Logo
Explore Help
Sign In
home/three.js
Watch 2
Star 0
Fork 0
mirror of https://github.com/wahyd4/three.js.git synced 2026-08-15 16:05:57 +10:00
Code Issues Packages Projects Releases Wiki Activity
Files
7c94809ed2ffa9d5927a1531f61dd7ff05a19f0f
three.js/src
T
History
Julian WalkerandMr.doob 7c94809ed2 Using projection * view * obj matrix to transform vertices in Renderer instead of transforming twice (once by view * obj and once by projection).
2010-09-29 07:19:32 +08:00
..
cameras
- Removed unneded updateMatrix in Camera
2010-06-23 06:24:10 +01:00
core
Matrix4.lookAt now initializes W row (omitted previously).
2010-09-29 07:19:32 +08:00
lights
* Bug Fix: Matrix4.makeInvert was calling a non existent scale method. Replaced with multiplyScalar.
2010-09-09 18:47:39 +08:00
materials
- Added TODO
2010-09-21 06:59:06 +01:00
objects
- Clean up
2010-09-17 02:52:29 +01:00
renderers
Using projection * view * obj matrix to transform vertices in Renderer instead of transforming twice (once by view * obj and once by projection).
2010-09-29 07:19:32 +08:00
scenes
* Enable Scene light object management
2010-09-09 18:47:39 +08:00
Three.js
- JSLinted
2010-06-19 18:13:00 +01:00
Powered by Gitea Version: 1.27.1 Page: 30ms Template: 2ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API