Files
three.js/examples/js/postprocessing/TexturePass.js
T

35 lines
763 B
JavaScript

/**
* @author alteredq / http://alteredqualia.com/
*/
THREE.TexturePass = function( texture, opacity ) {
var shader = THREE.ShaderExtras[ "screen" ];
this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
this.uniforms[ "opacity" ].value = ( opacity !== undefined ) ? opacity : 1.0;
this.uniforms[ "tDiffuse" ].texture = texture;
this.material = new THREE.MeshShaderMaterial( {
uniforms: this.uniforms,
vertexShader: shader.vertexShader,
fragmentShader: shader.fragmentShader
} );
};
THREE.TexturePass.prototype = {
render: function ( renderer, renderTarget, delta ) {
THREE.EffectComposer.quad.materials[ 0 ] = this.material;
renderer.render( THREE.EffectComposer.scene, THREE.EffectComposer.camera, renderTarget );
}
};