.faces.length;
totalColliders++;
var mesh = new THREE.Mesh( g, new THREE.MeshLambertMaterial( { color: 0x003300 } ) );
mesh.position = p;
scene.add( mesh );
var mc = THREE.CollisionUtils.MeshColliderWBox(mesh);
THREE.Collisions.colliders.push( mc );
meshes.push( mesh );
};
function onDocumentMouseMove( event ) {
event.preventDefault();
mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
};
function animate() {
requestAnimationFrame( animate );
var vector = new THREE.Vector3( mouse.x, mouse.y, 0.5 );
projector.unprojectVector( vector, camera );
var ray = new THREE.Ray( camera.position, vector.subSelf( camera.position ).normalize() );
if ( meshes.length == 0 ) return;
var i, l = meshes.length;
for ( i = 0; i < l; i++ ) {
meshes[ i ].materials[ 0 ].color.setHex( 0x003300 );
}
info.innerHTML = "";
var c = THREE.Collisions.rayCastNearest( ray );
if( c ) {
info.innerHTML += "Found @ normal " + vts(c.normal);
var poi = ray.origin.clone().addSelf( ray.direction.clone().multiplyScalar(c.distance) );
line.geometry.vertices[0].position = poi;
line.geometry.vertices[1].position = poi.clone().addSelf(c.normal.multiplyScalar(100));
line.geometry.__dirtyVertices = true;
line.geometry.__dirtyElements = true;
c.mesh.materials[ 0 ].color.setHex( 0xbb0000 );
} else {
info.innerHTML += "No intersection";
}
camera.position.x = camdist * Math.cos( theta );
camera.position.z = camdist * Math.sin( theta );
camera.position.y = camdist/2 * Math.sin( theta * 2 );
camera.lookAt( scene.position );
sun.position.copy( camera.position );
sun.position.normalize();
theta += 0.005;
renderer.render( scene, camera );
stats.update();
};
function vts(v) {
if(!v) return "undefined<br>";
else return v.x.toFixed(2) + " , " + v.y.toFixed(2) + " , " + v.z.toFixed(2) + "<br>";
};
</script>
</head>
<body onload="init();">
<div id="info"></div>
<div id="options"></div>
</body>
</html>