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7c94809ed2ffa9d5927a1531f61dd7ff05a19f0f
three.js
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src
T
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Julian Walker
and
Mr.doob
7c94809ed2
Using projection * view * obj matrix to transform vertices in Renderer instead of transforming twice (once by view * obj and once by projection).
2010-09-29 07:19:32 +08:00
..
cameras
- Removed unneded updateMatrix in Camera
2010-06-23 06:24:10 +01:00
core
Matrix4.lookAt now initializes W row (omitted previously).
2010-09-29 07:19:32 +08:00
lights
* Bug Fix: Matrix4.makeInvert was calling a non existent scale method. Replaced with multiplyScalar.
2010-09-09 18:47:39 +08:00
materials
- Added TODO
2010-09-21 06:59:06 +01:00
objects
- Clean up
2010-09-17 02:52:29 +01:00
renderers
Using projection * view * obj matrix to transform vertices in Renderer instead of transforming twice (once by view * obj and once by projection).
2010-09-29 07:19:32 +08:00
scenes
* Enable Scene light object management
2010-09-09 18:47:39 +08:00
Three.js
- JSLinted
2010-06-19 18:13:00 +01:00